water111
35bdc9b1d3
add an optional, less-accurate-but-faster sprite render and fix silly math bug ( #1102 )
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* also add a new sprite renderer
* claaaang
* goal build fix
* fix tests, add stack singleton option
* make all event-message-blocks the same
* diskboot
2022-01-21 21:11:57 -05:00
Tyler Wilding
65206823ef
Compiler - Implementing more VU Instructions (Part 1 of 2) ( #221 )
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* A little project cleanup
* Script to grep decompiler results
* Compiler: Implement VNOP -> FNOP (.nop.vf)
temp: test new addition
* Compiler: Implement VMUL.xyzw (.mul.vf)
squash: cleaning up files i don't want to accidentally stage
* Compiler: Implement V[ADD|SUB|MUL].dest instructions
* Compiler: Implement V[ADD|SUB|MUL][x|y|w|z].dest instructions
* Compiler: Implement V[MIN|MAX]{[x|y|z|w]}.dest instructions
* Compiler: Implement V[ABS]{[x|y|z|w]}.dest instructions
* Cleanup review feedback before adding tests and docs
* Tests: Added missing emitter tests
* tests/compiler: Comprehensively test all new instructions
* docs: Add documentation for newly supported operations
* Remove unused vector-h function
* Address review feedback
2021-02-05 15:00:17 -05:00
water111
a80b331c27
[Compiler] In-progress support for vector float (AVX) ( #171 )
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* begin work on vf support
* split reg kind into reg hw kind and class, use class for ireg
* try test
* clang format
* add some more ops and some example functions
* better lvf on statics
* add documentation
2020-12-30 15:33:51 -05:00