Commit Graph

5 Commits

Author SHA1 Message Date
Matt Dallmeyer b130b2eac2 Redundant (declare-file (debug)) (#2226)
Just noticed this while looking into #2225 , this line is repeated a few
lines later

https://github.com/open-goal/jak-project/blob/b9cd17b20a29a4674d8515e53bf937a92f331b6c/goal_src/jak1/engine/camera/cam-layout.gc#L8-L13
2023-02-18 17:26:33 -05:00
ManDude 324def1303 split new pc features in some files into their own code files + address some old issues + ripple graphics improvements (#2216)
Moves PC-specific entity and debug menu things to `entity-debug.gc` and
`default-menu-pc.gc` respectively and makes `(declare-file (debug))`
work as it should (no need to wrap the entire file in `(when
*debug-segment*` now!).

Also changes the DGO descriptor format so that it's less verbose. It
might break custom levels, but the format change is very simple so it
should not be difficult for anyone to update to the new format. Sadly,
you lose the completely useless ability to use DGO object names that
don't match the source file name. The horror!

I've also gone ahead and expanded the force envmap option to also force
the ripple effect to be active. I did not notice any performance or
visual drawbacks from this. Gets rid of some distracting LOD and some
water pools appearing super flat (and pitch back for dark eco).

Fixes #1424
2023-02-13 21:39:14 +00:00
Ethan Lafrenais 3cfb2ff681 Some more high FPS fixes (#1687)
* Fix rat game camera speed > 60fps

* (Mostly) fix swamp balance platforms at high fps

I think there's other physics stuff factoring into this, but these changes should cover what's specific to the platforms.

* forgot notes

* Fix baby spider wiggling too fast on high fps

* Rat game camera now takes into account lag frames
2022-07-21 18:08:45 -04:00
ManDude b74399ed57 rework goal_src structure for jak 1 a bit (#1615)
* move files

* update game.gp
2022-07-05 16:00:09 -04:00
Tyler Wilding 36dc015d62 jak2: Create goal_src skeleton (#1576) 2022-06-29 22:20:09 -04:00