water111
0e43c96e52
[decomp] hud, hud-classes, add some new basic alignment options, fix type bug ( #2084 )
2023-01-02 10:05:22 -05:00
Tyler Wilding
bf83f2442d
d/jak2: cleanup more of editable and editable-player ( #2029 )
...
- Rough start of the SQLite integration to facilitate the SQL queries
- Cleanup and disable a little bit of code so the game no longer crashes
when entering the editor
- Implement some of the mouse data stuff

https://user-images.githubusercontent.com/13153231/202881484-399747e7-dcdb-4e09-93e9-b561a45c8a18.mp4
This is a very old branch so best to get it merged now that it's at a
decent point so it can be iterated on.
2022-11-19 23:28:20 -05:00
water111
405a144815
[decomp] finish up debug.gc, get boundary rendering working ( #1944 )
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2022-10-08 17:02:40 -04:00
ManDude
9351bf782e
[decomp2] game-info, game-task and task-control ( #1884 )
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And everything else needed for them!
A couple functions are bad currently.
- fixes #1929 - untested on linux
- fixes #1924 - now you need to type `,` before a lambda you want to put
in a pair.
- fix debugger symbol table in jak 2
- made the decompiler output `(meters 2)` instead of `(meters 2.0)`
- fixed a bug with the bitfield enum special -1 case
- made bad game text decomp not exit the decompiler
- added `editable-player` and `script`
2022-09-27 19:44:20 -04:00
water111
6a1bde4168
[decomp] fix up debug menu rendering, add a few others ( #1892 )
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actor vis boxes for PRI.DGO
2022-09-16 20:42:33 -04:00
water111
4eea31c3e9
[jak 2] texture ( #1866 )
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- Decompile and patch `texture.gc` for PC
- Improve decompiler when offset doesn't fit in immediate (for types
larger than 8k and some scratchpad accesses)
- Fix symbol->string issues in both jak 1 and 2
- Fix bug with VIF interrupt used to profile VU code (hooked up to
OpenGLRenderer BucketRenderers in PC port)
- Support `~o` in `format`.
- Uncomment stuff in `merc.gc` that now works!

fixes https://github.com/open-goal/jak-project/issues/1850
2022-09-11 14:17:55 -04:00
Tyler Wilding
017070525a
d/jak2: finish vol | cam-layout | menu | default-menu and start working on nav code ( #1867 )
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I also added font-color names since this PR adds quite a few:

2022-09-11 13:42:46 -04:00
Tyler Wilding
81b6d5fe08
d/jak2: finish find-nearest | trajectory | editable-h and most of editable and editable-player ( #1847 )
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Also made a first-pass of their SQL schema in preparation for getting
that working.
2022-09-10 18:03:17 -04:00
Tyler Wilding
c269374e24
gsrc: add decomp begins placeholder to all gsrc files ( #1731 )
2022-08-05 16:12:54 -04:00
Tyler Wilding
345793af41
jak2: Generate goal_src skeleton ( #1581 )
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* jak2: merge identical art files
* jak2: a skeleton is born
2022-06-30 01:22:51 -04:00