water111
0e43c96e52
[decomp] hud, hud-classes, add some new basic alignment options, fix type bug ( #2084 )
2023-01-02 10:05:22 -05:00
Tyler Wilding
cdb61f69f8
d/jak2: finish decompiling enemy-h | enemy | grunt and flitter ( #2023 )
2022-11-29 19:19:05 -05:00
ManDude
b0e8cba6f1
[decomp2] game-save ( #1988 )
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memory card code was not done!
2022-10-29 16:08:04 -04:00
Tyler Wilding
84497712ff
d/jak2: finish task-arrow | carry-h | projectile | gun-[red|yellow|blue]-shot ( #1864 )
2022-10-29 15:22:57 -04:00
water111
0712e6d4db
remove casts that were only needed to prevent hangs ( #1977 )
2022-10-16 17:14:35 -04:00
ManDude
4e48ba21c1
[decompiler] make (not (logtest? work ( #1934 )
2022-09-30 18:26:52 -04:00
ManDude
9351bf782e
[decomp2] game-info, game-task and task-control ( #1884 )
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And everything else needed for them!
A couple functions are bad currently.
- fixes #1929 - untested on linux
- fixes #1924 - now you need to type `,` before a lambda you want to put
in a pair.
- fix debugger symbol table in jak 2
- made the decompiler output `(meters 2)` instead of `(meters 2.0)`
- fixed a bug with the bitfield enum special -1 case
- made bad game text decomp not exit the decompiler
- added `editable-player` and `script`
2022-09-27 19:44:20 -04:00
water111
e3a4627eeb
[decompiler] recognize jak 2 vector-float*!, fix some vector inline casting bugs ( #1926 )
2022-09-26 20:57:44 -04:00
water111
6a1bde4168
[decomp] fix up debug menu rendering, add a few others ( #1892 )
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actor vis boxes for PRI.DGO
2022-09-16 20:42:33 -04:00
Tyler Wilding
017070525a
d/jak2: finish vol | cam-layout | menu | default-menu and start working on nav code ( #1867 )
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I also added font-color names since this PR adds quite a few:

2022-09-11 13:42:46 -04:00