water111
62dfa1bf07
[TypeSystem] add heap-base property to types ( #431 )
...
* support heap base in the type system
* lock around modification of status
2021-05-09 19:40:36 -04:00
Tyler Wilding
971e0e3e24
decomp: pov-camera-h and hud-h ( #425 )
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* decomp: `pov-camera-h`
* decomp: decompile `hud-h` and update offline tests
* linting
2021-05-07 22:56:37 -04:00
water111
0a6602e320
[Decompile] connect, text-h, settings-h, capture, memory-usage-h ( #410 )
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* decompile stuff
* temp
* temp2
* fix
* temp
* preparing for merge
* working
* fix stupid format
* fix codacy
2021-05-05 17:38:16 -04:00
water111
b7f040986e
[Decomp] Decompile connect.gc ( #288 )
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* decompile connect
* decompile lots of types
2021-02-26 22:22:54 -05:00
water111
09142d1712
Support "game count" and v4 objects ( #140 )
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* generate object, but not supported in linker yet
* add link and tests
* update types
2020-11-24 20:48:38 -05:00
water111
19b8bb81c9
Add the STR RPC to overlord and game code ( #134 )
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* work in progress streaming rpc, simple test is working
* actually add the test
* debug windows failure
* windows fix maybe
* windows 2
* use str-load-status
* update types
2020-11-22 12:59:55 -05:00
water111
953c1512db
Process Text Files in Decompiler ( #122 )
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* begin support for v2
* export game text
* generate text files
* working text load
* fix windows
* add test and clean up game tests a bit
* load the right file
* add separate program to launch the data compiler
* add offline test script
2020-11-19 21:22:16 -05:00
Tyler Wilding
bb9fb3b2cd
Update all lisp headers to reduce size of formatting PR
2020-10-26 21:08:24 -04:00
water
1083bf784e
add empty files for all obj files
2020-09-04 14:44:23 -04:00