Tyler Wilding
b3dc755f06
address _almost_ all feedback
2021-08-14 12:45:25 -04:00
Tyler Wilding
dda8756a35
Merge remote-tracking branch 'water111/master' into decomp/nav-enemy
2021-08-13 22:00:18 -04:00
Tyler Wilding
eaee7e1451
finalizing
2021-08-13 21:14:05 -04:00
Tyler Wilding
409721018b
Merge remote-tracking branch 'water111/master' into decomp/misty-teetertotter
2021-08-11 20:24:55 -04:00
Tyler Wilding
f438ba4e84
decomp: shadow ( #681 )
...
* decomp: Almost finish `shadow` blocked on static inline-array
* decomp: Add support for `sparticle-launcher` static data
* decomp: finalize `shadow`
* add definitions for sparticle related symbols
* actually fix the crash
2021-08-09 19:07:11 -04:00
Tyler Wilding
72194ef243
decomp: finish misty-warehouse
2021-08-08 20:15:12 -04:00
Tyler Wilding
a9816f9d28
decomp: finish misty-teetertotter
2021-08-08 17:00:51 -04:00
water111
95366d21df
Get started on collide-func and clean up log forms in decompiler ( #713 )
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* wip
* temp
* temp2
* first part of log macros
* more log macros
* logtest
* clean up
* dont initialize game info because we are missing stuff
2021-07-23 20:51:26 -04:00
ManDude
03ffb97176
define every skeleton-group, name every inherited virtual state ( #712 )
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* define every skeleton-group, name every inherited virtual state
* typo!
2021-07-23 20:38:05 -04:00
ManDude
1e11a588f5
[decomp] loader prelim work + some cleanup ( #697 )
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* [decomp] `loader` prelim work + some cleanup
* more things
* more
* even more
* yet even more
* minor fixes
* decompiler fix + use behaviors for two funcs
* last functions
* Create loader_REF.gc
* more work
* change vag tool config format + unrelated farmer and yakow stuff
* update some things
* fix some decomp
* cleanup things i came across + make dgo compileable
* fix consistency test
* update refs
* offline test: skip buggy `external-art-buffer` method
* fix test
2021-07-23 18:30:49 -04:00
water111
b70fcb2f7a
support non-virtual gos in decompiler ( #707 )
2021-07-17 18:07:21 -04:00
water111
4989470828
recognize +! and set-vector ( #706 )
...
"
2021-07-17 15:00:10 -04:00
water111
2754a8f2c4
get res decompiling ( #705 )
2021-07-17 13:41:05 -04:00
water111
f6d5952498
[decompiler] handle nested conditionals and gotos better ( #693 )
...
* diff check
* try that again
* more small fixes
2021-07-11 21:59:27 -04:00
water111
0a9cc68a27
[decompiler] Use meters, degrees, and seconds ( #689 )
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* use meters degrees and seconds
* update changelog
2021-07-11 18:19:41 -04:00
water111
656489e942
[decomp] Clean up - part 2 ( #687 )
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* temp
* temp2
* basic case support
* working for or without else
* support more cases
* clean up to drawable headers
* ocean
* format json
2021-07-11 16:35:25 -04:00
water111
1898c7c52a
[decomp] texture ( #684 )
...
* temp
* more cleanup
* fix merge issue
* handle no texture correctly
2021-07-09 22:20:37 -04:00
Tyler Wilding
17aedd894d
decomp: hint-control | menu | default-menu (as much as possible) ( #632 )
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* decomp: mostly done `hint-control`
* decomp: Started and decent chunk of `menu` done
* temp stash
* decomp: escape from `menu` hell
* decomp: starting on `default-menu`
* decomp: As much as i can do in `default-menu` at this time
* decomp: clean up `hint-control`
* decomp: fix reference tests
* temp stash
* decomp: finalize `menu`
* decomp: add `menu` to goal_src
* decomp: finalize `hint-control`
* decomp: Resolve TypeConsistency issues
* and fix reference tests
* address feedback
* format and lint
* fix tests
2021-07-04 18:25:08 -04:00
water111
784cd5debb
[decomp] get started on game info ( #674 )
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* temp
* menu text
* wip
* recognize handle to process
* more
2021-07-03 16:18:41 -04:00
Tyler Wilding
bc41241234
decomp: task-control ( #654 )
...
* stash
* decompiler: support symbols in arrays
* decomp: a ton of lambda casts
* finish task control?
* add lambda label casts
* decomp: resolve some issues, add enums
* decomp: One last decompiler issue remains
* decomp: finalize `task-control`
* linting
* revert change to test change, didn't mean to commit
* decomp: comment out function call for now
2021-07-02 15:11:28 -04:00
ManDude
1af0f4a1a7
[decomp] most of level and some game loop functions + couple decomp… ( #651 )
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* [decomp] most of `level` and some game loop functions + couple decompiler fixes
* add ART.CGO to fake-iso
2021-06-29 20:30:52 -04:00
Tyler Wilding
385b8b5785
decomp: settings ( #641 )
...
* decomp: finalize `settings`
* decomp: cleanup
2021-06-28 00:32:29 -04:00
water111
a6d5c4eda3
[decompiler] clean up vector detection and add vector float product detection ( #638 )
...
* change
* recognize vector float product and update tests
2021-06-27 17:24:35 -04:00
ManDude
a123f02c32
[decomp] prepare for some files, fill in some types ( #617 )
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* [mips disasm] don't multiply `vcallms` parameter by 8
* [decomp] prep some game loop files
2021-06-21 19:47:39 -04:00
Tyler Wilding
87961bdb3b
decomp: generic ( #611 )
...
* decomp: Fix casting issue with uint64's from static data
* decomp: `generic`
* add forward declaration
Co-authored-by: water111 <48171810+water111@users.noreply.github.com >
2021-06-20 16:02:15 -04:00
water111
06ae38d464
[decomp] clean up type def formatting and remove all-forward-definitions.gc ( #608 )
...
* clean up
* fix test
2021-06-19 15:50:52 -04:00
water111
409c1f5a7d
[Decompiler] WIP new type analysis tools ( #601 )
...
* add multi-lookup
* use multi-lookup
2021-06-17 21:50:36 -04:00
water111
d26de26d21
[decompiler] Small bitfield fixes ( #599 )
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* fix a bunch of small bitfield related things
* fix up test
* format
2021-06-16 21:11:21 -04:00
ManDude
928673cd13
[decomp] prepare joint stuff ( #594 )
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* [decomp] prepare `joint` stuff
* fix types
* fix a missing declaration
* update references
2021-06-14 23:45:21 -04:00
water111
0aa474f12b
[decomp] finish actor-link-h and a few more ( #592 )
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* finish actor-link-h
* decompile files
* fix pp issue
2021-06-14 20:46:54 -04:00
Tyler Wilding
506b5d8ceb
Decompile: prototype | video | vol-h | air-h | nav-enemy-h | rigid-body-h ( #575 )
...
* decomp: `prototype` done
* tests/ref: Update all reference tests
* decomp: `video` done
* decomp: Add `video` to src
* decomp: `vol-h` done
* tests/ref: Update reference tests again
* decomp: Add `vol-h` to ref tests, leave `entity` in process as a `basic` for now!
* decomp: `air-h` done, compiler issue though
* decomp: `nav-enemy-h` done, compiler issue though
* decomp: `rigid-body-h` done, compiler issue though
* Address feedback and fix the failing to compile files
* linting
* finish `video` off
2021-06-12 21:52:55 -04:00
ManDude
877e3d161c
[decomp] gsound ( #583 )
2021-06-12 10:48:38 -04:00
water111
92afd62e2c
[decompiler] fix missing casts issue ( #573 )
...
* fix casts issue
* fix bug
* one last small fix
2021-06-09 21:35:13 -04:00
water111
fef7fad65a
[decompiler] process-drawable-h ( #561 )
...
* decomile process-drawable-h
* one more
2021-06-05 23:55:36 -04:00
water111
a572587a0e
add types ( #559 )
2021-06-05 16:58:32 -04:00
water111
2851cae13b
[decompile] fact-h ( #556 )
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* decompile fact-h
* fix unused var
* codacy again
2021-06-05 11:15:34 -04:00
water111
b1a76b2291
[decomp] Small fixes ( #541 )
...
* fix a few bugs
* fix local vars missing in top level
* more small fixes
* support missing inline array access case
* one more fix
2021-05-30 19:57:11 -04:00
Tyler Wilding
c910a22c1b
decomp: a bunch of files ( #532 )
...
* decomp: `eye-h`
* decomp: `projectile-h`
* decomp: `sky-utils`
* decomp: decompile `water-h` and add `smush-control-h` to ref tests
* decomp: `task-control-h`
2021-05-28 20:11:06 -04:00
water111
ec412c7777
[decomp] ramdisk, load-dgo and rpc-h ( #496 )
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* decompile ramdisk load-dgo and rpc-h
* add a bunch of offline tests
* clang-format
2021-05-16 21:07:22 -04:00
water111
129ab54fd4
[decompiler] clean up if/when/cond and recognize define-perm ( #472 )
...
* clean up if and when and cond decisions
* recognize define perm
2021-05-12 19:46:17 -04:00
Tyler Wilding
2a315419de
tests: Automate the offline reference tests better ( #427 )
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* tests: Move all files to new directories
* scripts: Update decomp scripts
* tests: Remove hard-coded list for offline tests
* linting
2021-05-09 17:03:58 -04:00