Commit Graph

16 Commits

Author SHA1 Message Date
water111 95366d21df Get started on collide-func and clean up log forms in decompiler (#713)
* wip

* temp

* temp2

* first part of log macros

* more log macros

* logtest

* clean up

* dont initialize game info because we are missing stuff
2021-07-23 20:51:26 -04:00
ManDude 03ffb97176 define every skeleton-group, name every inherited virtual state (#712)
* define every skeleton-group, name every inherited virtual state

* typo!
2021-07-23 20:38:05 -04:00
ManDude 1e11a588f5 [decomp] loader prelim work + some cleanup (#697)
* [decomp] `loader` prelim work + some cleanup

* more things

* more

* even more

* yet even more

* minor fixes

* decompiler fix + use behaviors for two funcs

* last functions

* Create loader_REF.gc

* more work

* change vag tool config format + unrelated farmer and yakow stuff

* update some things

* fix some decomp

* cleanup things i came across + make dgo compileable

* fix consistency test

* update refs

* offline test: skip buggy `external-art-buffer` method

* fix test
2021-07-23 18:30:49 -04:00
water111 4989470828 recognize +! and set-vector (#706)
"
2021-07-17 15:00:10 -04:00
water111 2754a8f2c4 get res decompiling (#705) 2021-07-17 13:41:05 -04:00
water111 656489e942 [decomp] Clean up - part 2 (#687)
* temp

* temp2

* basic case support

* working for or without else

* support more cases

* clean up to drawable headers

* ocean

* format json
2021-07-11 16:35:25 -04:00
water111 1898c7c52a [decomp] texture (#684)
* temp

* more cleanup

* fix merge issue

* handle no texture correctly
2021-07-09 22:20:37 -04:00
Tyler Wilding 17aedd894d decomp: hint-control | menu | default-menu (as much as possible) (#632)
* decomp: mostly done `hint-control`

* decomp: Started and decent chunk of `menu` done

* temp stash

* decomp: escape from `menu` hell

* decomp: starting on `default-menu`

* decomp: As much as i can do in `default-menu` at this time

* decomp: clean up `hint-control`

* decomp: fix reference tests

* temp stash

* decomp: finalize `menu`

* decomp: add `menu` to goal_src

* decomp: finalize `hint-control`

* decomp: Resolve TypeConsistency issues

* and fix reference tests

* address feedback

* format and lint

* fix tests
2021-07-04 18:25:08 -04:00
water111 784cd5debb [decomp] get started on game info (#674)
* temp

* menu text

* wip

* recognize handle to process

* more
2021-07-03 16:18:41 -04:00
Tyler Wilding bc41241234 decomp: task-control (#654)
* stash

* decompiler: support symbols in arrays

* decomp: a ton of lambda casts

* finish task control?

* add lambda label casts

* decomp: resolve some issues, add enums

* decomp: One last decompiler issue remains

* decomp: finalize `task-control`

* linting

* revert change to test change, didn't mean to commit

* decomp: comment out function call for now
2021-07-02 15:11:28 -04:00
water111 a6d5c4eda3 [decompiler] clean up vector detection and add vector float product detection (#638)
* change

* recognize vector float product and update tests
2021-06-27 17:24:35 -04:00
water111 06ae38d464 [decomp] clean up type def formatting and remove all-forward-definitions.gc (#608)
* clean up

* fix test
2021-06-19 15:50:52 -04:00
water111 409c1f5a7d [Decompiler] WIP new type analysis tools (#601)
* add multi-lookup

* use multi-lookup
2021-06-17 21:50:36 -04:00
water111 92afd62e2c [decompiler] fix missing casts issue (#573)
* fix casts issue

* fix bug

* one last small fix
2021-06-09 21:35:13 -04:00
Tyler Wilding c910a22c1b decomp: a bunch of files (#532)
* decomp: `eye-h`

* decomp: `projectile-h`

* decomp: `sky-utils`

* decomp: decompile `water-h` and add `smush-control-h` to ref tests

* decomp: `task-control-h`
2021-05-28 20:11:06 -04:00
Tyler Wilding 2a315419de tests: Automate the offline reference tests better (#427)
* tests: Move all files to new directories

* scripts: Update decomp scripts

* tests: Remove hard-coded list for offline tests

* linting
2021-05-09 17:03:58 -04:00