water111
3afd99a8e3
[graphics] partial tfrag implementation ( #958 )
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* temp
* some decomp
* tfrag dma setup
* fix negative label bug
* tfrag dma setup
* tfrag, with pipeline tricks
* kinda works
* cleanup before trying some color stuff
* time of day works
* clean up
* temp before render changes
* a few more fixes
* fix up tests
* clean up
* fix
* fix alignment
* one more cleanup
2021-11-13 20:44:17 -05:00
Tyler Wilding
5f040792e9
decomp: finish merc-death and some progress on ocean / powerups ( #940 )
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* blocked: `powerups` finicky handle casts
* stuck: decompiled `ocean-texture` but `ocean-verts` is a mystery to me
* decomp: finish `merc-death`
* fix some issues, add a way to remind us for files we've manually touched
* tests: add `ambient` to ref tests, uncover compiler error
* tests: add `main` and `font` to ref tests
2021-10-26 19:16:16 -04:00
water111
9225d28444
clean up casts around conds with elses ( #904 )
2021-10-16 12:02:49 -04:00
Tyler Wilding
28e3ba4863
decomp: finish effect-control -- fixed ambient-sound type def ( #876 )
2021-10-10 18:44:47 -04:00
water111
188373a3f6
decompile some drawable stuff and fix a few small bugs ( #859 )
2021-09-28 19:24:09 -04:00
ManDude
d8e659df66
[decomp] flying-lurker ( #846 )
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* `flying-lurker`
* why'd this get left behind?
* also `ambient` and add a `banned_objects` config and fix offline tests
* clang
* fix `ambient-type-sound`
2021-09-21 18:40:38 -04:00
water111
9b0480c50d
[decompiler] process initialization macros ( #807 )
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* implementation and a few working cases
* fix self issue
* fix run-function-in-process
* fix up set-to-run
2021-09-01 16:59:26 -04:00
Tyler Wilding
42f7a675b2
decomp: a few files that were done except for sp-launch-group ( #802 )
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* decomp: dark-eco-pool blocked by sparticle-launch-group label
* decomp: finalize `dark-eco-pool`
* decomp: mostly finish `beach-rocks` waiting for sparticle label supp
* decomp: almost done `beach-rocks` but potential new handle case
* decomp: finish `beach-rocks`
* decomp: finish `assistant`
* decomp: finish `miners`
2021-09-01 11:20:05 -04:00
water
78928e4c04
temp
2021-08-14 23:15:10 -04:00
water
821c2ab42a
display loop runs
2021-08-04 21:30:08 -04:00
water111
bd9f550d82
add ref test for sprite and support nested bitfields in static data ( #723 )
2021-07-26 20:02:16 -04:00
ManDude
928673cd13
[decomp] prepare joint stuff ( #594 )
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* [decomp] prepare `joint` stuff
* fix types
* fix a missing declaration
* update references
2021-06-14 23:45:21 -04:00
Tyler Wilding
fb939726e8
decomp: Decompile ripple ( #512 )
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* decomp: Decompile `ripple`
* decomp: Finish decompiling `ripple`
* update necessary src files
2021-05-26 19:40:12 -04:00
ManDude
cc3f8ffbf5
[decomp] headers for generic, mercneric, tieneric, merc, cpu shadow renderers, art, joint and bone ( #424 )
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* decomp a bunch of renderer files
* fixes
2021-05-07 00:41:42 -04:00
water111
57eca1dee9
[Decomp] Decompile more files. ( #290 )
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* decompile ocean trans tables
* more
* exclude tables from decomp progress
* format'
2021-02-27 14:40:18 -05:00
Tyler Wilding
bb9fb3b2cd
Update all lisp headers to reduce size of formatting PR
2020-10-26 21:08:24 -04:00
water
1083bf784e
add empty files for all obj files
2020-09-04 14:44:23 -04:00