Tyler Wilding
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95904903a6
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sdl: only call SDL video functions from the gfx thread (#2748)
Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
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2023-06-19 16:32:39 -04:00 |
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BreakPoints
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1512c6bd9c
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sdl: Directly use Windows DPI scaling hint, not SDL (#2730)
Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
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2023-06-17 12:40:25 -04:00 |
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BreakPoints
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756fcc3e4d
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SDL: Hint to Windows that we handle DPI scaling (#2729)
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2023-06-13 21:45:57 -04:00 |
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water111
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3bb6bd0e3a
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[jak2] fix missing drill crane center part (#2692)
We were forcing the drill crane to draw at lod 0, but we should have
listened to the game and drawn it at lod 1.
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2023-06-05 18:56:26 -04:00 |
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Tyler Wilding
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bdaf088d4b
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game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397)
Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
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2023-06-04 15:34:37 -04:00 |
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