water111
6a1bde4168
[decomp] fix up debug menu rendering, add a few others ( #1892 )
...

actor vis boxes for PRI.DGO
2022-09-16 20:42:33 -04:00
water111
4eea31c3e9
[jak 2] texture ( #1866 )
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- Decompile and patch `texture.gc` for PC
- Improve decompiler when offset doesn't fit in immediate (for types
larger than 8k and some scratchpad accesses)
- Fix symbol->string issues in both jak 1 and 2
- Fix bug with VIF interrupt used to profile VU code (hooked up to
OpenGLRenderer BucketRenderers in PC port)
- Support `~o` in `format`.
- Uncomment stuff in `merc.gc` that now works!

fixes https://github.com/open-goal/jak-project/issues/1850
2022-09-11 14:17:55 -04:00
ManDude
dee8feb003
fix a game bug and add a new compiler feature ( #1758 )
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* dont crash on inline static value array
* [goalc] add support for non-static inline arrays of values
* add a kernel group to jak1
* move and cleanup pc debug code
* random cleanup in `hud-classes`
* pc port fix for gondola spools
* format
* address feedback (wow it was actually just changing 1 line all along...)
* minor decomp cleanup
* ref test
2022-08-15 18:46:29 -04:00
Tyler Wilding
36dc015d62
jak2: Create goal_src skeleton ( #1576 )
2022-06-29 22:20:09 -04:00