Commit Graph

16 Commits

Author SHA1 Message Date
water111 798356802b [game] make visibility work (#1031)
* make vis work

* update comments
2021-12-28 15:13:46 -05:00
ManDude c245f37feb [decomp] joint and related (#1003)
* update jak 2 config and hack to make game text dumpable

* update stuff

* update src

* do `cspace<-parented-transformq-joint!`

* progress.... kind of...

* more drawable stuff

* clagng

* bones begin

* more bones

* even more bones

* everything builds

* touches

* errors

* ?

* fix `quicksandlurker`

* updates

* update refs

* more fixes

* update refs
2021-12-26 11:43:16 -05:00
ManDude 25b0e1be7d [decomp] collectables + works ingame! (#971)
* decomp: `collectables`

* fix types

* `powerups` and fixes

* fixes

* Merge branch 'pr/929' into d/temp/collectables

* fix collide stuff

* update things...

* update

* update

* temp bump global heap mem

* fix `defstate` hooks wrong/unnecessary sets & collide stuff for collectables

* dumb mistakes :)

* stub out broken process-drawable stuff

* update refs

* add `:no-inspect` key and save some memory & remove birth logs

* Update kmachine.h

* clang

* add citadel

* fix no-inspect key

* fix tests!!

* fix stupid mistake in `collide-shape-prim-sphere` alloc

* comment annoying print

* feedback

* fix edge-case probably

* remove `:no-inspect`s
2021-11-23 18:25:57 -05:00
water111 3afd99a8e3 [graphics] partial tfrag implementation (#958)
* temp

* some decomp

* tfrag dma setup

* fix negative label bug

* tfrag dma setup

* tfrag, with pipeline tricks

* kinda works

* cleanup before trying some color stuff

* time of day works

* clean up

* temp before render changes

* a few more fixes

* fix up tests

* clean up

* fix

* fix alignment

* one more cleanup
2021-11-13 20:44:17 -05:00
water111 d6f631383e decomp more level stuff (#932)
* more level stuff

* vi1 to jun load working, with multiple skies

* small fixes

* add level ref test

* clang
2021-10-23 16:00:49 -04:00
water111 188373a3f6 decompile some drawable stuff and fix a few small bugs (#859) 2021-09-28 19:24:09 -04:00
water111 2b6684aa5c [decompiler] Working toward bsp (#717)
* clean up

* before int to float stuff

* before trying to eliminate the separate read and write maps

* partial fix for register issues

* add missing include
2021-07-25 15:30:37 -04:00
water111 b70fcb2f7a support non-virtual gos in decompiler (#707) 2021-07-17 18:07:21 -04:00
water111 656489e942 [decomp] Clean up - part 2 (#687)
* temp

* temp2

* basic case support

* working for or without else

* support more cases

* clean up to drawable headers

* ocean

* format json
2021-07-11 16:35:25 -04:00
ManDude 1af0f4a1a7 [decomp] most of level and some game loop functions + couple decomp… (#651)
* [decomp] most of `level` and some game loop functions + couple decompiler fixes

* add ART.CGO to fake-iso
2021-06-29 20:30:52 -04:00
water111 a6d5c4eda3 [decompiler] clean up vector detection and add vector float product detection (#638)
* change

* recognize vector float product and update tests
2021-06-27 17:24:35 -04:00
Tyler Wilding fc105e1f55 decomp: collide-frag (#618)
* decomp: Good portion of `collide-frag`

* decomp: Remove redundant method declarations for drawable types

* decomp: Finish `collide-frag`

Co-authored-by: water111 <48171810+water111@users.noreply.github.com>
2021-06-21 20:18:27 -04:00
water111 06ae38d464 [decomp] clean up type def formatting and remove all-forward-definitions.gc (#608)
* clean up

* fix test
2021-06-19 15:50:52 -04:00
water111 92afd62e2c [decompiler] fix missing casts issue (#573)
* fix casts issue

* fix bug

* one last small fix
2021-06-09 21:35:13 -04:00
water111 f516737cf7 [decompile] bsp-h (#562)
* decompile bsp-h

* a few more

* some more

* fix merge conflicts
2021-06-07 18:30:16 -04:00
Tyler Wilding 2a315419de tests: Automate the offline reference tests better (#427)
* tests: Move all files to new directories

* scripts: Update decomp scripts

* tests: Remove hard-coded list for offline tests

* linting
2021-05-09 17:03:58 -04:00