Commit Graph

280 Commits

Author SHA1 Message Date
Tyler Wilding b3dc755f06 address _almost_ all feedback 2021-08-14 12:45:25 -04:00
Tyler Wilding 9f36419e37 fix goal_src 2021-08-13 22:16:33 -04:00
Tyler Wilding dda8756a35 Merge remote-tracking branch 'water111/master' into decomp/nav-enemy 2021-08-13 22:00:18 -04:00
Tyler Wilding 05f25e60f8 decomp: finalize nav-enemy 2021-08-13 21:57:58 -04:00
water d5f05f723e Merge branch 'master' of https://github.com/water111/jak-project into w/dma-for-font 2021-08-12 20:31:51 -04:00
water ee71b52b27 Merge branch 'master' of https://github.com/water111/jak-project into w/dma-for-font 2021-08-12 19:27:51 -04:00
Tyler Wilding 266ce07fd4 Merge remote-tracking branch 'water111/master' into decomp/sunken-elevator 2021-08-12 19:23:19 -04:00
water ebc580822e clean up 2021-08-12 19:03:33 -04:00
Tyler Wilding 59a15bd6a9 decomp: fix goal_src 2021-08-11 22:54:27 -04:00
Tyler Wilding f2e072cff0 fix method name 2021-08-11 22:33:31 -04:00
Tyler Wilding ca1d540849 Merge remote-tracking branch 'water111/master' into decomp/wateranim-rigid-body 2021-08-11 20:57:05 -04:00
Tyler Wilding 409721018b Merge remote-tracking branch 'water111/master' into decomp/misty-teetertotter 2021-08-11 20:24:55 -04:00
water 71f0a71c4c Merge branch 'master' of https://github.com/water111/jak-project into w/dma-for-font 2021-08-11 20:24:50 -04:00
Tyler Wilding 2f2ad69a0c remove unneeded casts, switch to :allow-misaligned 2021-08-11 19:54:03 -04:00
water 3bba86ce18 support mt4hh texture for japanese fonts 2021-08-11 19:36:15 -04:00
Tyler Wilding 11efc31e5c Merge remote-tracking branch 'water111/master' into decomp/twister 2021-08-10 20:44:22 -04:00
Tyler Wilding 38d2b2d02e fix dynamic element 2021-08-10 20:43:25 -04:00
water 0abc311eb2 actually add the text 2021-08-09 22:11:46 -04:00
water 843c3a899c Merge branch 'master' of https://github.com/water111/jak-project into w/dma-for-font 2021-08-09 22:08:48 -04:00
Tyler Wilding bcae0d0b5f decomp: finish wobbler (#745)
Co-authored-by: water <awaterford111445@gmail.com>
2021-08-09 22:07:39 -04:00
Tyler Wilding 3cfd50b618 decomp: finish ticky (#744)
Co-authored-by: water <awaterford111445@gmail.com>
2021-08-09 21:55:05 -04:00
water 9495e91259 online tests pass 2021-08-09 21:54:40 -04:00
water 40ecd92272 Merge branch 'master' of https://github.com/water111/jak-project into w/dma-for-font 2021-08-09 21:41:25 -04:00
Tyler Wilding 42e73f64d9 decomp: finish tippy (#742)
Co-authored-by: water <awaterford111445@gmail.com>
2021-08-09 21:09:59 -04:00
ManDude 946284c05d add goal enum utils to standard libs (#740)
* add goal enum utils to standard libs

* Update .gitattributes
2021-08-09 19:18:53 -04:00
Tyler Wilding 2495066453 Merge remote-tracking branch 'water111/master' into decomp/wateranim-rigid-body 2021-08-09 19:11:46 -04:00
Tyler Wilding f438ba4e84 decomp: shadow (#681)
* decomp: Almost finish `shadow` blocked on static inline-array

* decomp: Add support for `sparticle-launcher` static data

* decomp: finalize `shadow`

* add definitions for sparticle related symbols

* actually fix the crash
2021-08-09 19:07:11 -04:00
water b4846f0491 hook up profiler 2021-08-08 21:50:34 -04:00
water 0dfe6a169d fonts and stuff work 2021-08-08 20:46:14 -04:00
Tyler Wilding 72194ef243 decomp: finish misty-warehouse 2021-08-08 20:15:12 -04:00
Tyler Wilding 8ed6650ec6 decomp: finish sunken-elevator 2021-08-08 19:32:54 -04:00
Tyler Wilding a9816f9d28 decomp: finish misty-teetertotter 2021-08-08 17:00:51 -04:00
Tyler Wilding f29e9cb8ce decomp: finish mud 2021-08-08 16:07:21 -04:00
water 124003f5f2 store texture in pool 2021-08-08 15:46:34 -04:00
Tyler Wilding 0d0442eeb4 decomp: finish twister 2021-08-08 13:28:47 -04:00
water 54301a36be texture decoding 2021-08-08 13:12:44 -04:00
water 66f95d3c8a text working with no textures 2021-08-07 21:16:44 -04:00
Tyler Wilding 924abfb329 decomp: comment out problematic top-level-lets 2021-08-07 20:05:06 -04:00
Tyler Wilding 4f331b5f79 decomp: finalize rigid-body 2021-08-07 18:29:44 -04:00
Tyler Wilding 20196852f5 decomp: finallize water-anim 2021-08-07 16:15:41 -04:00
water d1674ea9b6 wip 2021-08-06 22:30:02 -04:00
water 21684bd104 misc bug fixes, now draw string generates dma data 2021-08-05 20:29:36 -04:00
water 821c2ab42a display loop runs 2021-08-04 21:30:08 -04:00
water 0c7f9e1850 work on getting font stuff working 2021-08-03 22:40:07 -04:00
ManDude 8946119f19 forgot something in main (#738) 2021-08-03 18:26:00 -04:00
water111 5293f583a8 [decomp] clean up sync info (#735)
* clean up sync info

* clean up trajectory
2021-08-02 21:49:05 -04:00
water111 aa58d146c2 [goalc] register allocator v2 (#731)
* clean up allocator interface to be simpler

* working on functions without spills

* working for all

* fix missing includes for windows

* more windows includes

* initialize regs to zero so printing value unintiailized by game code is repeatable
2021-08-01 17:46:55 -04:00
Tyler Wilding 75f7609baa decomp: ocean-transition (#616)
* some work on `ocean-transition`

* decomp: finished non-blocked `ocean-transition` functions

* decompiler: Support <0 unsigned comparison

* decompiler/goalc: Support half-word and byte parallel extend ops

* attempt to add support for byte stack spills, assertion errors

`Assertion failed: idx < n_src, file ..\..\..\decompiler\Disasm\Instruction.cpp, line 353`

* decomp: fix byte stack spills, only 1 issue remains in `draw-ocean-transition`

* almost there...

* closer, but unknowns about `dma-buffer` blocking

* dealing with dma-buffer issues

* some more fixes, only an obscure xmm issue remains

* add two problematic functions to blacklists, avoid goal_src additions for now

* fix building/compilation but TypeConsistency hits an assertion error

the `ocean-mid-masks`'s `data` field is none of the types

* decomp: finalize `ocean-transition`

* address feedback - 1 issue remains

* decomp: finalize `ocean-transition`
2021-08-01 17:42:40 -04:00
ManDude 26c3fb65e9 make some macros for DMA stuff (#725)
* [compiler] allow infinite args for `logior`

* make some dma macros and use them on `display`

* [goos] add `string->symbol`

* make a sketchy macro

* fix tests

* `with-dma-bucket` and `dma-buffer-add-vector4w-2`

* cleanup `debug`

* cleanup `menu`

* go thru `texture` pt 1

* finish `texture`

* `sprite` pt 1

* `sprite` pt 2

* `generic`

* `gs` and `main`
2021-08-01 17:11:32 -04:00
Tyler Wilding d400ec3b2d decomp: mood (#672)
* decomp: Almost finished `mood`, but confused over the `mood-context` type!

* only function that remains involves vftoi / ppach instructions

* stash

* decomp: fix inline array access issue

* decomp: finalize `mood`

* linting
2021-08-01 16:11:22 -04:00