Tyler Wilding
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a2e6413b76
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goalc: reduce cleverness of outer product (#1059)
* goalc: reduce cleverness of outer product
* decomp: update existing outer product usages
* let the tests still run the fancy one
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2022-01-09 11:39:22 -05:00 |
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water111
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691c33f8d9
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[goos] fix pretty printer bugs, update ref after pretty printer changes (#1063)
* update ref after pretty printer changes
* another try
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2022-01-08 15:09:00 -05:00 |
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water111
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dbc266c00b
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New Pretty Printer (#994)
* begin work on improved pretty printer
* update ref
* finish pretty printer
* force line break for defstate
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2021-12-04 16:06:01 -05:00 |
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water111
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41507f1aee
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nest floating point addition and multiply operations (#794)
* nest floating point addition and multiply operations
* fix mood
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2021-08-31 12:04:46 -04:00 |
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water
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72340811e5
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decomp decomp
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2021-08-14 16:49:45 -04:00 |
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water111
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95366d21df
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Get started on collide-func and clean up log forms in decompiler (#713)
* wip
* temp
* temp2
* first part of log macros
* more log macros
* logtest
* clean up
* dont initialize game info because we are missing stuff
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2021-07-23 20:51:26 -04:00 |
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water111
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4989470828
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recognize +! and set-vector (#706)
"
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2021-07-17 15:00:10 -04:00 |
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water111
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f6d5952498
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[decompiler] handle nested conditionals and gotos better (#693)
* diff check
* try that again
* more small fixes
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2021-07-11 21:59:27 -04:00 |
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water111
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656489e942
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[decomp] Clean up - part 2 (#687)
* temp
* temp2
* basic case support
* working for or without else
* support more cases
* clean up to drawable headers
* ocean
* format json
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2021-07-11 16:35:25 -04:00 |
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Tyler Wilding
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3219180e60
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decomp: finish air (#683)
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2021-07-09 21:44:48 -04:00 |
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water111
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551a9c4955
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[decompiler] ASM Branching Support (#677)
* basic example working in geometry
* before updating offline'
* clean up
* temp
* progress
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2021-07-05 16:07:07 -04:00 |
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