water111
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dbc266c00b
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New Pretty Printer (#994)
* begin work on improved pretty printer
* update ref
* finish pretty printer
* force line break for defstate
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2021-12-04 16:06:01 -05:00 |
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Tyler Wilding
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c8a31d4d1b
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decomp: Pass of the final remaining gameplay related files (#921)
* blocked: `plant-boss` has `go` returning none issues
* blocked: `ice-cube` return value getting forced to none
* blocked: `ropebridge` has static data isue
* blocked: `double-lurker` handle cast issues
* decomp: finish `billy`
* decomp: finish `lurkerworm`
* blocked: `pelican` handle casts
* decomp: finish `citb-bunny`
* blocked: inherited states in `snow-bunny`
* blocked: CFG resolution in `lavatube-energy`
* decomp: finish `citadel-sages`
* progress: working through `collectables`
* blocked: finished as much as currently possible in `collectables`
- process-tree's 10 method pparently has a 3rd arg -- im doubtful
- set-to-run function
- branch delay unimplemented case
- weird method 21 eco-collectable
* pre-merge
* decomp: update source files / ref tests
* decomp: finish `floating-launcher`, `shover`, `steam-cap`, `sun-iris-door`, `whirlpool`
* decomp: address feedback
* update ref tests and gsrc
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2021-11-14 11:14:43 -05:00 |
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water111
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8846968963
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[Debugger] windows debugger and process drawable (#953)
* Update assert.h
* stuff for `process-drawable` to work
* add windows code for debugger
* debugger attaches
* something works
* remove bad ideas
* `(:break)` works
* connection fixes
* fixes + update docs
* crates & `defskelgroup` macro
* clang
* update tests and a few types
* temp
* temp
* fix files
* game builds
* reverse TypeConsistency operation
* add eye stuff for merc art login
* add `(:sym-name)`
* oops
* add `--auto-dbg` option to gc args
* codacy
* improve robustness of dgo unpacker and objectfiledb reading
* `cavegeyserrock`
* hopefully fix linux
* windows FormatMessage weirdness?
* mutex fixes
* fix merge conflicts
Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
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2021-10-31 11:01:15 -04:00 |
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water111
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845802ca45
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memory cards (in progress) (#868)
* c++ memory card stuff
* saving kinda works
* load working
* more progress
* clean up
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2021-10-01 23:12:34 -04:00 |
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Tyler Wilding
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fbcc1542f3
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decomp: decompile remaining particle files (#865)
* decomp: finish `beach-part`
* decomp: finish `citadel-part`
* decomp: finish `robotboss-part`
* decomp: finish `sage-finalboss-part`
* decomp: finish `jungle-part`
* decomp: finish `flut-part`
* decomp: finish `firecanyon-part`
* decomp: finish `village2-part2`
* decomp: finish `swamp-part`
* decomp: finish `maincave-part`
* decomp: finish `sunken-part0-5`
* decomp: finish `ogre-part`
* decomp: finish `robocave-part` and `snow-part`
* decomp: finish `collectables-part`
* decomp: finish `village1-part`
* decomp: finish `village1-part2
* decomp: finish `training-part`
* decomp: finish `misty-part`
* decomp: finish `village2-part`
* decomp: finish `village3-part`
* decomp: finish `lavatube-part`
* decomp: finish `hud-h`, `target-racer-h`, `racer-part`
* address feedback
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2021-09-29 20:33:40 -04:00 |
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