Commit Graph

3 Commits

Author SHA1 Message Date
Tyler Wilding a06a6c6416 cleanup our cmake and build warnings (#2876) 2023-08-08 20:53:16 -04:00
ManDude ecf590f30e fix shadow colors in jak 1 and jak 2 shadow crash (#2647)
Fixes Jak 1 shadow color. Old behavior is subtractive blend with a
hardcoded value, which often times look way too dark, but it looks like
the actual game uses some sort of multiplicative blend and a
customizable shadow color (for all shadows at once).

Before vs after:

![image](https://github.com/open-goal/jak-project/assets/7569514/a409a403-9ddf-40dd-a74f-a29bd9b98323)

![20230514234953763_gk_HxercNamqn](https://github.com/open-goal/jak-project/assets/7569514/211565ae-405f-4056-96e5-ec188d2c0a30)


![image](https://github.com/open-goal/jak-project/assets/7569514/f84244a6-153c-4f7d-84d0-dae57147e4ae)

![20230514235005037_gk_jGjwKFhnLE](https://github.com/open-goal/jak-project/assets/7569514/4262d136-3130-4791-ae70-14d4369ba8d4)


Also fixes #2646
2023-05-15 01:01:49 +01:00
water111 b79f28fe07 [jak2] combined shadow work PR (#2632)
This PR is a combination of
https://github.com/open-goal/jak-project/pull/2507 and some additional
changes to port Shadow VU1 to OpenGL. As far as I can tell, it's
working.

---------

Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2023-05-07 12:12:21 -04:00