Commit Graph

29 Commits

Author SHA1 Message Date
Tyler Wilding b3dc755f06 address _almost_ all feedback 2021-08-14 12:45:25 -04:00
Tyler Wilding dda8756a35 Merge remote-tracking branch 'water111/master' into decomp/nav-enemy 2021-08-13 22:00:18 -04:00
Tyler Wilding eaee7e1451 finalizing 2021-08-13 21:14:05 -04:00
Tyler Wilding 2495066453 Merge remote-tracking branch 'water111/master' into decomp/wateranim-rigid-body 2021-08-09 19:11:46 -04:00
Tyler Wilding f438ba4e84 decomp: shadow (#681)
* decomp: Almost finish `shadow` blocked on static inline-array

* decomp: Add support for `sparticle-launcher` static data

* decomp: finalize `shadow`

* add definitions for sparticle related symbols

* actually fix the crash
2021-08-09 19:07:11 -04:00
Tyler Wilding 4f331b5f79 decomp: finalize rigid-body 2021-08-07 18:29:44 -04:00
water111 12446037bd [decompiler] Make addition nicer (#733)
* temp

* update refs

* update reference

* fix tests
2021-08-01 18:24:58 -04:00
Tyler Wilding d37e6c548e decomp: camera | cam-combiner | cam-start | cam-update (#621)
* started process on `camera`

* the bulk of `camera` is finished, with the exception of a few

* decomp: Confirmed function ret value

* decomp: `cam-combiner` dead code issue

* stash

* decomp: finish `cam-combiner`

* decomp: finish `cam-start`

* decomp: mostly finish `cam-update`, just needs polish now

* `cam-standard-event-handler` still causing issues

* `cam-combiner` issues with top-level `s6` usage

* decomp: update reference tests

* decomp: finalize `cam-start`

* decomp: `cam-update` cleaned up everything except the array of planes issue

* label correction

* still blocked in cam-combiner over casting issues

* decomp:  resolve issues in `cam-start`

* decomp: finalize `cam-update`

* stash

* decomp: finalize `cam-combiner`

* decomp: finalize `camera`

* decomp: address feedback
2021-07-30 22:18:35 -04:00
Tyler Wilding d317497c64 decomp: main-collide and support a bunch of new inline-asm operations (#673)
* decomp/goal-lib: Implement all fixed point macros

* decompiler/goalc: Support half-word and byte parallel extend ops

* decompiler/goalc: Support all parallel compare instructions

* decompiler/goalc: Wire up PPACH and parallel bitwise operations

* goalc: Add emitter tests

* decomp: finalize `main-collide`

* codacy lint
2021-07-27 19:57:14 -04:00
water111 2b6684aa5c [decompiler] Working toward bsp (#717)
* clean up

* before int to float stuff

* before trying to eliminate the separate read and write maps

* partial fix for register issues

* add missing include
2021-07-25 15:30:37 -04:00
water111 95366d21df Get started on collide-func and clean up log forms in decompiler (#713)
* wip

* temp

* temp2

* first part of log macros

* more log macros

* logtest

* clean up

* dont initialize game info because we are missing stuff
2021-07-23 20:51:26 -04:00
ManDude 1e11a588f5 [decomp] loader prelim work + some cleanup (#697)
* [decomp] `loader` prelim work + some cleanup

* more things

* more

* even more

* yet even more

* minor fixes

* decompiler fix + use behaviors for two funcs

* last functions

* Create loader_REF.gc

* more work

* change vag tool config format + unrelated farmer and yakow stuff

* update some things

* fix some decomp

* cleanup things i came across + make dgo compileable

* fix consistency test

* update refs

* offline test: skip buggy `external-art-buffer` method

* fix test
2021-07-23 18:30:49 -04:00
water111 b70fcb2f7a support non-virtual gos in decompiler (#707) 2021-07-17 18:07:21 -04:00
water111 4989470828 recognize +! and set-vector (#706)
"
2021-07-17 15:00:10 -04:00
water111 0a9cc68a27 [decompiler] Use meters, degrees, and seconds (#689)
* use meters degrees and seconds

* update changelog
2021-07-11 18:19:41 -04:00
water111 656489e942 [decomp] Clean up - part 2 (#687)
* temp

* temp2

* basic case support

* working for or without else

* support more cases

* clean up to drawable headers

* ocean

* format json
2021-07-11 16:35:25 -04:00
Tyler Wilding 17aedd894d decomp: hint-control | menu | default-menu (as much as possible) (#632)
* decomp: mostly done `hint-control`

* decomp: Started and decent chunk of `menu` done

* temp stash

* decomp: escape from `menu` hell

* decomp: starting on `default-menu`

* decomp: As much as i can do in `default-menu` at this time

* decomp: clean up `hint-control`

* decomp: fix reference tests

* temp stash

* decomp: finalize `menu`

* decomp: add `menu` to goal_src

* decomp: finalize `hint-control`

* decomp: Resolve TypeConsistency issues

* and fix reference tests

* address feedback

* format and lint

* fix tests
2021-07-04 18:25:08 -04:00
ManDude 1af0f4a1a7 [decomp] most of level and some game loop functions + couple decomp… (#651)
* [decomp] most of `level` and some game loop functions + couple decompiler fixes

* add ART.CGO to fake-iso
2021-06-29 20:30:52 -04:00
water111 a6d5c4eda3 [decompiler] clean up vector detection and add vector float product detection (#638)
* change

* recognize vector float product and update tests
2021-06-27 17:24:35 -04:00
water111 b19a2c82f0 [decomp] detect vector-! inlined. (#633)
* fix flipped order

* format

* parser hack

* actually flip

* detect
2021-06-26 22:52:52 -04:00
water111 490633d434 add countdown (#627) 2021-06-25 20:51:25 -04:00
Tyler Wilding fc105e1f55 decomp: collide-frag (#618)
* decomp: Good portion of `collide-frag`

* decomp: Remove redundant method declarations for drawable types

* decomp: Finish `collide-frag`

Co-authored-by: water111 <48171810+water111@users.noreply.github.com>
2021-06-21 20:18:27 -04:00
water111 06ae38d464 [decomp] clean up type def formatting and remove all-forward-definitions.gc (#608)
* clean up

* fix test
2021-06-19 15:50:52 -04:00
water111 409c1f5a7d [Decompiler] WIP new type analysis tools (#601)
* add multi-lookup

* use multi-lookup
2021-06-17 21:50:36 -04:00
water111 0aa474f12b [decomp] finish actor-link-h and a few more (#592)
* finish actor-link-h

* decompile files

* fix pp issue
2021-06-14 20:46:54 -04:00
water111 92afd62e2c [decompiler] fix missing casts issue (#573)
* fix casts issue

* fix bug

* one last small fix
2021-06-09 21:35:13 -04:00
water111 f516737cf7 [decompile] bsp-h (#562)
* decompile bsp-h

* a few more

* some more

* fix merge conflicts
2021-06-07 18:30:16 -04:00
Tyler Wilding 698d96cc4e Decompilation: Next batch of files (#539)
* decomp: `collide-frag-h`

* decomp: `effect-control-h`

* decomp: `cam-update-h`

* decomp: `collide-func`

variable pass failed on ray-plane-intersect: invalid unordered_map<K, T> key

* decomp: `cylinder` with vector dot product issue

* decomp: `debug-sphere`

* decomp: `generic`

* decomp: fix `effect-control-h`

* scripts: improve decomp-next script

* decomp: Fix `debug-sphere` issues via type casting

* decomp: Add `collide-frag-h` to reference tests

* scripts: Add script to add a new reference test

* decomp: Add `cam-update-h` to reference tests

* goalc: Fix empty let removal issue

* decomp: Not adding cylinder to goal_src yet either

* decomp: Add `debug-sphere` to reference tests

* decomp: Attempt to finish `generic` but blocked by decomp issue

https://github.com/water111/jak-project/issues/563

* linting

* decomp: Resolve failing tests

* decomp: Address feedback
2021-06-06 23:01:30 -04:00
water111 fef7fad65a [decompiler] process-drawable-h (#561)
* decomile process-drawable-h

* one more
2021-06-05 23:55:36 -04:00