water
6c4ba8c907
fix merge issue
2021-08-12 20:34:42 -04:00
water
d5f05f723e
Merge branch 'master' of https://github.com/water111/jak-project into w/dma-for-font
2021-08-12 20:31:51 -04:00
water
d829db1da5
set u64 from float
2021-08-12 20:09:25 -04:00
water
688e291672
try to fix debugger issue
2021-08-11 21:40:58 -04:00
water111
4d76d2f11a
add get-enum-vals ( #737 )
2021-08-02 22:01:10 -04:00
Tyler Wilding
d317497c64
decomp: main-collide and support a bunch of new inline-asm operations ( #673 )
...
* decomp/goal-lib: Implement all fixed point macros
* decompiler/goalc: Support half-word and byte parallel extend ops
* decompiler/goalc: Support all parallel compare instructions
* decompiler/goalc: Wire up PPACH and parallel bitwise operations
* goalc: Add emitter tests
* decomp: finalize `main-collide`
* codacy lint
2021-07-27 19:57:14 -04:00
water111
eee8390ec0
support inline arrays on stack ( #726 )
2021-07-26 21:39:05 -04:00
water111
2b6684aa5c
[decompiler] Working toward bsp ( #717 )
...
* clean up
* before int to float stuff
* before trying to eliminate the separate read and write maps
* partial fix for register issues
* add missing include
2021-07-25 15:30:37 -04:00
water111
95366d21df
Get started on collide-func and clean up log forms in decompiler ( #713 )
...
* wip
* temp
* temp2
* first part of log macros
* more log macros
* logtest
* clean up
* dont initialize game info because we are missing stuff
2021-07-23 20:51:26 -04:00
water111
ef011f4fe8
[goalc] add a build system ( #704 )
...
* add first attempt at build system
* fix stupid bug
* try again
2021-07-15 21:37:15 -04:00
water111
656489e942
[decomp] Clean up - part 2 ( #687 )
...
* temp
* temp2
* basic case support
* working for or without else
* support more cases
* clean up to drawable headers
* ocean
* format json
2021-07-11 16:35:25 -04:00
water111
e251f8b2d9
Support Behaviors ( #678 )
...
* temp
* working, but type pass got really slow
* clean up
* changelog and flip order
* clean up and add tests
* fix zero size array
* handle lambdas correctly
* another windows fix
2021-07-04 16:54:07 -04:00
water111
6366068bc0
Support dir tpages ( #671 )
...
* support dir tpages
* fix warnings and bad return
* one more try
* revive the offline test script
* fix this null bug
2021-07-02 14:50:58 -04:00
water111
4bea175140
[decompiler/compiler] Fixes for task-control ( #668 )
...
* fix decompiler for task control
* support in compiler
* changelog
* typo
2021-07-01 21:38:19 -04:00
water111
2ee48e08f3
Allow setting a field with partially defined field ( #646 )
...
* allow setting a field with partially defined field
* actually run the test
2021-06-28 19:20:36 -04:00
water111
4f8403d8e6
support type-ref ( #613 )
2021-06-20 12:59:39 -04:00
water111
0aa474f12b
[decomp] finish actor-link-h and a few more ( #592 )
...
* finish actor-link-h
* decompile files
* fix pp issue
2021-06-14 20:46:54 -04:00
water111
8faded6400
[decompiler] bitfield support for sound-name ( #582 )
...
* fix 64-bit fields in 128-bit bitfields
* support sound-name
* fix merge
* support some more sound stuff in overlord
2021-06-12 12:55:38 -04:00
water111
542edfb164
[compiler/decompiler] Take the address of a variable ( #554 )
...
* support taking the address of variables
* partially working stack variables
* implement type cast stuff
* remove final
2021-06-04 13:43:19 -04:00
water111
663b5c7899
[OpenGOAL] Support for 128-bit arguments and return values (WIP) ( #510 )
...
* xmm call and return working, needs some careful double checking and tests
* clean up and test
2021-05-20 20:12:49 -04:00
water111
a6258f3654
[compiler] support 128-bit bitfields ( #500 )
...
* support setting and accessing fields of a 128-bit bitfield
* remove print
* rework static constants
* support 128-bit bitfields as part of static structures
* dynamic construction
2021-05-18 21:25:29 -04:00
water111
d9f9d36f37
[OpenGOAL] make multiplication/divsion like GOAL and support in decompiler ( #483 )
...
* support in compiler
* multiplication in the decompiler
* update divisions
2021-05-14 18:43:12 -04:00
water111
14028b90bc
[Decompile] vector.gc (finally) ( #394 )
...
* support psubw
* do half of vector
* rest of vector
* add test
* format
2021-04-28 17:14:54 -04:00
water111
060b125324
[Compiler/Decompiler] Better support for Bitfield and Enum types ( #374 )
...
* compiler fixes, a decent amount of decompiler stuff is working too
* more support in decompiler, fix some casts
* decompile static data too
2021-04-22 19:08:58 -04:00
water111
c09e18f3a7
Fix stack new and add size-of to compiler ( #370 )
...
* make decompiler output stack-no-clear
* add size-of
2021-04-18 19:51:15 -04:00
water111
0a76e6e157
[Decompiler] Make matrix decompile ( #341 )
...
* small fixes
* update
* add instructions
* finish matrix
* add matrix test cases
2021-03-28 20:26:30 -04:00
water111
0d8742241b
support for i128 ( #331 )
2021-03-23 15:56:23 -04:00
water111
8f68d35cbb
[Decomp] Some more collision header files and speed up tests ( #296 )
...
* some more
* faster tests
* on by default
2021-03-01 11:15:24 -05:00
water111
cadd014add
[Compiler] Support array fields in static objects ( #284 )
...
* first part of static inline array fields
* level h
2021-02-25 22:49:46 -05:00
water111
5ec9a91eb9
Decompiler fixes + decompiling ( #276 )
...
* decomp pad
* more decompilation
* update
* fix test name
2021-02-22 09:36:30 -05:00
water111
8775840265
[Decomp] Decompile engine math library types ( #272 )
...
* decompile some stuff
* fix typo
* playing around with trigonometry
* more progress on trig
* more trig
* comments and small fixes
* finish trig
2021-02-20 11:42:46 -05:00
water111
1b5b9a2469
add sqrt ( #270 )
2021-02-17 00:57:21 -05:00
Tyler Wilding
cdce4d9612
compiler: Support the majority of the remaining VU VF instructions ( #258 )
...
* compiler: Support the majority of the remaining VU VF instructions
- VWAIT
- VMADD variants
- VMSUB variants
- VSQRT
- VDIV
- outer product (VOPMULA + VOPMSUB)
* compiler: Fix some bugs / optimize some instructions
* tests/compiler: Add test coverage for new instructions
* docs: Add documentation for new inline assembly functions
* lint: Formatting / fix failing test
* Remove my comment about ftf/fsf encoding, it's been fixed
* address review feedback
* correct VSQRTPS implementation
2021-02-16 21:41:33 -05:00
water111
ddffda1e8c
[Decompilation] Fixes to compiler/decompiler for gcommon ( #227 )
...
* fix shift naming issue
* fix bad argument variable names
* fix missing variable issue
* small missing things
* wip
* cleanup
* wip
* fix conditions
* small bug fix in rewriter
* fix incredibly stupid printing bug
2021-02-05 19:41:09 -05:00
Tyler Wilding
65206823ef
Compiler - Implementing more VU Instructions (Part 1 of 2) ( #221 )
...
* A little project cleanup
* Script to grep decompiler results
* Compiler: Implement VNOP -> FNOP (.nop.vf)
temp: test new addition
* Compiler: Implement VMUL.xyzw (.mul.vf)
squash: cleaning up files i don't want to accidentally stage
* Compiler: Implement V[ADD|SUB|MUL].dest instructions
* Compiler: Implement V[ADD|SUB|MUL][x|y|w|z].dest instructions
* Compiler: Implement V[MIN|MAX]{[x|y|z|w]}.dest instructions
* Compiler: Implement V[ABS]{[x|y|z|w]}.dest instructions
* Cleanup review feedback before adding tests and docs
* Tests: Added missing emitter tests
* tests/compiler: Comprehensively test all new instructions
* docs: Add documentation for newly supported operations
* Remove unused vector-h function
* Address review feedback
2021-02-05 15:00:17 -05:00
water111
45f74f078a
[Compiler] Implement and/or in the compiler instead of a macro ( #231 )
...
* fix sc
* doc update
* another doc update
2021-02-03 16:12:51 -05:00
water111
425cc6794c
[Compiler] Bug fixes ( #230 )
...
* fix method name and use-after-free during compile error
* doc fix
2021-02-03 11:07:47 -05:00
water111
a870bb53e4
[Decompiler] Expression 5 ( #218 )
...
* new method of inline-array-class
* up to new array
* wip side effect stuff
* prepare for pop barrier stuff
* add pop barrier
* add local vars hack to compiler
* fix bug, make sort work
* add test for array
* bug fixes
* another bug fix
* refactoring env variable print for casts
* more tweaks
* updates
* final cleanup
* codacy fixes
2021-02-01 20:41:37 -05:00
water111
feead303aa
better array indexing ( #176 )
2020-12-31 22:15:17 -05:00
water111
c8d382b35c
[Compiler] Improve spills and register backups ( #175 )
...
* xmm spill
* improve getting stack variables
* improve symbol getting
* update changelog
2020-12-31 15:59:11 -05:00
water111
a80b331c27
[Compiler] In-progress support for vector float (AVX) ( #171 )
...
* begin work on vf support
* split reg kind into reg hw kind and class, use class for ireg
* try test
* clang format
* add some more ops and some example functions
* better lvf on statics
* add documentation
2020-12-30 15:33:51 -05:00
water111
3355df809a
Add boxed array type ( #163 )
...
* add array
* support static arrays
2020-12-19 21:05:18 -05:00
water111
11a82bbf08
[Compiler] Add static data features ( #162 )
...
* support static pairs
* also support strings
* reorganize static stuff
* add test
* support inlined fields
* add missing type check
2020-12-19 15:21:29 -05:00
water111
06918e1fea
Implement gkernel: Part 1 ( #150 )
...
* start gkernel implementation
* progress
* more of kernel
* swap to new dispatcher, will it work on windows
* update
2020-12-05 17:09:46 -05:00
water111
71dda76e2b
Add some compiler features and documentation ( #147 )
...
* update doc
* add disassemble and type checking
* improve compiler error messages
2020-12-01 21:39:46 -05:00
water111
21fbdce7aa
[Compiler] Bitfield Types ( #146 )
...
* add the ability to define and read bitfield types
* new set
* add bitfield setting
* add static bitfields
2020-11-29 18:01:30 -05:00
water
5b4b5c238e
update
2020-11-28 19:59:23 -05:00
water111
09142d1712
Support "game count" and v4 objects ( #140 )
...
* generate object, but not supported in linker yet
* add link and tests
* update types
2020-11-24 20:48:38 -05:00
water111
460ec874bb
Add support for stack integers ( #135 )
...
* add support for stack integers
* update documentation
* revise value type stack variables
2020-11-22 12:22:19 -05:00
water111
953c1512db
Process Text Files in Decompiler ( #122 )
...
* begin support for v2
* export game text
* generate text files
* working text load
* fix windows
* add test and clean up game tests a bit
* load the right file
* add separate program to launch the data compiler
* add offline test script
2020-11-19 21:22:16 -05:00