* update jak 2 config and hack to make game text dumpable
* update stuff
* update src
* do `cspace<-parented-transformq-joint!`
* progress.... kind of...
* more drawable stuff
* clagng
* bones begin
* more bones
* even more bones
* everything builds
* touches
* errors
* ?
* fix `quicksandlurker`
* updates
* update refs
* more fixes
* update refs
* decomp: finish `sidekick`
* decomp: got a lot of `target` done
* decompiler: Add support for non power of 2 offsets for inline arr access
* decomp: finish `target` mostly
* decomp: finish `water`
* decomp: finished `robotboss-weapon`
* decomp: finish `robotboss-misc`
* decomp: finish the majority of `robotboss`
* blocked: `racer` has an issue around entering a state
* blocked: `target-racer` done mostly, but NYI case in one function
* blocked: `racer-states` mostly finished, but bitfield issue
* blocked: `billy` on state decomping
* blocked: `bully` on state decomping
* waiting: `rolling-lightning-mole` waiting on navigate for 2 funcs
* blocked: `rolling-robber` finished but `s6-1` issue
* blocked: `ogreboss` uint64's for types cant label load em!
* blocked: `mother-spider` state decompilation
* half-done `target-flut`
* blocked: `target-flut` some sort of new bitfield state
* some improvements in `racer-states` with my new-found knowledge
* progress: started on `target-death`
* blocked: `target-death` handle casts
* decomp: finish `collide-reaction-racer`
* blocked: `target-handler` handler forced to return `none`
* decomp: 99% of `target2` finished
* decomp: finish `target2`
* gsrc: update
* update post merge
* address feedback
* scripts: add script to detect decomp issues
* fix wide-spread `collide-shape` method missing arg
* some small things i changed from master
* address feedback
* fix typeconsistency issue
* `flying-lurker`
* why'd this get left behind?
* also `ambient` and add a `banned_objects` config and fix offline tests
* clang
* fix `ambient-type-sound`
* add IR syntax highlighting
* set the filterFileRegex properly!
* stash
* decompiler: Add print if conditional fails
* decomp: Mostly finish `target-util`
* decomp: figured out a bit more with `target-util`, a bit stuck now
* decomp: *deep breath* `logic-target` mostly complete
* decompiler: More robust arg_count checking for `format` calls
* decomp: some more work in `target-util`
* fix sllv usage
* decomp: `logic-target` is compiling
* decomp: `target-util` very close - blocked by decomp issue!
* decomp: finish `target-util` except for one issue
#772
* demp: update goal_src
* linting
* add back the one remaining method
* address feedback, update source files
* temp
* working, but type pass got really slow
* clean up
* changelog and flip order
* clean up and add tests
* fix zero size array
* handle lambdas correctly
* another windows fix
* clean-up various files, do `game-h` and `generic-obs-h`
* cleanup `smush-control-h`
* cleanup `collide-edge-grab-h`, `collide-mesh-h`, `collide-shape-h`
* [goal lib]organize minor things
* Fix a library command before I forget again
* fix