ManDude
1bede6954d
ambient & hint subtitles and subtitles for citadel + training ( #1337 )
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* hint & ambient subtitle support + `training` & `village1` subs
* update refs
* Update game_subtitle_en.gs
* Update game_subtitle_en.gs
* update source
* more subtitles
* Update game_subtitle_en.gs
* Update game_subtitle_en.gs
* tests
* typo.
2022-04-25 20:01:39 -04:00
ManDude
e4c2f81e3a
Smarter send-event detection and fix touching-list bugs ( #1320 )
2022-04-18 18:31:59 -04:00
ManDude
8adac544cf
Allow symbol table expansion. ( #1191 )
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* Allow symbol table expansion.
* fix debugger
* fix bits_for_sym
* use a `static_assert` over `throw`
2022-02-24 22:43:00 -05:00
ManDude
71f08fbd8c
janim-status enum (#1190 )
2022-02-20 16:05:20 -05:00
water111
c9fc4f0bf9
[graphics] eyes ( #1169 )
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* first draft eye renderer
* working
* working
2022-02-15 19:37:51 -05:00
water111
be74613332
cleanup and bug fix ( #1161 )
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* cleanup and bug fix
* crashing
* fix crash bug
* fix tests
2022-02-13 13:03:30 -05:00
Tyler Wilding
bf11ef3934
decomp: eye ( #778 )
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* decomp: `eye` close just need a pile of casts for the rendering code
* stash
* decomp: `eye` mostly cleaned up, xmm reg issue with `pextlb`
* waitin
* update ref tests and gsrc
* update reference tests
2022-02-12 22:39:25 -05:00
ManDude
24578b64b9
proper support for hardcoded "time" types ( #1141 )
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* hardcode `time-frame`things
* Update cam-states_REF.gc
* Update level-info_REF.gc
* update refs 1
* update refs 2
* update refs 3
* update refs 4
* update refs 5
* update detection and casting
* Update FormExpressionAnalysis.cpp
* update refs 6
* update mood decomp
* update refs 7
* update refs 8
* remove temp entity birth code
* update time-frame casts
* fix compiler
* hardcode stuff and fix some types
* fix some bitfield detection being wrong
* bug fixes
* detect seconds on adds with immediate
* update refs 9
* fix casts and rand-vu-int-range bugs (update refs 10)
* update refs 11
* update 12
* update 13
* update 14
* Update game-info_REF.gc
* improve cpad macros detection
* remove unused code
* update refs
* clang
* update source code
* Update cam-states.gc
* `lavatube-energy` finish
* update refs
* fix actor bank stuff
* Update navigate.gc
* reduce entity default stack size
* Update transformq-h.gc
* oops forgot these
* fix code and tests
* fix mood sound stuff
* Update load-dgo.gc
* Update README.md
2022-02-12 12:26:19 -05:00
water111
bcbd1159dd
Continue cleanup of source files ( #1138 )
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* more cleanup
* tests
2022-02-06 18:53:43 -05:00
water111
57649d243f
[bones] Part 1: Joint ( #1110 )
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* joints
* bones
* align spr to 16k
* fix bug
* lack of sound hack
* clean up
2022-01-28 21:32:03 -05:00
water111
c043367094
[goalc] fix 0 in xmm128, be more strict with none in comparison ( #1079 )
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* fix a few small bugs
* merge fixup
* 0 constant fix
2022-01-15 22:33:53 -05:00
Tyler Wilding
b95be06fef
decomp: mostly finish ogreboss ( #1024 )
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* decomp: partially done `ogreboss`
* decomp: finish `ogreboss`
* update
* fix `ogreboss` and `viewer`
* update ref tests
* update ogreboss
2022-01-15 20:33:11 -05:00
ManDude
27bb6c6384
[decompiler] decompile particle defs using specialized macros ( #1077 )
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* [decompiler] `defpart` and `defpartgroup`
* support sounds in part defs natively
* make `meters_to_string`
* update refs
* clang
* make macros in pair only work inside `(unquote ...`
* update source
* update finish
* fix
2022-01-15 20:01:38 -05:00
water111
c3b6e7eb7e
some cleanup and docs on collide-touch and the tie extractor ( #1074 )
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* some cleanup and docs on collide-touch and the tie extractor
* temp
* more updates
* update ref tests
* type fix
* rest of collide shape
* another set of updates
2022-01-12 10:47:17 -05:00
Tyler Wilding
f755596053
decomp: cleanup s6 casts that are no longer needed ( #1061 )
2022-01-09 11:43:01 -05:00
water111
a96396e140
[collision] add notes on -h files, add some enums ( #1068 )
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* temp
* add enums
2022-01-08 20:57:57 -05:00
Tyler Wilding
50197c0695
cleanup: cleanup all-types and all state definitions ( #1062 )
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* cleanup: cleanup all-types and all state definitions
* these are fine
* these are fine
* these are fine
* everything is fine
* gsrc updated
* remove define-externs in gsrc
2022-01-08 18:23:30 -05:00
water111
691c33f8d9
[goos] fix pretty printer bugs, update ref after pretty printer changes ( #1063 )
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* update ref after pretty printer changes
* another try
2022-01-08 15:09:00 -05:00
Tyler Wilding
c6f0c5cd29
decomp: merge all s6-* remappings and finish training-obs | villagep-obs | lavatube-obs | rolling-robber | snow-obs ( #1018 )
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* decompiler: merge all `s6-*` usages
* decomp: finish `training-obs`
* decomp: finish `rolling-robber`
* decomp: finish `villagep-obs`
* decomp: finish `lavatube-obs`
* skip function in `lavatube-obs` over #1029
* closes #1029
* kick nasm
* merge s6 and sp in variable naming pass
* revert my fix
* fix mistakes and a bad method signature
Co-authored-by: water111 <awaterford111445@gmail.com >
2021-12-28 23:16:42 -05:00
ManDude
c245f37feb
[decomp] joint and related ( #1003 )
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* update jak 2 config and hack to make game text dumpable
* update stuff
* update src
* do `cspace<-parented-transformq-joint!`
* progress.... kind of...
* more drawable stuff
* clagng
* bones begin
* more bones
* even more bones
* everything builds
* touches
* errors
* ?
* fix `quicksandlurker`
* updates
* update refs
* more fixes
* update refs
2021-12-26 11:43:16 -05:00
water111
dbc266c00b
New Pretty Printer ( #994 )
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* begin work on improved pretty printer
* update ref
* finish pretty printer
* force line break for defstate
2021-12-04 16:06:01 -05:00
ManDude
25b0e1be7d
[decomp] collectables + works ingame! ( #971 )
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* decomp: `collectables`
* fix types
* `powerups` and fixes
* fixes
* Merge branch 'pr/929' into d/temp/collectables
* fix collide stuff
* update things...
* update
* update
* temp bump global heap mem
* fix `defstate` hooks wrong/unnecessary sets & collide stuff for collectables
* dumb mistakes :)
* stub out broken process-drawable stuff
* update refs
* add `:no-inspect` key and save some memory & remove birth logs
* Update kmachine.h
* clang
* add citadel
* fix no-inspect key
* fix tests!!
* fix stupid mistake in `collide-shape-prim-sphere` alloc
* comment annoying print
* feedback
* fix edge-case probably
* remove `:no-inspect`s
2021-11-23 18:25:57 -05:00
ManDude
80a002f8c0
[decomp] entity birth ( #964 )
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* make birthing work
* fix float representation on defskelgroup
* test
* update
* debugger improvements & dont upload aux sprites
* ?
* fix progress
* fixes
* fixes
* Create bea.gd
* fix test
* fix xmm reg clobbering in kernel (water)
* cleanup cam-start
* clear gamepad state every frame
* allow controller connects and disconnects while running
2021-11-15 19:05:28 -05:00
Tyler Wilding
c8a31d4d1b
decomp: Pass of the final remaining gameplay related files ( #921 )
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* blocked: `plant-boss` has `go` returning none issues
* blocked: `ice-cube` return value getting forced to none
* blocked: `ropebridge` has static data isue
* blocked: `double-lurker` handle cast issues
* decomp: finish `billy`
* decomp: finish `lurkerworm`
* blocked: `pelican` handle casts
* decomp: finish `citb-bunny`
* blocked: inherited states in `snow-bunny`
* blocked: CFG resolution in `lavatube-energy`
* decomp: finish `citadel-sages`
* progress: working through `collectables`
* blocked: finished as much as currently possible in `collectables`
- process-tree's 10 method pparently has a 3rd arg -- im doubtful
- set-to-run function
- branch delay unimplemented case
- weird method 21 eco-collectable
* pre-merge
* decomp: update source files / ref tests
* decomp: finish `floating-launcher`, `shover`, `steam-cap`, `sun-iris-door`, `whirlpool`
* decomp: address feedback
* update ref tests and gsrc
2021-11-14 11:14:43 -05:00
Tyler Wilding
f605b0ee38
decomp: generic-obs ( #894 )
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* stash
* more
* and more
* like 80% done
* trying to update things
* refreshed work on generic-obs
* blocked: down to only decompiler issues!
* decomp: finish `generic-obs` skip over the failing functions for now
* `pair` -> `object`s and fix 2/4 of the functions i had skipped
* address feedback
2021-11-13 23:31:29 -05:00