water
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821c2ab42a
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display loop runs
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2021-08-04 21:30:08 -04:00 |
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water111
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c76b51d805
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clean up to gsound! (#709)
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2021-07-19 20:49:33 -04:00 |
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water111
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656489e942
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[decomp] Clean up - part 2 (#687)
* temp
* temp2
* basic case support
* working for or without else
* support more cases
* clean up to drawable headers
* ocean
* format json
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2021-07-11 16:35:25 -04:00 |
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water111
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784cd5debb
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[decomp] get started on game info (#674)
* temp
* menu text
* wip
* recognize handle to process
* more
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2021-07-03 16:18:41 -04:00 |
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Tyler Wilding
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506b5d8ceb
|
Decompile: prototype | video | vol-h | air-h | nav-enemy-h | rigid-body-h (#575)
* decomp: `prototype` done
* tests/ref: Update all reference tests
* decomp: `video` done
* decomp: Add `video` to src
* decomp: `vol-h` done
* tests/ref: Update reference tests again
* decomp: Add `vol-h` to ref tests, leave `entity` in process as a `basic` for now!
* decomp: `air-h` done, compiler issue though
* decomp: `nav-enemy-h` done, compiler issue though
* decomp: `rigid-body-h` done, compiler issue though
* Address feedback and fix the failing to compile files
* linting
* finish `video` off
|
2021-06-12 21:52:55 -04:00 |
|
ManDude
|
877e3d161c
|
[decomp] gsound (#583)
|
2021-06-12 10:48:38 -04:00 |
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water111
|
09142d1712
|
Support "game count" and v4 objects (#140)
* generate object, but not supported in linker yet
* add link and tests
* update types
|
2020-11-24 20:48:38 -05:00 |
|
Tyler Wilding
|
bb9fb3b2cd
|
Update all lisp headers to reduce size of formatting PR
|
2020-10-26 21:08:24 -04:00 |
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water
|
1083bf784e
|
add empty files for all obj files
|
2020-09-04 14:44:23 -04:00 |
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