Commit Graph

32 Commits

Author SHA1 Message Date
Tyler Wilding a2e6413b76 goalc: reduce cleverness of outer product (#1059)
* goalc: reduce cleverness of outer product

* decomp: update existing outer product usages

* let the tests still run the fancy one
2022-01-09 11:39:22 -05:00
ManDude c245f37feb [decomp] joint and related (#1003)
* update jak 2 config and hack to make game text dumpable

* update stuff

* update src

* do `cspace<-parented-transformq-joint!`

* progress.... kind of...

* more drawable stuff

* clagng

* bones begin

* more bones

* even more bones

* everything builds

* touches

* errors

* ?

* fix `quicksandlurker`

* updates

* update refs

* more fixes

* update refs
2021-12-26 11:43:16 -05:00
Tyler Wilding 111af1ec19 decomp: finish the remainder of untouched gameplay code (#893)
* decomp: finish `sidekick`

* decomp: got a lot of `target` done

* decompiler: Add support for non power of 2 offsets for inline arr access

* decomp: finish `target` mostly

* decomp: finish `water`

* decomp: finished `robotboss-weapon`

* decomp: finish `robotboss-misc`

* decomp: finish the majority of `robotboss`

* blocked: `racer` has an issue around entering a state

* blocked: `target-racer` done mostly, but NYI case in one function

* blocked: `racer-states` mostly finished, but bitfield issue

* blocked: `billy` on state decomping

* blocked: `bully` on state decomping

* waiting: `rolling-lightning-mole` waiting on navigate for 2 funcs

* blocked: `rolling-robber` finished but `s6-1` issue

* blocked: `ogreboss` uint64's for types cant label load em!

* blocked: `mother-spider` state decompilation

* half-done `target-flut`

* blocked: `target-flut` some sort of new bitfield state

* some improvements in `racer-states` with my new-found knowledge

* progress: started on `target-death`

* blocked: `target-death` handle casts

* decomp: finish `collide-reaction-racer`

* blocked: `target-handler` handler forced to return `none`

* decomp: 99% of `target2` finished

* decomp: finish `target2`

* gsrc: update

* update post merge

* address feedback

* scripts: add script to detect decomp issues

* fix wide-spread `collide-shape` method missing arg

* some small things i changed from master

* address feedback

* fix typeconsistency issue
2021-11-24 00:33:10 -05:00
ManDude ae22ba42d0 [decomp] orb-cache (#956)
* begin

* tests

* missing stuff
2021-11-09 23:22:31 -05:00
water111 8846968963 [Debugger] windows debugger and process drawable (#953)
* Update assert.h

* stuff for `process-drawable` to work

* add windows code for debugger

* debugger attaches

* something works

* remove bad ideas

* `(:break)` works

* connection fixes

* fixes + update docs

* crates & `defskelgroup` macro

* clang

* update tests and a few types

* temp

* temp

* fix files

* game builds

* reverse TypeConsistency operation

* add eye stuff for merc art login

* add `(:sym-name)`

* oops

* add `--auto-dbg` option to gc args

* codacy

* improve robustness of dgo unpacker and objectfiledb reading

* `cavegeyserrock`

* hopefully fix linux

* windows FormatMessage weirdness?

* mutex fixes

* fix merge conflicts

Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
2021-10-31 11:01:15 -04:00
water111 d6f631383e decomp more level stuff (#932)
* more level stuff

* vi1 to jun load working, with multiple skies

* small fixes

* add level ref test

* clang
2021-10-23 16:00:49 -04:00
water111 44626cfedd fix issues and decompile racer-states (#924)
* fix issues and decompile racer-states

* type fix
2021-10-21 22:38:39 -04:00
ManDude d8e659df66 [decomp] flying-lurker (#846)
* `flying-lurker`

* why'd this get left behind?

* also `ambient` and add a `banned_objects` config and fix offline tests

* clang

* fix `ambient-type-sound`
2021-09-21 18:40:38 -04:00
Tyler Wilding 991a438927 decomp: decompile target-util | logic-target (#662)
* add IR syntax highlighting

* set the filterFileRegex properly!

* stash

* decompiler: Add print if conditional fails

* decomp: Mostly finish `target-util`

* decomp: figured out a bit more with `target-util`, a bit stuck now

* decomp: *deep breath* `logic-target` mostly complete

* decompiler: More robust arg_count checking for `format` calls

* decomp: some more work in `target-util`

* fix sllv usage

* decomp: `logic-target` is compiling

* decomp: `target-util` very close - blocked by decomp issue!

* decomp: finish `target-util` except for one issue

#772

* demp: update goal_src

* linting

* add back the one remaining method

* address feedback, update source files
2021-08-22 20:46:37 -04:00
Tyler Wilding d400ec3b2d decomp: mood (#672)
* decomp: Almost finished `mood`, but confused over the `mood-context` type!

* only function that remains involves vftoi / ppach instructions

* stash

* decomp: fix inline array access issue

* decomp: finalize `mood`

* linting
2021-08-01 16:11:22 -04:00
ManDude af52341050 [decomp] make anim-tester decompilable (#719)
* make `anim-tester` decompile

* add the anon behaviors

* fix tests
2021-07-25 16:28:57 -04:00
water111 95366d21df Get started on collide-func and clean up log forms in decompiler (#713)
* wip

* temp

* temp2

* first part of log macros

* more log macros

* logtest

* clean up

* dont initialize game info because we are missing stuff
2021-07-23 20:51:26 -04:00
water111 4989470828 recognize +! and set-vector (#706)
"
2021-07-17 15:00:10 -04:00
water111 f6d5952498 [decompiler] handle nested conditionals and gotos better (#693)
* diff check

* try that again

* more small fixes
2021-07-11 21:59:27 -04:00
water111 0a9cc68a27 [decompiler] Use meters, degrees, and seconds (#689)
* use meters degrees and seconds

* update changelog
2021-07-11 18:19:41 -04:00
water111 656489e942 [decomp] Clean up - part 2 (#687)
* temp

* temp2

* basic case support

* working for or without else

* support more cases

* clean up to drawable headers

* ocean

* format json
2021-07-11 16:35:25 -04:00
Tyler Wilding 1b5c5239b1 decomp: mostly finish aligner (#686)
* decomp: mostly finish `aligner`

Issues in aligner/aligner-h that require hand-editing after decompilation

* linting
2021-07-11 16:19:03 -04:00
water111 e251f8b2d9 Support Behaviors (#678)
* temp

* working, but type pass got really slow

* clean up

* changelog and flip order

* clean up and add tests

* fix zero size array

* handle lambdas correctly

* another windows fix
2021-07-04 16:54:07 -04:00
ManDude 1af0f4a1a7 [decomp] most of level and some game loop functions + couple decomp… (#651)
* [decomp] most of `level` and some game loop functions + couple decompiler fixes

* add ART.CGO to fake-iso
2021-06-29 20:30:52 -04:00
ManDude 928673cd13 [decomp] prepare joint stuff (#594)
* [decomp] prepare `joint` stuff

* fix types

* fix a missing declaration

* update references
2021-06-14 23:45:21 -04:00
water111 fef7fad65a [decompiler] process-drawable-h (#561)
* decomile process-drawable-h

* one more
2021-06-05 23:55:36 -04:00
water111 54f72e9b10 [decomp] joint-mod-h (#560)
* decompile joint-mod-h

* format'

* missing include

* fix test
2021-06-05 20:22:03 -04:00
water111 a572587a0e add types (#559) 2021-06-05 16:58:32 -04:00
water111 2851cae13b [decompile] fact-h (#556)
* decompile fact-h

* fix unused var

* codacy again
2021-06-05 11:15:34 -04:00
ManDude 9b905f903c random clean-up (#551)
* clean-up various files, do `game-h` and `generic-obs-h`

* cleanup `smush-control-h`

* cleanup `collide-edge-grab-h`, `collide-mesh-h`, `collide-shape-h`

* [goal lib]organize minor things

* Fix a library command before I forget again

* fix
2021-06-04 13:22:50 -04:00
water111 b1a76b2291 [decomp] Small fixes (#541)
* fix a few bugs

* fix local vars missing in top level

* more small fixes

* support missing inline array access case

* one more fix
2021-05-30 19:57:11 -04:00
Tyler Wilding af2836c452 decomp: Decompile aligner-h (#490)
* scripts: Automatically re-decompile if all-types is modified

* decomp: `aligner-h`

* remove inspect method
2021-05-15 19:42:23 -04:00
Tyler Wilding 73a4f2c83e decomp: lights.gc (#420)
* scripts: Hack script to quickly identify the next goal_src file that hasn't been decomp'd yet

* config: Delete old type_hints file

* decomp: Decompile lights.gc

* decomp-tests: Add offline tests and temporary forward defs

* vs: Rename / add new offline test run config

* decomp: Add formatted lights.gc source

* decomp: Temporary define stub in geometry,gc

* decomp: Cleanup `lights-group` handling
2021-05-07 20:54:20 -04:00
ManDude cc3f8ffbf5 [decomp] headers for generic, mercneric, tieneric, merc, cpu shadow renderers, art, joint and bone (#424)
* decomp a bunch of renderer files

* fixes
2021-05-07 00:41:42 -04:00
water111 b7f040986e [Decomp] Decompile connect.gc (#288)
* decompile connect

* decompile lots of types
2021-02-26 22:22:54 -05:00
Tyler Wilding bb9fb3b2cd Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
water 1083bf784e add empty files for all obj files 2020-09-04 14:44:23 -04:00