water111
0e43c96e52
[decomp] hud, hud-classes, add some new basic alignment options, fix type bug ( #2084 )
2023-01-02 10:05:22 -05:00
water111
0cddf6b6a5
W/nav debugging ( #2077 )
...
Co-authored-by: Tyler Wilding <xtvaser@gmail.com >
2023-01-01 12:11:18 -05:00
water111
70e231fa72
[jak 2] merc ( #2039 )
2022-11-30 22:36:09 -05:00
water111
7a1a64acba
target code bugfixes ( #2034 )
2022-11-21 20:25:20 -05:00
water111
029983270e
[decomp] target cleanup ( #2021 )
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everything up to collide-reaction-target (which is mostly done, but
could use a few more names)
Fixes issues with gun-part and target-part
2022-11-13 19:09:34 -05:00
water111
f39b993f79
[decommp] generic-obs ( #2013 )
2022-11-12 17:56:07 -05:00
Tyler Wilding
84ef64398e
d/jak2: finish process-drawable, collide-reaction-target, target-anim, almost target-part and gun-part ( #2012 )
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- target-part
- ;; ERROR: Failed to convert to atomic ops: Variable could not be
constructed from register r0 in `process-drawable-shock-wall-effect`
- gun-part
- missing sparticle decompiling case it seems related to `L155`
This is pretty rough but...im excited to see it working :)
2022-11-12 11:19:04 -05:00
water111
3909a251cc
[decomp] clean up some names/types ( #2011 )
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cutting down on some of the most common `unknown` methods, before we add
too much gameplay code
2022-11-11 20:18:13 -05:00
Tyler Wilding
84497712ff
d/jak2: finish task-arrow | carry-h | projectile | gun-[red|yellow|blue]-shot ( #1864 )
2022-10-29 15:22:57 -04:00
ManDude
f1f18e7e05
[decomp2] joint-mod, chain-physics, loader ( #1816 )
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* prep
* Update repo-settings-mark.bat
* Update repo-settings-unmark.bat
* decomp `joint-mod`
* add `joint-mod-ik-callback` to ref exceptions
* `chain-physics`
* Update jak2_ntsc_v1.jsonc
* update bat scripts
* `loader`
* pretty
* refs
* support `process->handle` (and `ppointer->handle`?)
* refs
* source and fixes
* fix `ja` detect
* `ja` macro implement
* fix a method
* update source
* merge fixes
* annoying fixes
* format
* arg
* hack
* fix test
2022-09-02 18:13:38 -04:00