Commit Graph

7 Commits

Author SHA1 Message Date
Parker de25f39439 arm64: Apple Silicon support (#4390)
Got OpenGOAL building and running natively on Apple Silicon.

This is the rest of the port after the smaller arm64 emitter PRs. I was
told pushing one big PR was okay. This covers goalc, the runtime,
linker, kernel and the GOAL asm.

The new paths have native tests. I also found four more emitter bugs
while running it. They're in scalar sqrt, 128-bit stores, scalar max and
indexed stores above 4 GB.

Spent a while cleaning it up so it's easier to read. 4am gotta sleep lol

Closes #3841

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Co-authored-by: Tyler Wilding <xtvaser@gmail.com>
2026-08-24 23:22:47 -04:00
Tyler Wilding e0bc7ce732 Get the project compiling on Apple Silicon macOS natively (arm64) (#2827)
I havn't tested it yet, but I can almost guarantee that atleast `goalc`
will not work in the slightest!

But the project is atleast fully compiling. My hope is to start
translating some AVX to NEON next / get `goalc` working...eventually.
2023-07-16 11:13:48 -04:00
Fabian Bergström cf295952b6 Make all project targets compile on Intel MacOS (#2780) 2023-07-01 13:30:11 -04:00
Tyler Wilding bdaf088d4b game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397)
Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2023-06-04 15:34:37 -04:00
water111 e9567a6e4b Cleanup goalc tests, fix jak2 kernel bugs (#1669)
* Cleanup goalc tests, fix jak2 kernel bugs

* fix warnings on linux

* spelling is hard
2022-07-17 14:12:11 -04:00
ManDude 9225514d97 fix upper 32 bits in certain format args being discarded (#1606) 2022-07-05 12:14:22 -04:00
water111 e630b50690 [ckernel] split by game version (#1559)
* temp

* split up kprint, other than format

* start kmachine

* split kmachine

* split kscheme

* split klink

* split klisten

* split remaining

* jak2 ckernel gets to nokernel loop
2022-06-26 18:17:11 -04:00