Commit Graph

38 Commits

Author SHA1 Message Date
water111 0e43c96e52 [decomp] hud, hud-classes, add some new basic alignment options, fix type bug (#2084) 2023-01-02 10:05:22 -05:00
water111 0cddf6b6a5 W/nav debugging (#2077)
Co-authored-by: Tyler Wilding <xtvaser@gmail.com>
2023-01-01 12:11:18 -05:00
water111 602765db6e [decomp] drawable, memory-usage (#2070) 2022-12-30 18:23:53 -05:00
Tyler Wilding 6181c6c997 decomp: output mips2c method/function declarations to the _disasm.gc file (#2054)
When working with mips2c recently, I noticed adding the
`defmethod-mips2c` or `def-mips2c` code was a manual step. This is a bit
tedious to have to go and do yourself, but more importantly you have to
manually go and find the right spot in the source file else you might be
declaring it too early or too late.

This will automatically output the declaration for methods, and a
half-finished comment for the functions. I wasn't able to fully output
the function one because it seems the signature info from `all-types`
doesn't make it all the way through -- but maybe I'm wrong or this is an
easy fix?
2022-12-30 12:03:06 -05:00
Tyler Wilding 74d1074eef d/jak2: add missing ref tests for files that can be added to ref tests (#2061) 2022-12-15 01:27:07 -05:00
water111 70e231fa72 [jak 2] merc (#2039) 2022-11-30 22:36:09 -05:00
water111 7a1a64acba target code bugfixes (#2034) 2022-11-21 20:25:20 -05:00
water111 6298533eaa [decomp] collide cache, other minor fixes (#2031) 2022-11-20 11:32:29 -05:00
water111 e0ebc5a68e [decomp] target-handler (#2027) 2022-11-20 09:21:25 -05:00
water111 928b18f01c clean up to target-handler (#2026) 2022-11-19 17:58:51 -05:00
water111 029983270e [decomp] target cleanup (#2021)
everything up to collide-reaction-target (which is mostly done, but
could use a few more names)

Fixes issues with gun-part and target-part
2022-11-13 19:09:34 -05:00
Tyler Wilding c8abafcb7a d/jak2: partial cleanup pass from main -> gun-part (#2017) 2022-11-13 11:38:25 -05:00
Tyler Wilding 84ef64398e d/jak2: finish process-drawable, collide-reaction-target, target-anim, almost target-part and gun-part (#2012)
- target-part
- ;; ERROR: Failed to convert to atomic ops: Variable could not be
constructed from register r0 in `process-drawable-shock-wall-effect`
- gun-part
  - missing sparticle decompiling case it seems related to `L155`

This is pretty rough but...im excited to see it working :)
2022-11-12 11:19:04 -05:00
water111 136136e498 [decomp] start work on collide (#2008)
Adds `collide-shape` and a few other related ones.
2022-11-11 12:01:45 -05:00
water111 811b5de6cb [decomp] collide-mesh (#1999) 2022-10-30 15:54:10 -04:00
water111 8ae4829f48 [decomp] collide-hash, collide-frag, collide-probe (#1998)
The only interesting one is `collide-hash`, which is untested.
The other two are very likely unused. I skipped the annoying code in
`collide-probe` because it's not used and the same as jak 1.
2022-10-29 20:32:03 -04:00
Tyler Wilding 50076537b7 d/jak2: finish sidekick, target-carry and battle. Close to finishing target-death and warp-gate (#1990) 2022-10-29 18:27:31 -04:00
Tyler Wilding 760e11a087 d/jak2: finish scene-actor, scene-looper, race-part, rigid-body-plat, debug-part, voicebox (#1987)
Co-authored-by: water <awaterford111445@gmail.com>
2022-10-29 16:42:57 -04:00
Tyler Wilding d13155bfd0 d/jak2: Decompile palace-ocean, ctysluma-part, nav-enemy-h and a bunch of work on enemy and nav-mesh related files (#1984)
Couldn't finish any of the enemy/nav-enemy related files for one reason
or another, but quite a bit of work that will be easier to merge and
iterate on instead of keeping track of the branch.

enemy/idle-control has some very weird focus related code.

nav-mesh/nav-control still has a bunch of CFG resolution problems that
need to be manually resolved.

Co-authored-by: water <awaterford111445@gmail.com>
2022-10-29 16:28:52 -04:00
Tyler Wilding 84497712ff d/jak2: finish task-arrow | carry-h | projectile | gun-[red|yellow|blue]-shot (#1864) 2022-10-29 15:22:57 -04:00
Tyler Wilding 41c3423767 d/jak2: finish viewer, texture-finish, process-taskable, main-collide, prototype and los-control (#1975) 2022-10-22 13:26:28 -04:00
Hat Kid da5aef8d60 decomp: finish target-[util|darkjak|swim|gun] | water | water-anim | crates | dark-eco-pool, fix skelgroup detection, add failed store/load warnings and clean up jak 3 config (#1958)
Almost done:
- `target-handler` (`(none)` event handler casts and CFG error)
- `target2` (`(none)` event handler casts)
- `powerups` (`cloud-track` does some weird stuff with `handle`s)
- `gun-states` (CFG error)

Some progress in:
- `water-flow`

Additionally:

- Clean up the two year old Jak 3 config file and add a config skeleton
(disassembling seems to not have worked, but I was able to dump obj
files and the `all_scripts` file)
- Fix automatic skelgroup detection and `defskelgroup` macro for Jak 2
(closes #1950)
- When a function decompiles without any major errors, a warning is
generated with the op id for each unresolved load and store that will
likely fail to compile (closes #1933)
2022-10-14 19:35:57 -04:00
Tyler Wilding e3473c1902 d/jak2: finish cty-guard-turret-button | race-h | height-map-h and a lot of rigid-body (#1957)
Also cleaned up `data_decompiler.cpp` to make it a lot less verbose to
add a special case for an array field.
2022-10-11 23:20:36 -04:00
Brent Hickey f7e1e73809 Decompile los-control-h (#1844)
Co-authored-by: Tyler Wilding <xtvaser@gmail.com>
2022-10-11 19:39:45 -04:00
Tyler Wilding be1e40a041 d/jak2: decompile conveyor | elevator | plat | bouncer | basebutton | base-plat | most of sampler | simple-nav-sphere | simple-focus | elec-gate and blocking-plane (#1942)
Most of these have been atleast partially documented / named / cleaned
up as well.

Co-authored-by: water <awaterford111445@gmail.com>
2022-10-08 12:42:52 -04:00
water111 e3a4627eeb [decompiler] recognize jak 2 vector-float*!, fix some vector inline casting bugs (#1926) 2022-09-26 20:57:44 -04:00
Hat Kid a53c06fe2b decomp: target, target-board, board-states (#1915)
Just missing `target-board-handler` because it errored with `Bad delay
slot in clean_up_cond_no_else_final` and I wasn't able to figure out
where the asm branch was.

Commented out `target-board-clone-anim` because it crashes even after
adding `clone-anim` and `clone-anim-once`.
2022-09-25 12:07:37 -04:00
Tyler Wilding 017070525a d/jak2: finish vol | cam-layout | menu | default-menu and start working on nav code (#1867)
I also added font-color names since this PR adds quite a few:

![image](https://user-images.githubusercontent.com/13153231/189508209-c8849672-fac5-47cb-9652-f1d4648f0af8.png)
2022-09-11 13:42:46 -04:00
Tyler Wilding 81b6d5fe08 d/jak2: finish find-nearest | trajectory | editable-h and most of editable and editable-player (#1847)
Also made a first-pass of their SQL schema in preparation for getting
that working.
2022-09-10 18:03:17 -04:00
Hat Kid bb777e4bac decomp: logic-target (#1861)
Also adds all names for `focus-status`.

Closes #1859 and updates ref tests for Jak 1 for this edge case.
2022-09-08 18:26:33 -04:00
Tyler Wilding 44d59e6b33 d/jak2: finish mood-funcs | mood-funcs2 | almost all of mood and airlock (#1842) 2022-09-06 20:35:00 -04:00
water111 b5d21be9c5 W/misc fixes (#1838)
* temp

* temp

* before cleaning up

* cleanup merge

* fix warnings

* merge fix

* clang format
2022-09-05 20:29:12 -04:00
Hat Kid 52bb1c4915 decomp: board-h, board-util, gun-util, darkjak-h (#1817)
* decomp: `board-util`, `gun-util`, `darkjak-h`

* address changes and decompile `board-h`

* fix `board-util`

* remove `_type_` from `projectile` method

* fix `gun-h.gc`

* Update gun-h.gc
2022-09-01 18:25:42 -04:00
Tyler Wilding d264779173 d/jak2: finish glist | glist-h | camera | cam-interface | cam-states-dbg | cam-combiner | cam-debug | cam-start (#1829)
* d/jak2: finish `glist` and `glist-h` partially done `time-of-day`

* d/jak2: finish `camera` and `cam-interface`

* d/jak2: partially finish `cam-master` `cam-states`, and `cam-update` finish `cam-states-dbg` `cam-combiner` `cam-debug` and `cam-start`

* tests: update ref tests

* scripts: add scripts to automatically update gsrc files

* d/jak2: update gsrc
2022-08-31 19:22:47 -04:00
Tyler Wilding d176b294b9 d/jak2: finish entity-table | sky-data | relocate | and the majority of default-menu (#1812)
* d/jak2: finish `entity-table`

* d/jak2: finish `sky-data`

* d/jak2: finish `relocate`

* d/jak2: halfway through `default-menu`

* d/jak2: 75% done `default-menu`....

* d/jak2: add `default-menu` to ref tests (partially)

* d/jak2: finish updating related code

* scripts: add tooling to automatically keep code from `all-types` up to date

* d/jak2: fixed vector types
2022-08-29 18:49:57 -04:00
Hat Kid 24590ec670 decomp: water-h, pilot-h, gun-h and board-h types (#1801)
* decomp: `water-h`, `pilot-h`, `gun-h` and `board-h` types

* update ref test

* fix arg type

* address changes
2022-08-26 14:57:32 -04:00
water111 7443520e88 [decomp] load-dgo, ramdisk, gsound, transformq (#1798)
* temp

* cleanup after merge

* transformq too
2022-08-24 21:57:13 -04:00
water111 f7bd0752f8 [decomp] Decompile first batch of files in engine (#1787)
* wip

* getting stuff set up so we can actually run test cases

* better handle block entry stuff

* types2 working on gstring

* comments

* math ref working

* up to first stack stuff

* stack fixes

* bounding box

* math stuff is working

* float fixes

* temp debug for (method 9 profile-array)

* stupid stupid bug

* debugging

* everything is broken

* some amount of type stuff works

* bitfield

* texture bitfields not working

* temp

* types

* more stuff

* type check

* temp

* float related fixes for light and res problems

* revisit broken files, fix bugs

* more types

* vector debug

* bug fixes for decompiler crashes in harder functions

* update goal_src
2022-08-24 00:29:51 -04:00