* [compiler] allow infinite args for `logior` * make some dma macros and use them on `display` * [goos] add `string->symbol` * make a sketchy macro * fix tests * `with-dma-bucket` and `dma-buffer-add-vector4w-2` * cleanup `debug` * cleanup `menu` * go thru `texture` pt 1 * finish `texture` * `sprite` pt 1 * `sprite` pt 2 * `generic` * `gs` and `main`