Hat Kid
a53c06fe2b
decomp: target, target-board, board-states ( #1915 )
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Just missing `target-board-handler` because it errored with `Bad delay
slot in clean_up_cond_no_else_final` and I wasn't able to figure out
where the asm branch was.
Commented out `target-board-clone-anim` because it crashes even after
adding `clone-anim` and `clone-anim-once`.
2022-09-25 12:07:37 -04:00
Hat Kid
bb777e4bac
decomp: logic-target ( #1861 )
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Also adds all names for `focus-status`.
Closes #1859 and updates ref tests for Jak 1 for this edge case.
2022-09-08 18:26:33 -04:00
Hat Kid
52bb1c4915
decomp: board-h, board-util, gun-util, darkjak-h ( #1817 )
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* decomp: `board-util`, `gun-util`, `darkjak-h`
* address changes and decompile `board-h`
* fix `board-util`
* remove `_type_` from `projectile` method
* fix `gun-h.gc`
* Update gun-h.gc
2022-09-01 18:25:42 -04:00
Tyler Wilding
d176b294b9
d/jak2: finish entity-table | sky-data | relocate | and the majority of default-menu ( #1812 )
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* d/jak2: finish `entity-table`
* d/jak2: finish `sky-data`
* d/jak2: finish `relocate`
* d/jak2: halfway through `default-menu`
* d/jak2: 75% done `default-menu`....
* d/jak2: add `default-menu` to ref tests (partially)
* d/jak2: finish updating related code
* scripts: add tooling to automatically keep code from `all-types` up to date
* d/jak2: fixed vector types
2022-08-29 18:49:57 -04:00
Hat Kid
24590ec670
decomp: water-h, pilot-h, gun-h and board-h types ( #1801 )
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* decomp: `water-h`, `pilot-h`, `gun-h` and `board-h` types
* update ref test
* fix arg type
* address changes
2022-08-26 14:57:32 -04:00