water111
845802ca45
memory cards (in progress) ( #868 )
...
* c++ memory card stuff
* saving kinda works
* load working
* more progress
* clean up
2021-10-01 23:12:34 -04:00
Tyler Wilding
fbcc1542f3
decomp: decompile remaining particle files ( #865 )
...
* decomp: finish `beach-part`
* decomp: finish `citadel-part`
* decomp: finish `robotboss-part`
* decomp: finish `sage-finalboss-part`
* decomp: finish `jungle-part`
* decomp: finish `flut-part`
* decomp: finish `firecanyon-part`
* decomp: finish `village2-part2`
* decomp: finish `swamp-part`
* decomp: finish `maincave-part`
* decomp: finish `sunken-part0-5`
* decomp: finish `ogre-part`
* decomp: finish `robocave-part` and `snow-part`
* decomp: finish `collectables-part`
* decomp: finish `village1-part`
* decomp: finish `village1-part2
* decomp: finish `training-part`
* decomp: finish `misty-part`
* decomp: finish `village2-part`
* decomp: finish `village3-part`
* decomp: finish `lavatube-part`
* decomp: finish `hud-h`, `target-racer-h`, `racer-part`
* address feedback
2021-09-29 20:33:40 -04:00
water111
b1e987c42f
fix pointer set to #f in static ( #864 )
2021-09-28 22:20:45 -04:00
Tyler Wilding
dd959d0d0d
decomp: Continuing full pass of gameplay code ( #839 )
...
* decomp: finish `babak` - :code is called in `(code nav-enemy-patrol babak)`
* decomp: almost finish `process-taskable`
* blocked: mistycannon / pelican
* decomp: finish `babak-with-cannon` write a script to fix gsrc
* decomp: finish `process-taskable`
* decomp: finish `flutflut` and `yakow`
* decomp: finish `fishermans-boat`
* blocked: state decomp `training-obs`
* decomp: finish `muse`
* decomp: finish `bonelurker`
* blocked: state decomp in `quicksandlurker`| `balloonlurker`
* decomp: finish `assistant-village2`
* scripts: script to help updating goal_src
* starting to update goal_src
* tests: update ref tests
* src: more src updating
* src: waiting on `process-taskable` and `muse`
* blocked: `citb-plat` state decomp
* decomp: finish `square-platform`
* blocked: `orbit-plat` due to overlays + static data
* decomp: finish `qbert-plat`
* blocked: almost finish `misty-conveyor`, sparticle-callback
* blocked: jungle-mirrors
* blocked: state decomp in `swamp-blimp`
* decomp: finish `swamp-bat`
* decomp: finish `swamp-rat`
* decomp: finish `swamp-rat-nest`
* blocked: state decomp `kermit`
* decomp: finish `cavecrystal-light`
* decomp: finish `spiderwebs`
* blocked: state decomp `dark-crystal`
* decomp: finish `baby-spider`
* decomp: finish `mother-spider-h`
* decomp: finish `mother-spider-proj`
* blocked: state decomp in `gnawer`
* blocked: state decomp in `driller-lurker`
* blocked: `sun-exit-chamber` breaks when adding handle cast
* decomp: finish `sunken-water`
* blocked: `target-tube` ShortCircuitElement::push_to_stack
* decomp: finish `sunken-fish`
* blocked: `minecart` decomp crash when adding stack cast
* decomp: finish `assistant-village3`
* decomp: finish `sage-village3`
* blocked: `cave-trap` done but ran into `go` issue
* blocked: `spider-egg` state decomp
* decomp: finish `target-snowball`
* blocked/stuck: `target-ice` decomp issue around cpad
* pausing: ice-cube has some weird collide-shape-prim handling
* blocked: `snow-ball` state decomp
* blocked: `snow-bumper` state decomp
* decomp: finish `snow-ram-h`
* decomp: finish `yeti`
* decomp: finish `assistant-lavatube`
* re-enable the float cast log
* decomp: updating to new sparticle definitions
* decomp: address feedback up to `swamp-rat-nest`
* address remaining feedback
* all-types: move the `pointer` def
* add back temporary `hud-hidden?`
2021-09-28 20:42:00 -04:00
water111
188373a3f6
decompile some drawable stuff and fix a few small bugs ( #859 )
2021-09-28 19:24:09 -04:00
water111
f0ceea8b2e
[sparticle] 2d hud particles ( #849 )
...
* wip, taking a break to work on asm stuff first
* the goal code for sparticle
* mips2c the first sparticle asm function
* temp
* particle processing no longer crashing
* temp
* working texture cache for vi1 and hud textures
* sprites
* cleanup 1
* temp
* temp
* add zstd library
* temp
* working
* tests
* include fix
* uncomment
* better decomp of sparticle stuff, part 1
* update references
2021-09-26 11:41:58 -04:00
ManDude
d8e659df66
[decomp] flying-lurker ( #846 )
...
* `flying-lurker`
* why'd this get left behind?
* also `ambient` and add a `banned_objects` config and fix offline tests
* clang
* fix `ambient-type-sound`
2021-09-21 18:40:38 -04:00
ManDude
89ccb8cbc7
[decomp] progress ( #780 )
...
* cleanup `main`
* whitespace
* start `progress` decomp pt1
* fill in more stuff
* Update label_types.jsonc
* run cheats
* clang
* make most of `progress` decompile
* `progress` pt 2
* [decompiler] support dynamic format strings
* Make `progress-draw` decompile and almost all `progress`
* make clang shut up
* fix unhandled format string
* fix `progress-draw`
* Update DecompilerTypeSystem.cpp
* fix?
* fixes
* fix a few functions
* make `language-enum`
* warn on weird floats
* fix minor pad bug
* dump stuff in `progress`
* make `progress-screen` enum
* progress progress
* update refs and fix stupid bug
* trying to get it to work
* it works!?
* disable sound functions
* fixes
* final touches
* tests
* tests
* add process allocations
* use the right register for windows
* another try for windows, counting is hard
* one more try
* use process allocations
Co-authored-by: water <awaterford111445@gmail.com >
2021-09-06 20:35:03 -04:00
water111
a96eb800c4
update readme and fix unused function issue ( #821 )
2021-09-03 19:19:51 -04:00
water111
9b0480c50d
[decompiler] process initialization macros ( #807 )
...
* implementation and a few working cases
* fix self issue
* fix run-function-in-process
* fix up set-to-run
2021-09-01 16:59:26 -04:00
water111
6d120c1ac8
fix self issue ( #808 )
2021-09-01 16:42:24 -04:00
Tyler Wilding
1c7c2132eb
decomp: weather-part ( #798 )
...
* stash
* decomp: finish what is currently possible in `time-of-day`
* need to know how sp-field-init-spec's functions are called
* solved some issues, but going to be blocked by the sparticle-group-item
* decompiler: Add support for `sparticle-launch-group` from static data
* decomp: finish `weather-part`
2021-08-31 21:36:19 -04:00
water111
34e8afa0ee
get started on entity ( #793 )
2021-08-31 11:05:03 -04:00
water111
d9f9e076af
[decompiler] automatically label things when possible ( #784 )
...
* improve label system
* clean up menu
* debug menu working, still need to fix tests
* fix tests and clean up
2021-08-29 11:13:06 -04:00
Tyler Wilding
991a438927
decomp: decompile target-util | logic-target ( #662 )
...
* add IR syntax highlighting
* set the filterFileRegex properly!
* stash
* decompiler: Add print if conditional fails
* decomp: Mostly finish `target-util`
* decomp: figured out a bit more with `target-util`, a bit stuck now
* decomp: *deep breath* `logic-target` mostly complete
* decompiler: More robust arg_count checking for `format` calls
* decomp: some more work in `target-util`
* fix sllv usage
* decomp: `logic-target` is compiling
* decomp: `target-util` very close - blocked by decomp issue!
* decomp: finish `target-util` except for one issue
#772
* demp: update goal_src
* linting
* add back the one remaining method
* address feedback, update source files
2021-08-22 20:46:37 -04:00
water111
30d1e1d6c9
[decompiler] maybe fix symbol decompile issue ( #776 )
...
* maybe fix symbol decompile issue
* try again on a label
* allow int to float on seconds
2021-08-21 10:20:55 -04:00
water111
11e11d2c04
[decompiler] Several small fixes ( #775 )
...
* fix assorted bugs
* stricter return types
* only look for functions in code files
2021-08-19 20:35:12 -04:00
water111
97ab6a4e12
add support for non virtual states ( #764 )
...
* add support for non virtual states
* typecheck go
* start on virtual states
* more support for virtual states
* offline passes
* fix tests
* use behavior shortcut instead of lambda
* final cleanup of virtual go
* unused var warnings and fix inconsistent enum decompile order on win vs linux
* fix thread safety bug with goal symbol table and vif1 interrupt handler
* fix type mistake
2021-08-17 20:54:03 -04:00
water
78928e4c04
temp
2021-08-14 23:15:10 -04:00
water
e473ede677
sort enum bit fields
2021-08-14 13:17:24 -04:00
Tyler Wilding
f438ba4e84
decomp: shadow ( #681 )
...
* decomp: Almost finish `shadow` blocked on static inline-array
* decomp: Add support for `sparticle-launcher` static data
* decomp: finalize `shadow`
* add definitions for sparticle related symbols
* actually fix the crash
2021-08-09 19:07:11 -04:00
water111
bd9f550d82
add ref test for sprite and support nested bitfields in static data ( #723 )
2021-07-26 20:02:16 -04:00
water111
2b6684aa5c
[decompiler] Working toward bsp ( #717 )
...
* clean up
* before int to float stuff
* before trying to eliminate the separate read and write maps
* partial fix for register issues
* add missing include
2021-07-25 15:30:37 -04:00
water111
b70fcb2f7a
support non-virtual gos in decompiler ( #707 )
2021-07-17 18:07:21 -04:00
water111
2754a8f2c4
get res decompiling ( #705 )
2021-07-17 13:41:05 -04:00
water111
0a9cc68a27
[decompiler] Use meters, degrees, and seconds ( #689 )
...
* use meters degrees and seconds
* update changelog
2021-07-11 18:19:41 -04:00
water111
656489e942
[decomp] Clean up - part 2 ( #687 )
...
* temp
* temp2
* basic case support
* working for or without else
* support more cases
* clean up to drawable headers
* ocean
* format json
2021-07-11 16:35:25 -04:00
water111
784cd5debb
[decomp] get started on game info ( #674 )
...
* temp
* menu text
* wip
* recognize handle to process
* more
2021-07-03 16:18:41 -04:00
water111
b96d865e2b
fix labmda defs ( #670 )
2021-07-02 12:27:46 -04:00
water111
4bea175140
[decompiler/compiler] Fixes for task-control ( #668 )
...
* fix decompiler for task control
* support in compiler
* changelog
* typo
2021-07-01 21:38:19 -04:00
water111
322a4ed9b2
Fix compiler crashes and improve return statements. ( #652 )
...
* fix a few small bugs
* fi
* fix merge conflict
2021-06-30 00:11:46 -04:00
ManDude
1af0f4a1a7
[decomp] most of level and some game loop functions + couple decomp… ( #651 )
...
* [decomp] most of `level` and some game loop functions + couple decompiler fixes
* add ART.CGO to fake-iso
2021-06-29 20:30:52 -04:00
water111
10b00e57ae
[decomp] Fix flipped byte addressing add and support some VU ops in the parser ( #631 )
...
* fix flipped order
* format
* parser hack
* actually flip
2021-06-26 20:02:21 -04:00
water111
44f8ff6d25
[decompiler] bug fixes related to infinite loop CFGs, argument registers ( #622 )
...
* temp
* clean up
* more clean
2021-06-23 22:09:02 -04:00
water111
4f8403d8e6
support type-ref ( #613 )
2021-06-20 12:59:39 -04:00
ManDude
adcb9fad55
Fix console scrolling issues on windows ( #609 )
...
* Fix console scrolling issues on windows
* Add super extremely important spaces
2021-06-19 22:46:36 -04:00
water111
06ae38d464
[decomp] clean up type def formatting and remove all-forward-definitions.gc ( #608 )
...
* clean up
* fix test
2021-06-19 15:50:52 -04:00
ManDude
46b83bda2a
[decomp] debug ( #607 )
...
* [decomp] `debug`
* shut up
2021-06-19 14:24:55 -04:00
water111
bc87c4426f
[decompiler] Fix deref bug and add some more new type pass stuff ( #606 )
...
* add copy on write and clean up some register stuff
* fix bug in multiple field lookup
* format
2021-06-18 21:10:00 -04:00
water111
d26de26d21
[decompiler] Small bitfield fixes ( #599 )
...
* fix a bunch of small bitfield related things
* fix up test
* format
2021-06-16 21:11:21 -04:00
water111
d79937fb62
Improve forward declaring types ( #596 )
...
* improve forward declare type
* display type differences
* make codacy happy
2021-06-15 21:03:55 -04:00
water111
0aa474f12b
[decomp] finish actor-link-h and a few more ( #592 )
...
* finish actor-link-h
* decompile files
* fix pp issue
2021-06-14 20:46:54 -04:00
water111
13b5695b63
[decompiler] Workaround for GOAL fpr -> gpr spill bug and fix >16-bit signed FP loads ( #587 )
...
* fix up broken stuff for collectables
* exception for stack spill float in gpr bug
2021-06-13 13:55:55 -04:00
water111
5b24e43143
Change syntax for boxed array to support different length and allocated-length ( #568 )
...
* change syntax for boxed array
* fix test and make the flava thing kind of work
2021-06-07 20:22:06 -04:00
water111
2851cae13b
[decompile] fact-h ( #556 )
...
* decompile fact-h
* fix unused var
* codacy again
2021-06-05 11:15:34 -04:00
water111
542edfb164
[compiler/decompiler] Take the address of a variable ( #554 )
...
* support taking the address of variables
* partially working stack variables
* implement type cast stuff
* remove final
2021-06-04 13:43:19 -04:00
water111
c4f44e265f
[decompiler] Better support for non-virtual methods ( #543 )
...
* fix up nonvirtual method calls and stack new method calls
* look at final in compiler too
2021-05-30 22:52:40 -04:00
water111
3fbdd662dc
[decompiler] Support accessing 128-bit bitfields ( #514 )
...
* support some 128-bit bitfield stuff
* fix bug
* support type stuff correctly
2021-05-21 20:36:04 -04:00
water111
0ab916e122
fix quote issue and decompile level-info ( #474 )
2021-05-12 21:57:19 -04:00
water111
433993074a
Clean up some errors/crashes in decompiler ( #452 )
...
* fix offline tests, clean up some warnings
* clean up warnings during decomp
* fix remaining crash issues
2021-05-11 16:43:13 -04:00