Hat Kid
406441038b
decomp3: game-info, game-task, game-save, level-info, process-drawable and more ( #3374 )
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- `settings`
- `generic-vu1`
- `generic-vu0`
2024-02-15 11:16:07 +00:00
ManDude
c99f9a4834
decomp loader ( #3373 )
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fixes `defskelgroup` being broken in jak 2
switches jak 3 to the jak 3 font (currently identical to jak 2)
2024-02-13 16:38:58 +00:00
water111
d8181fb169
[jak3] joint-mod, subdivide, bsp ( #3371 )
2024-02-11 13:53:29 -05:00
Hat Kid
a4e629ebf9
decompiler: defskelgroup macro detection for jak 3, fix art group dumping for jak 3 and some more decomp work ( #3370 )
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- `transformq`
- `wind-work`
- `progress-static`
- `merc-vu1`
- `emerc-vu1`
- `merc`
- `emerc`
- `cloth-h`
- Most of `cloth`, not added to gsrc yet
Art group dumps were incorrect for Jak 3 because the master art group
fields were at different offsets.
2024-02-11 09:32:06 -05:00
water111
b1b5cbb143
[jak3] More headers again ( #3352 )
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joint-mod-h
collide-frag-h
projectile-h
stats-h
bsp-h
chain-physics-h
ragdoll-h
collide-hash-h
2024-02-01 18:46:54 -05:00
water111
ba8d4c2903
[jak3] Drawable header decomp ( #3347 )
2024-01-28 14:23:41 -05:00
water111
bfe0a72ae7
[jak3] decompile (but not port) texture ( #3346 )
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For now - just a plain decompilation, with no PC port changes. I think
it'll be easier to do those once we have a little bit more decompiled.
2024-01-27 16:30:18 -05:00
water111
5fe4d12f70
[jak3] dma-disasm, time-of-day-h, texture-anim-h, level-h ( #3344 )
2024-01-27 13:09:37 -05:00