water111
edecac9f09
[decomp] add shrubbery renderer ( #1914 )
...
as with last time, fog and time of day are still garbage, but it still
works:

The shrub near render is just falling back to generic again.
2022-09-24 17:46:13 -04:00
water111
b5d21be9c5
W/misc fixes ( #1838 )
...
* temp
* temp
* before cleaning up
* cleanup merge
* fix warnings
* merge fix
* clang format
2022-09-05 20:29:12 -04:00
ManDude
e3051f90ae
small shader optimizations ( #1402 )
...
* small shader optimizations
* revert camera invert
2022-06-01 18:34:19 -04:00
water111
2e31d82fb2
Loader improvements ( #1378 )
...
* tfrag3 data for merc2
* dma hooks for merc2
* start designing merc2 opengl, seems like the simple approach will be the best here
* before bone packing experiment
* fix up bones.gc
* use uniform buffer
* speedup, fix faces and eyes
* final fixes
* first pass at loader updates, tie is still bad
* temp
* improved loader
* run iop less often
2022-05-28 20:12:33 -04:00
water111
61766d2d22
Collision mesh extraction ( #1330 )
...
* temp
* extract collision mesh
* temp
* improve
* toggle, cleanup
2022-04-25 21:53:23 -04:00
water
2e31c9f09b
toggle for old format
2022-04-03 13:56:45 -04:00
water111
f8b00ea358
[graphics] use multidraws in tie/tfrag/shrub ( #1269 )
2022-04-01 19:35:23 -04:00
water111
79683a44b1
[graphics] shrub ( #1261 )
...
* update
* renderer appears to work
2022-03-29 21:38:48 -04:00