Tyler Wilding
d317497c64
decomp: main-collide and support a bunch of new inline-asm operations ( #673 )
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* decomp/goal-lib: Implement all fixed point macros
* decompiler/goalc: Support half-word and byte parallel extend ops
* decompiler/goalc: Support all parallel compare instructions
* decompiler/goalc: Wire up PPACH and parallel bitwise operations
* goalc: Add emitter tests
* decomp: finalize `main-collide`
* codacy lint
2021-07-27 19:57:14 -04:00
water111
c76b51d805
clean up to gsound! ( #709 )
2021-07-19 20:49:33 -04:00
water111
b70fcb2f7a
support non-virtual gos in decompiler ( #707 )
2021-07-17 18:07:21 -04:00
water111
4989470828
recognize +! and set-vector ( #706 )
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2021-07-17 15:00:10 -04:00
water111
2754a8f2c4
get res decompiling ( #705 )
2021-07-17 13:41:05 -04:00
water111
0a9cc68a27
[decompiler] Use meters, degrees, and seconds ( #689 )
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* use meters degrees and seconds
* update changelog
2021-07-11 18:19:41 -04:00
water111
551a9c4955
[decompiler] ASM Branching Support ( #677 )
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* basic example working in geometry
* before updating offline'
* clean up
* temp
* progress
2021-07-05 16:07:07 -04:00
water111
e251f8b2d9
Support Behaviors ( #678 )
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* temp
* working, but type pass got really slow
* clean up
* changelog and flip order
* clean up and add tests
* fix zero size array
* handle lambdas correctly
* another windows fix
2021-07-04 16:54:07 -04:00
water111
784cd5debb
[decomp] get started on game info ( #674 )
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* temp
* menu text
* wip
* recognize handle to process
* more
2021-07-03 16:18:41 -04:00
water111
69e24ae577
recognize vector, matrix, quaternion constructors in a better way ( #630 )
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* recognize vector, matrix, quaternion constructors in a better way
* fix bad bug
2021-06-26 18:30:35 -04:00
water111
06ae38d464
[decomp] clean up type def formatting and remove all-forward-definitions.gc ( #608 )
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* clean up
* fix test
2021-06-19 15:50:52 -04:00