* decompiler: support adding new strings to the game_text.txt file
* gsrc: expand the pckernel type and functions to work better with the menu
* gsrc: add new text-ids
* gsrc: add new macros to help with menu code
* gsrc: make a new type to generalize their list menu options
* gsrc: add new menu options and enums
* gsrc: cleanup and refactor the list menu option drawing code
this allows us to easily add a new list menu option...well as easy as the rest is atleast (setting up static lists properly, etc)
* gsrc: add and cleanup handling of new menu options
* scripts: add checks with nice error messages for user facing taskfile recipes
* lint: formatting
* address simple feedback
* gsrc: move modified files to `pc/` folder
* gsrc: revert changes to originally decompiled files
* gsrc: move modified and new files to `goal_src/pc` folder
* gsrc: update paths in `all_files.gc`
* update jak 2 config and hack to make game text dumpable
* update stuff
* update src
* do `cspace<-parented-transformq-joint!`
* progress.... kind of...
* more drawable stuff
* clagng
* bones begin
* more bones
* even more bones
* everything builds
* touches
* errors
* ?
* fix `quicksandlurker`
* updates
* update refs
* more fixes
* update refs
* begin work
* work
* working objs
* exporting
* it works
* before some time of day fixes
* add time of day interp and also fix zbuffer
* some small blending fixes
* improve randomess
* clean up extraction and missing blend mode
* culling, time of day, more level fixes
* more cleanup
* cleanup memory usage
* windows fix
* temp
* some decomp
* tfrag dma setup
* fix negative label bug
* tfrag dma setup
* tfrag, with pipeline tricks
* kinda works
* cleanup before trying some color stuff
* time of day works
* clean up
* temp before render changes
* a few more fixes
* fix up tests
* clean up
* fix
* fix alignment
* one more cleanup
* [decompiler] pal "support"
* inoffensively add some PAL-updated types
* fixes!
* clarify some things for windows
* Update README.md
* dummy
* config fixes
* dummy
* `flying-lurker`
* why'd this get left behind?
* also `ambient` and add a `banned_objects` config and fix offline tests
* clang
* fix `ambient-type-sound`
* mips 2 c basic version, not yet tested
* calling works without crashing, but the function doesn't
* it works
* add test
* cleanup and actually add the test
* dont use mips2c by default for font
* clean up formatting
* cleanup `main`
* whitespace
* start `progress` decomp pt1
* fill in more stuff
* Update label_types.jsonc
* run cheats
* clang
* make most of `progress` decompile
* `progress` pt 2
* [decompiler] support dynamic format strings
* Make `progress-draw` decompile and almost all `progress`
* make clang shut up
* fix unhandled format string
* fix `progress-draw`
* Update DecompilerTypeSystem.cpp
* fix?
* fixes
* fix a few functions
* make `language-enum`
* warn on weird floats
* fix minor pad bug
* dump stuff in `progress`
* make `progress-screen` enum
* progress progress
* update refs and fix stupid bug
* trying to get it to work
* it works!?
* disable sound functions
* fixes
* final touches
* tests
* tests
* add process allocations
* use the right register for windows
* another try for windows, counting is hard
* one more try
* use process allocations
Co-authored-by: water <awaterford111445@gmail.com>
* get a full mapping of all `symbol:file-name` for jak1
* cleanup before any additional work is done
* more pre-organize changes
* scripts: script written to cleanup all-types...but what will cleanup the script...
* resolve clashing enum symbol names
* some manual changes to symbol order
* very close! don't completely lose types that are fully commented out
* scripts: New symbol mapping and further script polishing
* changes needed to make the script function properly
* brand new all-types!
* remove now irrelevant symbol definitions
* formatting cpp
* decompiler: Remove symbol dumping feature, not accurate anyway
* get gkernel and gkernel-h at least somewhat working in the offline tests
* strip comments from json
* switch hints to casts. online tests passing, offline passing up to gkernel
* variable retyping is added
* fix up casts in lets
* update
* add rough jak 2 config so the decompiler can atleast unpack dgos
* third-party: commit lzokay
* Switch to lzokay for DGO decompression
* third-party: Remove minilzo library
* third-party: Add lzokay as a SHARED lib
* new method of inline-array-class
* up to new array
* wip side effect stuff
* prepare for pop barrier stuff
* add pop barrier
* add local vars hack to compiler
* fix bug, make sort work
* add test for array
* bug fixes
* another bug fix
* refactoring env variable print for casts
* more tweaks
* updates
* final cleanup
* codacy fixes
* wip decompiler ir
* add AtomicOp stuff
* fix windows build and warnings
* add instruction parser
* include
* make minilzo shared
* odr fix
* a
* fix merge conflicts
* move decompiler into namespace
* update the code coverage to include the decompiler
* add demo test
* add register use test to example test
* begin framework for expressions
* more
* clean up warnings
* small fixes
* update
* wip type prop improvements
* see if nasm works
* fix format strings
* begin support for v2
* export game text
* generate text files
* working text load
* fix windows
* add test and clean up game tests a bit
* load the right file
* add separate program to launch the data compiler
* add offline test script