ManDude
26c3fb65e9
make some macros for DMA stuff ( #725 )
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* [compiler] allow infinite args for `logior`
* make some dma macros and use them on `display`
* [goos] add `string->symbol`
* make a sketchy macro
* fix tests
* `with-dma-bucket` and `dma-buffer-add-vector4w-2`
* cleanup `debug`
* cleanup `menu`
* go thru `texture` pt 1
* finish `texture`
* `sprite` pt 1
* `sprite` pt 2
* `generic`
* `gs` and `main`
2021-08-01 17:11:32 -04:00
water111
2b6684aa5c
[decompiler] Working toward bsp ( #717 )
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* clean up
* before int to float stuff
* before trying to eliminate the separate read and write maps
* partial fix for register issues
* add missing include
2021-07-25 15:30:37 -04:00
water111
95366d21df
Get started on collide-func and clean up log forms in decompiler ( #713 )
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* wip
* temp
* temp2
* first part of log macros
* more log macros
* logtest
* clean up
* dont initialize game info because we are missing stuff
2021-07-23 20:51:26 -04:00
ManDude
1e11a588f5
[decomp] loader prelim work + some cleanup ( #697 )
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* [decomp] `loader` prelim work + some cleanup
* more things
* more
* even more
* yet even more
* minor fixes
* decompiler fix + use behaviors for two funcs
* last functions
* Create loader_REF.gc
* more work
* change vag tool config format + unrelated farmer and yakow stuff
* update some things
* fix some decomp
* cleanup things i came across + make dgo compileable
* fix consistency test
* update refs
* offline test: skip buggy `external-art-buffer` method
* fix test
2021-07-23 18:30:49 -04:00
water111
b70fcb2f7a
support non-virtual gos in decompiler ( #707 )
2021-07-17 18:07:21 -04:00
water111
656489e942
[decomp] Clean up - part 2 ( #687 )
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* temp
* temp2
* basic case support
* working for or without else
* support more cases
* clean up to drawable headers
* ocean
* format json
2021-07-11 16:35:25 -04:00
water111
1898c7c52a
[decomp] texture ( #684 )
...
* temp
* more cleanup
* fix merge issue
* handle no texture correctly
2021-07-09 22:20:37 -04:00
water111
784cd5debb
[decomp] get started on game info ( #674 )
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* temp
* menu text
* wip
* recognize handle to process
* more
2021-07-03 16:18:41 -04:00
water111
6366068bc0
Support dir tpages ( #671 )
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* support dir tpages
* fix warnings and bad return
* one more try
* revive the offline test script
* fix this null bug
2021-07-02 14:50:58 -04:00
water111
a81aef889a
Level load test ( #656 )
...
* tweaks for loading VI1
* temp
* clean up
2021-06-30 19:20:31 -04:00
ManDude
1af0f4a1a7
[decomp] most of level and some game loop functions + couple decomp… ( #651 )
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* [decomp] most of `level` and some game loop functions + couple decompiler fixes
* add ART.CGO to fake-iso
2021-06-29 20:30:52 -04:00
ManDude
a123f02c32
[decomp] prepare for some files, fill in some types ( #617 )
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* [mips disasm] don't multiply `vcallms` parameter by 8
* [decomp] prep some game loop files
2021-06-21 19:47:39 -04:00
water111
09142d1712
Support "game count" and v4 objects ( #140 )
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* generate object, but not supported in linker yet
* add link and tests
* update types
2020-11-24 20:48:38 -05:00
Tyler Wilding
bb9fb3b2cd
Update all lisp headers to reduce size of formatting PR
2020-10-26 21:08:24 -04:00
water
1083bf784e
add empty files for all obj files
2020-09-04 14:44:23 -04:00