ManDude
2ea2d6a58a
[decompiler] implement defskelgroup ( #955 )
...
* implement `defskelgroup` in decompiler
0 lines removed!
* clang
* fix matcher code
* it was fine actually
* update all files (pt 1)
* update all files
* remaining fixes!
* null deref
* use METER_LENGTH
* move max lod warning
* clang
* math error
* fix macros too
* fix bug in a print
2021-11-04 19:10:39 -04:00
water111
8846968963
[Debugger] windows debugger and process drawable ( #953 )
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* Update assert.h
* stuff for `process-drawable` to work
* add windows code for debugger
* debugger attaches
* something works
* remove bad ideas
* `(:break)` works
* connection fixes
* fixes + update docs
* crates & `defskelgroup` macro
* clang
* update tests and a few types
* temp
* temp
* fix files
* game builds
* reverse TypeConsistency operation
* add eye stuff for merc art login
* add `(:sym-name)`
* oops
* add `--auto-dbg` option to gc args
* codacy
* improve robustness of dgo unpacker and objectfiledb reading
* `cavegeyserrock`
* hopefully fix linux
* windows FormatMessage weirdness?
* mutex fixes
* fix merge conflicts
Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com >
2021-10-31 11:01:15 -04:00
water111
b7fe8447e2
[decomp] improve types around enter-state ( #923 )
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* clean up
* restore hack
2021-10-20 20:55:25 -04:00
Tyler Wilding
7c25b721f1
decomp: easy batch number 2 ( #824 )
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* decomp: finish `jungle-elevator`
* decomp: finish `bouncer`
* decomp: finish `hopper`
* decomp: finish `junglefish`
* decomp: finish `blocking-plane`
* decomp: finish `sidekick-human`
* decomp: finish `assistant-firecanyon`
* decomp: finish `sage-bluehut`
* decomp: finish `flutflut-bluehut`
* fix arg type
2021-09-06 14:29:06 -04:00