water111
61766d2d22
Collision mesh extraction ( #1330 )
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* temp
* extract collision mesh
* temp
* improve
* toggle, cleanup
2022-04-25 21:53:23 -04:00
water
2e31c9f09b
toggle for old format
2022-04-03 13:56:45 -04:00
water111
f8b00ea358
[graphics] use multidraws in tie/tfrag/shrub ( #1269 )
2022-04-01 19:35:23 -04:00
water111
79683a44b1
[graphics] shrub ( #1261 )
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* update
* renderer appears to work
2022-03-29 21:38:48 -04:00
water111
d136aec00f
[graphics] fix ocean alpha and ocean near depth ( #1236 )
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* fix up some graphics bugs
* less of a hack fix
2022-03-16 21:28:02 -04:00
water111
a6fa04a83d
[graphics] port generic VU1 to OpenGL ( #1221 )
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* temp
* name the obvious ones
* un-pipelined the fast case in generic vu1
* generic2 dma
* pass2
* first pass at opengl
* many fixes
* fix hud, strip
* windows fix
* final tweaks
* memcard folder
* add missing include
2022-03-06 19:56:43 -05:00