Commit Graph

23 Commits

Author SHA1 Message Date
Tyler Wilding 1b67d1dc77 Fix UTF-8 handling when running the game, env-vars, and setting the project path (#1632)
* fix utf-8 handling around env-vars

* fix file opening errors related to unicode

* add uncaught exception handler in `gk` to ensure something is logged

* gracefully fail if window icon cant be loaded and work with unicode

* linux fix and add changes to vendor file
2022-07-10 19:03:24 -04:00
water111 5e23057ed1 [goalc] compile/run code for jak2 ckernel, set up dummy KERNEL.CGO (#1625)
[goalc] start can compile and run code for jak2 ckernel, set up dummy KERNEL.CGO
2022-07-08 19:23:49 -04:00
Tyler Wilding 6446389263 extractor: cleanup, support unicode properly, and add multi-game support (#1609)
* extractor: refactor and cleanup for multi-game support

* deps: switch to `ghc::filesystem` as it is utf-8 everywhere by default

* extractor: finally working with unicode

* unicode: fix unicode cli args on windows in all `main` functions
2022-07-05 20:38:13 -04:00
water111 e630b50690 [ckernel] split by game version (#1559)
* temp

* split up kprint, other than format

* start kmachine

* split kmachine

* split kscheme

* split klink

* split klisten

* split remaining

* jak2 ckernel gets to nokernel loop
2022-06-26 18:17:11 -04:00
water111 ecb2781a89 [decompiler] cleanup to get atomic ops working on jak2 inputs (#1426)
* [decompiler] cleanup to get atomic ops working on jak2 inputs

* clang format
2022-06-08 18:34:52 -04:00
water111 78cde74d5a update readme and fix always playing str (#1139)
* update readme deps

* replace assert

* bump timeout

* fix memory corruption in kernel

* use unknown if level name is invalid
2022-02-08 19:02:47 -05:00
ManDude 5b44aece75 random fixes + support clang-cl on visual studio (#1129)
* delete unused shaders

* hide some options in debug menu

* change fullscreen logic a bit

* add "all actors" toggle

* borderless fix and fix alpha in direct renderer untextured (do we need a separate shader for that?)

* fix fuel cell orbit icons in widescreen

* fix `curve` types

* refs

* fix levitator task...

* fix some task stuff

* update font code a bit (temp)

* cmake, third-party and visual studio overhaul

* Update .gitmodules

* update modules

* clone repos

* fix encoding in zydis

* where did these come from

* try again

* add submodule

* Update 11zip

* Update 11zip

* Update 11zip

* delete

* try again

* clang

* update compiler flags

* delete 11zip. go away.

* Create memory-dump-p2s.py

* properly

* fix minimum architecture c++ compiler flags

* fix zydis

* oops

* Update all-types.gc

* fix clang-cl tests

* make "all actors" work better, entity debug qol

* update game-text conversion code to be more modularized

* Create vendor.txt

* fix typos and minor things

* update refs

* clang

* Attempt to add clang-cl support to vs2019 and CI

* vs2022 + clang-cl

* srsly? fix clang build

* Update launch.vs.json

* extend windows CI timer
2022-02-07 19:15:37 -05:00
ManDude c9204f2a9b Fix Windows asserts (#1045)
* fix release mode asserts

* clang

* dummy
2022-01-02 18:02:10 -05:00
water111 a8342aef31 [graphics] TIE extractor (#1026)
* temp

* temp

* wip

* more progress on the instance asm

* first half of tie extraction, up to dma lists

* more tie extraction

* first part figured out maybe

* bp1 loop seems to work, bp2 loop does not

* bp1 and bp2 appear working. sadly ip is needed

* ip1 outline, not working ip2

* just kidding, ip2 seems to work

* extraction seems to work

* basic rendering working

* tie fixes

* performance optimization of tie renderer

* hook up tie to engine

* fix more bugs

* cleanup and perf improvements

* fix tests

* ref tests

* mm256i for gcc

* CLANG

* windows

* more compile fixes

* fix fast time of day

* small fixes

* fix after merge

* clang
2021-12-26 12:33:51 -05:00
water111 f9d8fcd6e4 [decomp] add mips2c converter (#842)
* mips 2 c basic version, not yet tested

* calling works without crashing, but the function doesn't

* it works

* add test

* cleanup and actually add the test

* dont use mips2c by default for font

* clean up formatting
2021-09-11 20:52:35 -04:00
Tyler Wilding 4ff2130d55 decomp: decompile almost all the platform related files (#812)
* deocmp: `plat` finished, `baseplat` started

* decomp: finish `baseplat`

* decomp: finish `plat-button`

* decomp: finish `plat-eco`

* decomp: finish `citb-drop-plat-CIT`

* decomp: finish `cit-drop-plat-L1`

* decomp: finish `plat-flip`

* decomp: added a bunch of label defs

* decomp: `plat-button` ref test added

* stash

* decomp: finish `baseplat`

* decomp: finish `plat`

* decomp: finish `plat-button`

* tests: fix offline-test to handle multi-DGO files better

* decomp: finish `citb-drop-plat-CIT`

* decomp: finish `plat-flip`

* decomp: finish `wedge-plats`

* tools: fix memory analyzer, skip invalid type

* decomp: finish `wall-plat`

* fix ordering

* fix some casting issues

* cleanup after conflict resolution

* address reviews
2021-09-06 21:10:19 -04:00
water111 c53f778ab0 mem tool handles (#835) 2021-09-06 20:28:54 -04:00
water111 091731f1ca try to find structures (#797) 2021-08-31 18:32:45 -04:00
water111 403bb5f4de [decomp] game-info (#779)
* support more process stuff

* more of game info

* add ref file

* progress on save
2021-08-22 20:12:47 -04:00
water111 95366d21df Get started on collide-func and clean up log forms in decompiler (#713)
* wip

* temp

* temp2

* first part of log macros

* more log macros

* logtest

* clean up

* dont initialize game info because we are missing stuff
2021-07-23 20:51:26 -04:00
water111 784cd5debb [decomp] get started on game info (#674)
* temp

* menu text

* wip

* recognize handle to process

* more
2021-07-03 16:18:41 -04:00
water111 6366068bc0 Support dir tpages (#671)
* support dir tpages

* fix warnings and bad return

* one more try

* revive the offline test script

* fix this null bug
2021-07-02 14:50:58 -04:00
ManDude 997d5b57db [memdump] Make it work on fields of type (array basic) (#620)
* use `std::function` for this because that's what you're meant to do

* [memdump] Analyze fields of type `(array basic)`

* fix test

* Massively simplify things.
2021-06-23 22:07:17 -04:00
water111 43b89dd982 avoid crash with 2 args in mem tool (#585) 2021-06-12 21:55:59 -04:00
Tyler Wilding 504a073f8f ee-analysis: Output and append to JSON file (#580)
ee-analysis: Output and append to JSON file
2021-06-11 19:09:12 -04:00
water111 f516737cf7 [decompile] bsp-h (#562)
* decompile bsp-h

* a few more

* some more

* fix merge conflicts
2021-06-07 18:30:16 -04:00
Tyler Wilding 9e2b49abaa Automatically watch PCSX2 savestate directory and analyze the EE Memory (#507)
* add elzip library (doesn't require zlib)

* Can analyze directly from a PCSX2 save-state now

* Add scaffolding to auto-watch for new save-states

* .gitattributes fix
2021-05-20 14:18:28 -04:00
water111 4e310cac8d [decomp] Add tool to print type information from a memory dump (#506)
* add tool

* fix compiler warning
2021-05-19 20:59:44 -04:00