Commit Graph

206 Commits

Author SHA1 Message Date
Tyler Wilding b3dc755f06 address _almost_ all feedback 2021-08-14 12:45:25 -04:00
Tyler Wilding 9f36419e37 fix goal_src 2021-08-13 22:16:33 -04:00
Tyler Wilding dda8756a35 Merge remote-tracking branch 'water111/master' into decomp/nav-enemy 2021-08-13 22:00:18 -04:00
Tyler Wilding 05f25e60f8 decomp: finalize nav-enemy 2021-08-13 21:57:58 -04:00
water d5f05f723e Merge branch 'master' of https://github.com/water111/jak-project into w/dma-for-font 2021-08-12 20:31:51 -04:00
water ee71b52b27 Merge branch 'master' of https://github.com/water111/jak-project into w/dma-for-font 2021-08-12 19:27:51 -04:00
Tyler Wilding 266ce07fd4 Merge remote-tracking branch 'water111/master' into decomp/sunken-elevator 2021-08-12 19:23:19 -04:00
water ebc580822e clean up 2021-08-12 19:03:33 -04:00
Tyler Wilding 59a15bd6a9 decomp: fix goal_src 2021-08-11 22:54:27 -04:00
Tyler Wilding ca1d540849 Merge remote-tracking branch 'water111/master' into decomp/wateranim-rigid-body 2021-08-11 20:57:05 -04:00
Tyler Wilding 409721018b Merge remote-tracking branch 'water111/master' into decomp/misty-teetertotter 2021-08-11 20:24:55 -04:00
water 3bba86ce18 support mt4hh texture for japanese fonts 2021-08-11 19:36:15 -04:00
water 0abc311eb2 actually add the text 2021-08-09 22:11:46 -04:00
water 9495e91259 online tests pass 2021-08-09 21:54:40 -04:00
water 40ecd92272 Merge branch 'master' of https://github.com/water111/jak-project into w/dma-for-font 2021-08-09 21:41:25 -04:00
ManDude 946284c05d add goal enum utils to standard libs (#740)
* add goal enum utils to standard libs

* Update .gitattributes
2021-08-09 19:18:53 -04:00
Tyler Wilding 2495066453 Merge remote-tracking branch 'water111/master' into decomp/wateranim-rigid-body 2021-08-09 19:11:46 -04:00
Tyler Wilding f438ba4e84 decomp: shadow (#681)
* decomp: Almost finish `shadow` blocked on static inline-array

* decomp: Add support for `sparticle-launcher` static data

* decomp: finalize `shadow`

* add definitions for sparticle related symbols

* actually fix the crash
2021-08-09 19:07:11 -04:00
water b4846f0491 hook up profiler 2021-08-08 21:50:34 -04:00
water 0dfe6a169d fonts and stuff work 2021-08-08 20:46:14 -04:00
Tyler Wilding 72194ef243 decomp: finish misty-warehouse 2021-08-08 20:15:12 -04:00
Tyler Wilding 8ed6650ec6 decomp: finish sunken-elevator 2021-08-08 19:32:54 -04:00
Tyler Wilding a9816f9d28 decomp: finish misty-teetertotter 2021-08-08 17:00:51 -04:00
Tyler Wilding f29e9cb8ce decomp: finish mud 2021-08-08 16:07:21 -04:00
water 124003f5f2 store texture in pool 2021-08-08 15:46:34 -04:00
water 54301a36be texture decoding 2021-08-08 13:12:44 -04:00
water 66f95d3c8a text working with no textures 2021-08-07 21:16:44 -04:00
Tyler Wilding 4f331b5f79 decomp: finalize rigid-body 2021-08-07 18:29:44 -04:00
Tyler Wilding 20196852f5 decomp: finallize water-anim 2021-08-07 16:15:41 -04:00
water d1674ea9b6 wip 2021-08-06 22:30:02 -04:00
water 21684bd104 misc bug fixes, now draw string generates dma data 2021-08-05 20:29:36 -04:00
water 821c2ab42a display loop runs 2021-08-04 21:30:08 -04:00
water 0c7f9e1850 work on getting font stuff working 2021-08-03 22:40:07 -04:00
ManDude 8946119f19 forgot something in main (#738) 2021-08-03 18:26:00 -04:00
water111 5293f583a8 [decomp] clean up sync info (#735)
* clean up sync info

* clean up trajectory
2021-08-02 21:49:05 -04:00
water111 aa58d146c2 [goalc] register allocator v2 (#731)
* clean up allocator interface to be simpler

* working on functions without spills

* working for all

* fix missing includes for windows

* more windows includes

* initialize regs to zero so printing value unintiailized by game code is repeatable
2021-08-01 17:46:55 -04:00
Tyler Wilding 75f7609baa decomp: ocean-transition (#616)
* some work on `ocean-transition`

* decomp: finished non-blocked `ocean-transition` functions

* decompiler: Support <0 unsigned comparison

* decompiler/goalc: Support half-word and byte parallel extend ops

* attempt to add support for byte stack spills, assertion errors

`Assertion failed: idx < n_src, file ..\..\..\decompiler\Disasm\Instruction.cpp, line 353`

* decomp: fix byte stack spills, only 1 issue remains in `draw-ocean-transition`

* almost there...

* closer, but unknowns about `dma-buffer` blocking

* dealing with dma-buffer issues

* some more fixes, only an obscure xmm issue remains

* add two problematic functions to blacklists, avoid goal_src additions for now

* fix building/compilation but TypeConsistency hits an assertion error

the `ocean-mid-masks`'s `data` field is none of the types

* decomp: finalize `ocean-transition`

* address feedback - 1 issue remains

* decomp: finalize `ocean-transition`
2021-08-01 17:42:40 -04:00
ManDude 26c3fb65e9 make some macros for DMA stuff (#725)
* [compiler] allow infinite args for `logior`

* make some dma macros and use them on `display`

* [goos] add `string->symbol`

* make a sketchy macro

* fix tests

* `with-dma-bucket` and `dma-buffer-add-vector4w-2`

* cleanup `debug`

* cleanup `menu`

* go thru `texture` pt 1

* finish `texture`

* `sprite` pt 1

* `sprite` pt 2

* `generic`

* `gs` and `main`
2021-08-01 17:11:32 -04:00
Tyler Wilding d400ec3b2d decomp: mood (#672)
* decomp: Almost finished `mood`, but confused over the `mood-context` type!

* only function that remains involves vftoi / ppach instructions

* stash

* decomp: fix inline array access issue

* decomp: finalize `mood`

* linting
2021-08-01 16:11:22 -04:00
Tyler Wilding d37e6c548e decomp: camera | cam-combiner | cam-start | cam-update (#621)
* started process on `camera`

* the bulk of `camera` is finished, with the exception of a few

* decomp: Confirmed function ret value

* decomp: `cam-combiner` dead code issue

* stash

* decomp: finish `cam-combiner`

* decomp: finish `cam-start`

* decomp: mostly finish `cam-update`, just needs polish now

* `cam-standard-event-handler` still causing issues

* `cam-combiner` issues with top-level `s6` usage

* decomp: update reference tests

* decomp: finalize `cam-start`

* decomp: `cam-update` cleaned up everything except the array of planes issue

* label correction

* still blocked in cam-combiner over casting issues

* decomp:  resolve issues in `cam-start`

* decomp: finalize `cam-update`

* stash

* decomp: finalize `cam-combiner`

* decomp: finalize `camera`

* decomp: address feedback
2021-07-30 22:18:35 -04:00
Tyler Wilding d317497c64 decomp: main-collide and support a bunch of new inline-asm operations (#673)
* decomp/goal-lib: Implement all fixed point macros

* decompiler/goalc: Support half-word and byte parallel extend ops

* decompiler/goalc: Support all parallel compare instructions

* decompiler/goalc: Wire up PPACH and parallel bitwise operations

* goalc: Add emitter tests

* decomp: finalize `main-collide`

* codacy lint
2021-07-27 19:57:14 -04:00
water111 bd9f550d82 add ref test for sprite and support nested bitfields in static data (#723) 2021-07-26 20:02:16 -04:00
water111 92a5d84a5b fix sc when the block after the delay slot is optimized out (#721) 2021-07-25 16:42:37 -04:00
ManDude af52341050 [decomp] make anim-tester decompilable (#719)
* make `anim-tester` decompile

* add the anon behaviors

* fix tests
2021-07-25 16:28:57 -04:00
water111 2b6684aa5c [decompiler] Working toward bsp (#717)
* clean up

* before int to float stuff

* before trying to eliminate the separate read and write maps

* partial fix for register issues

* add missing include
2021-07-25 15:30:37 -04:00
water111 95366d21df Get started on collide-func and clean up log forms in decompiler (#713)
* wip

* temp

* temp2

* first part of log macros

* more log macros

* logtest

* clean up

* dont initialize game info because we are missing stuff
2021-07-23 20:51:26 -04:00
ManDude 03ffb97176 define every skeleton-group, name every inherited virtual state (#712)
* define every skeleton-group, name every inherited virtual state

* typo!
2021-07-23 20:38:05 -04:00
ManDude 1e11a588f5 [decomp] loader prelim work + some cleanup (#697)
* [decomp] `loader` prelim work + some cleanup

* more things

* more

* even more

* yet even more

* minor fixes

* decompiler fix + use behaviors for two funcs

* last functions

* Create loader_REF.gc

* more work

* change vag tool config format + unrelated farmer and yakow stuff

* update some things

* fix some decomp

* cleanup things i came across + make dgo compileable

* fix consistency test

* update refs

* offline test: skip buggy `external-art-buffer` method

* fix test
2021-07-23 18:30:49 -04:00
water111 c76b51d805 clean up to gsound! (#709) 2021-07-19 20:49:33 -04:00
water111 b70fcb2f7a support non-virtual gos in decompiler (#707) 2021-07-17 18:07:21 -04:00