Tyler Wilding
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b3dc755f06
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address _almost_ all feedback
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2021-08-14 12:45:25 -04:00 |
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Tyler Wilding
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eaee7e1451
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finalizing
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2021-08-13 21:14:05 -04:00 |
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water111
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12446037bd
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[decompiler] Make addition nicer (#733)
* temp
* update refs
* update reference
* fix tests
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2021-08-01 18:24:58 -04:00 |
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water111
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95366d21df
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Get started on collide-func and clean up log forms in decompiler (#713)
* wip
* temp
* temp2
* first part of log macros
* more log macros
* logtest
* clean up
* dont initialize game info because we are missing stuff
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2021-07-23 20:51:26 -04:00 |
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water111
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b70fcb2f7a
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support non-virtual gos in decompiler (#707)
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2021-07-17 18:07:21 -04:00 |
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water111
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f6d5952498
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[decompiler] handle nested conditionals and gotos better (#693)
* diff check
* try that again
* more small fixes
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2021-07-11 21:59:27 -04:00 |
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water111
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0a9cc68a27
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[decompiler] Use meters, degrees, and seconds (#689)
* use meters degrees and seconds
* update changelog
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2021-07-11 18:19:41 -04:00 |
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Tyler Wilding
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0e4a9d2679
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decomp: finish path (#685)
* decomp: finish `path`
* address feedback
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2021-07-10 10:18:48 -04:00 |
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water111
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1898c7c52a
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[decomp] texture (#684)
* temp
* more cleanup
* fix merge issue
* handle no texture correctly
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2021-07-09 22:20:37 -04:00 |
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ManDude
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1af0f4a1a7
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[decomp] most of level and some game loop functions + couple decomp… (#651)
* [decomp] most of `level` and some game loop functions + couple decompiler fixes
* add ART.CGO to fake-iso
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2021-06-29 20:30:52 -04:00 |
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water111
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a6d5c4eda3
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[decompiler] clean up vector detection and add vector float product detection (#638)
* change
* recognize vector float product and update tests
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2021-06-27 17:24:35 -04:00 |
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water111
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06ae38d464
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[decomp] clean up type def formatting and remove all-forward-definitions.gc (#608)
* clean up
* fix test
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2021-06-19 15:50:52 -04:00 |
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water111
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0aa474f12b
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[decomp] finish actor-link-h and a few more (#592)
* finish actor-link-h
* decompile files
* fix pp issue
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2021-06-14 20:46:54 -04:00 |
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