water111
2b6684aa5c
[decompiler] Working toward bsp ( #717 )
...
* clean up
* before int to float stuff
* before trying to eliminate the separate read and write maps
* partial fix for register issues
* add missing include
2021-07-25 15:30:37 -04:00
water111
b70fcb2f7a
support non-virtual gos in decompiler ( #707 )
2021-07-17 18:07:21 -04:00
water111
656489e942
[decomp] Clean up - part 2 ( #687 )
...
* temp
* temp2
* basic case support
* working for or without else
* support more cases
* clean up to drawable headers
* ocean
* format json
2021-07-11 16:35:25 -04:00
ManDude
1af0f4a1a7
[decomp] most of level and some game loop functions + couple decomp… ( #651 )
...
* [decomp] most of `level` and some game loop functions + couple decompiler fixes
* add ART.CGO to fake-iso
2021-06-29 20:30:52 -04:00
water111
a6d5c4eda3
[decompiler] clean up vector detection and add vector float product detection ( #638 )
...
* change
* recognize vector float product and update tests
2021-06-27 17:24:35 -04:00
Tyler Wilding
fc105e1f55
decomp: collide-frag ( #618 )
...
* decomp: Good portion of `collide-frag`
* decomp: Remove redundant method declarations for drawable types
* decomp: Finish `collide-frag`
Co-authored-by: water111 <48171810+water111@users.noreply.github.com >
2021-06-21 20:18:27 -04:00
water111
06ae38d464
[decomp] clean up type def formatting and remove all-forward-definitions.gc ( #608 )
...
* clean up
* fix test
2021-06-19 15:50:52 -04:00
water111
92afd62e2c
[decompiler] fix missing casts issue ( #573 )
...
* fix casts issue
* fix bug
* one last small fix
2021-06-09 21:35:13 -04:00
water111
f516737cf7
[decompile] bsp-h ( #562 )
...
* decompile bsp-h
* a few more
* some more
* fix merge conflicts
2021-06-07 18:30:16 -04:00
Tyler Wilding
2a315419de
tests: Automate the offline reference tests better ( #427 )
...
* tests: Move all files to new directories
* scripts: Update decomp scripts
* tests: Remove hard-coded list for offline tests
* linting
2021-05-09 17:03:58 -04:00