Tyler Wilding
a83bd49426
d/jak2: finish onin-game and resolve type-hinting (array object) elements ( #2188 )
...
Fixes https://github.com/open-goal/jak-project/issues/2047
2023-02-04 20:36:30 -05:00
water111
0cddf6b6a5
W/nav debugging ( #2077 )
...
Co-authored-by: Tyler Wilding <xtvaser@gmail.com >
2023-01-01 12:11:18 -05:00
Tyler Wilding
41c3423767
d/jak2: finish viewer, texture-finish, process-taskable, main-collide, prototype and los-control ( #1975 )
2022-10-22 13:26:28 -04:00
Tyler Wilding
be1e40a041
d/jak2: decompile conveyor | elevator | plat | bouncer | basebutton | base-plat | most of sampler | simple-nav-sphere | simple-focus | elec-gate and blocking-plane ( #1942 )
...
Most of these have been atleast partially documented / named / cleaned
up as well.
Co-authored-by: water <awaterford111445@gmail.com >
2022-10-08 12:42:52 -04:00
Tyler Wilding
2d1b5fa57c
d/jak2: finish region as well as some typedef files - ctywide-obs-h | vehicle-h | rigid-body-h ( #1935 )
2022-10-08 11:45:41 -04:00
ManDude
9351bf782e
[decomp2] game-info, game-task and task-control ( #1884 )
...
And everything else needed for them!
A couple functions are bad currently.
- fixes #1929 - untested on linux
- fixes #1924 - now you need to type `,` before a lambda you want to put
in a pair.
- fix debugger symbol table in jak 2
- made the decompiler output `(meters 2)` instead of `(meters 2.0)`
- fixed a bug with the bitfield enum special -1 case
- made bad game text decomp not exit the decompiler
- added `editable-player` and `script`
2022-09-27 19:44:20 -04:00
water111
6a1bde4168
[decomp] fix up debug menu rendering, add a few others ( #1892 )
...

actor vis boxes for PRI.DGO
2022-09-16 20:42:33 -04:00
Tyler Wilding
c269374e24
gsrc: add decomp begins placeholder to all gsrc files ( #1731 )
2022-08-05 16:12:54 -04:00
Tyler Wilding
345793af41
jak2: Generate goal_src skeleton ( #1581 )
...
* jak2: merge identical art files
* jak2: a skeleton is born
2022-06-30 01:22:51 -04:00