water111
2b6684aa5c
[decompiler] Working toward bsp ( #717 )
...
* clean up
* before int to float stuff
* before trying to eliminate the separate read and write maps
* partial fix for register issues
* add missing include
2021-07-25 15:30:37 -04:00
water111
95366d21df
Get started on collide-func and clean up log forms in decompiler ( #713 )
...
* wip
* temp
* temp2
* first part of log macros
* more log macros
* logtest
* clean up
* dont initialize game info because we are missing stuff
2021-07-23 20:51:26 -04:00
Tyler Wilding
698d96cc4e
Decompilation: Next batch of files ( #539 )
...
* decomp: `collide-frag-h`
* decomp: `effect-control-h`
* decomp: `cam-update-h`
* decomp: `collide-func`
variable pass failed on ray-plane-intersect: invalid unordered_map<K, T> key
* decomp: `cylinder` with vector dot product issue
* decomp: `debug-sphere`
* decomp: `generic`
* decomp: fix `effect-control-h`
* scripts: improve decomp-next script
* decomp: Fix `debug-sphere` issues via type casting
* decomp: Add `collide-frag-h` to reference tests
* scripts: Add script to add a new reference test
* decomp: Add `cam-update-h` to reference tests
* goalc: Fix empty let removal issue
* decomp: Not adding cylinder to goal_src yet either
* decomp: Add `debug-sphere` to reference tests
* decomp: Attempt to finish `generic` but blocked by decomp issue
https://github.com/water111/jak-project/issues/563
* linting
* decomp: Resolve failing tests
* decomp: Address feedback
2021-06-06 23:01:30 -04:00
Tyler Wilding
bb9fb3b2cd
Update all lisp headers to reduce size of formatting PR
2020-10-26 21:08:24 -04:00
water
1083bf784e
add empty files for all obj files
2020-09-04 14:44:23 -04:00