Tyler Wilding
c19bcd37aa
decomp: credits ( #533 )
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* decomp: `credits` but there are still issues
* issues over creating a `new` `font-context`
* decomp: finalized `credits`
2021-06-06 19:57:40 -04:00
water111
fef7fad65a
[decompiler] process-drawable-h ( #561 )
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* decomile process-drawable-h
* one more
2021-06-05 23:55:36 -04:00
water111
54f72e9b10
[decomp] joint-mod-h ( #560 )
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* decompile joint-mod-h
* format'
* missing include
* fix test
2021-06-05 20:22:03 -04:00
water111
a572587a0e
add types ( #559 )
2021-06-05 16:58:32 -04:00
water111
2851cae13b
[decompile] fact-h ( #556 )
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* decompile fact-h
* fix unused var
* codacy again
2021-06-05 11:15:34 -04:00
ManDude
9b905f903c
random clean-up ( #551 )
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* clean-up various files, do `game-h` and `generic-obs-h`
* cleanup `smush-control-h`
* cleanup `collide-edge-grab-h`, `collide-mesh-h`, `collide-shape-h`
* [goal lib]organize minor things
* Fix a library command before I forget again
* fix
2021-06-04 13:22:50 -04:00
Tyler Wilding
2bfe13d0be
decomp: entity-h, camera-h, cam-update-h and cam-interface[-h] ( #501 )
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* waiting for `entity-camera` / `entity-ambient` issue
* stash
* add missing definitions
* decomp: `cam-interface`
* as far as i can get with `path-h`, how do you specify pointers on the stack?
* correction, no way these are just simple integers but `etype`is still a mystery...
* decomp: `camera-h` | `cam-interface` | `cam-interface-h` and `entity-h`
* revert change to `process` doesn't seem likely
2021-06-02 20:09:04 -04:00
ManDude
784119188c
[decomp] even more res ( #529 )
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* [decomp] even more `res`
* [decompiler] make `logand` with pointers and constants return pointer
* [decomp] more work
* update offline tests
* fix tests(?)
* `*res-static-buf*`
* fixes
* fix reference
* [opengoal] make `logand` work directly with pointers
* [decomp] `inspect res-lump`
* use the inline methods
* don't use a math mode for pointers
* [compiler] allow optionally setting disassembly output file
* [x86 disasm] Keep casing consistent between instructions and offsets
2021-06-01 16:07:45 -04:00
water111
3d8013633a
[decompiler] Fix rlet in top level and detect matrix and stack inline construction ( #547 )
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* top level in rlet
* detect matrix and vector inline 0
* pretty print the symbol map
2021-05-31 18:14:18 -04:00
water111
c4f44e265f
[decompiler] Better support for non-virtual methods ( #543 )
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* fix up nonvirtual method calls and stack new method calls
* look at final in compiler too
2021-05-30 22:52:40 -04:00
water111
b1a76b2291
[decomp] Small fixes ( #541 )
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* fix a few bugs
* fix local vars missing in top level
* more small fixes
* support missing inline array access case
* one more fix
2021-05-30 19:57:11 -04:00
Tyler Wilding
c910a22c1b
decomp: a bunch of files ( #532 )
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* decomp: `eye-h`
* decomp: `projectile-h`
* decomp: `sky-utils`
* decomp: decompile `water-h` and add `smush-control-h` to ref tests
* decomp: `task-control-h`
2021-05-28 20:11:06 -04:00
Tyler Wilding
fb939726e8
decomp: Decompile ripple ( #512 )
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* decomp: Decompile `ripple`
* decomp: Finish decompiling `ripple`
* update necessary src files
2021-05-26 19:40:12 -04:00
water111
d719bf5677
[decompiler] support break ( #516 )
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* support break
* finish implementation of break, decomp method 19 of res
2021-05-23 20:16:34 -04:00
water111
3fbdd662dc
[decompiler] Support accessing 128-bit bitfields ( #514 )
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* support some 128-bit bitfield stuff
* fix bug
* support type stuff correctly
2021-05-21 20:36:04 -04:00
Tyler Wilding
174a079dbd
decomp: Decompile stats-h ( #504 )
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* decomp: Decompile `stats-h`
* linting
2021-05-20 13:53:19 -04:00
Tyler Wilding
ce6ebc385c
decomp: decompile trajectory ( #499 )
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* decomp: decompile `trajectory`
* address review feedback
* some more corrections
2021-05-18 21:50:08 -04:00
water111
ec412c7777
[decomp] ramdisk, load-dgo and rpc-h ( #496 )
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* decompile ramdisk load-dgo and rpc-h
* add a bunch of offline tests
* clang-format
2021-05-16 21:07:22 -04:00
Tyler Wilding
b75a64fc29
(init-vf0-vector) to make vector code a bit more readable (#494 )
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* decomp: Use a macro for loading VF0 (maybe should be in goal-lib.gc?)
* update references
* lint: format
* delete now unused file
2021-05-16 13:49:24 -04:00
Tyler Wilding
bf6e9fc9e9
decomp: Decompile transformq ( #492 )
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* decomp: type changes for `transformq`
* decomp: decompile `transformq`
* address feedback
2021-05-16 12:43:50 -04:00
water111
79d10979da
[decomp] math-camera ( #491 )
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* decompile math camera
* missing line
2021-05-15 20:08:08 -04:00
Tyler Wilding
af2836c452
decomp: Decompile aligner-h ( #490 )
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* scripts: Automatically re-decompile if all-types is modified
* decomp: `aligner-h`
* remove inspect method
2021-05-15 19:42:23 -04:00
water111
613efbd768
[decomp] transformq-h, clean up trig, and offline test for trig ( #485 )
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* clean up
* fix store vf fallback errors
2021-05-15 10:38:14 -04:00
water111
c95e501cec
handle zero case in enum comparison ( #484 )
2021-05-14 20:12:59 -04:00
water111
d9f9d36f37
[OpenGOAL] make multiplication/divsion like GOAL and support in decompiler ( #483 )
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* support in compiler
* multiplication in the decompiler
* update divisions
2021-05-14 18:43:12 -04:00
water111
b3eb05e37f
[decompiler] fix (gpr->fpr when an integer arg is converted to float ( #482 )
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* fix gpr fpr bug
* remove unused variable
2021-05-14 14:33:08 -04:00
Tyler Wilding
790e65a78c
decomp: Decompile wind ( #480 )
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* decomp: Decompile `wind`
* include `<limits>`
2021-05-13 20:46:37 -04:00
water111
0ab916e122
fix quote issue and decompile level-info ( #474 )
2021-05-12 21:57:19 -04:00
water
ea2a6613e0
fix broken offline tests
2021-05-12 19:53:07 -04:00
water111
129ab54fd4
[decompiler] clean up if/when/cond and recognize define-perm ( #472 )
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* clean up if and when and cond decisions
* recognize define perm
2021-05-12 19:46:17 -04:00
Tyler Wilding
3897258753
decomp: mood-tables ( #460 )
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* decomp: Decompile `mood-tables`
* decomp: Cleanup `mood-tables` and add REF file
* all-types cleanup
* decomp: Add missing float types (that may be optional now)
* linting / formatting
2021-05-12 19:33:29 -04:00
water111
433993074a
Clean up some errors/crashes in decompiler ( #452 )
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* fix offline tests, clean up some warnings
* clean up warnings during decomp
* fix remaining crash issues
2021-05-11 16:43:13 -04:00
Tyler Wilding
4c788b7f50
Decompilation: shadow-h and target-h ( #428 )
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* decomp: `target-h`
* decomp: `shadow-h`
* decomp: Add reference / source files
* Use `define-perm` in goal_src file
2021-05-11 00:01:37 -04:00
water111
62dfa1bf07
[TypeSystem] add heap-base property to types ( #431 )
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* support heap base in the type system
* lock around modification of status
2021-05-09 19:40:36 -04:00
Tyler Wilding
2a315419de
tests: Automate the offline reference tests better ( #427 )
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* tests: Move all files to new directories
* scripts: Update decomp scripts
* tests: Remove hard-coded list for offline tests
* linting
2021-05-09 17:03:58 -04:00
Tyler Wilding
971e0e3e24
decomp: pov-camera-h and hud-h ( #425 )
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* decomp: `pov-camera-h`
* decomp: decompile `hud-h` and update offline tests
* linting
2021-05-07 22:56:37 -04:00
Tyler Wilding
73a4f2c83e
decomp: lights.gc ( #420 )
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* scripts: Hack script to quickly identify the next goal_src file that hasn't been decomp'd yet
* config: Delete old type_hints file
* decomp: Decompile lights.gc
* decomp-tests: Add offline tests and temporary forward defs
* vs: Rename / add new offline test run config
* decomp: Add formatted lights.gc source
* decomp: Temporary define stub in geometry,gc
* decomp: Cleanup `lights-group` handling
2021-05-07 20:54:20 -04:00
ManDude
cc3f8ffbf5
[decomp] headers for generic, mercneric, tieneric, merc, cpu shadow renderers, art, joint and bone ( #424 )
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* decomp a bunch of renderer files
* fixes
2021-05-07 00:41:42 -04:00
water111
21fefa0aaa
[decompiler] small fixes for methods and more reference tests ( #419 )
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* clean up method stuff, fix a few small bugs, and add references for easy -h files
* more small fixes and reference tests
2021-05-06 00:42:49 -04:00
water111
0a6602e320
[Decompile] connect, text-h, settings-h, capture, memory-usage-h ( #410 )
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* decompile stuff
* temp
* temp2
* fix
* temp
* preparing for merge
* working
* fix stupid format
* fix codacy
2021-05-05 17:38:16 -04:00
ManDude
8d99bee88c
[decompile] decomp time-of-day-h, fix mood-h, update sky-h, make art-h almost work ( #415 )
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* [decompiler] make certain floats decompile to constants
* update various types in `mood-h`, `time-of-day-h` and `art-h`
* fix `time-of-day-context`
* add some offline tests
* make `new-dynamic-structure` decompile at least
* formatting
* Update all-types.gc
* Update all-types.gc
2021-05-04 21:36:22 -04:00
ManDude
2beaa7a340
[decomp] cleanup drawable and ocean stuff ( #414 )
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* use `kmalloc-flags` for goal `kmalloc`
* cleanup some drawable stuff, add offline tests
* cleanup generic-h a bit
* make decompiler work on 16-bit static data
* cleanup ocean stuff
* fix `ocean-spheres`
* oops forgot this
* I forgot to actually make `ocean-tables`
2021-05-03 08:54:49 -04:00
ManDude
7cb04c6cd5
[decomp] font-h, fix a vector type, minor decompiler fixes ( #411 )
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* Make `:do-not-decompile` work on field lookup as well
* decompile `font-h` and update a vector type + minor fixes
* fix some types
* fix font-h
* fix font-h (again)
* update a script
* fixes
* Fix segfault
* Fix `PROT_NONE` page protection on windows
2021-05-01 21:09:48 -04:00
water111
7018827a50
decompile display ( #408 )
2021-05-01 15:51:53 -04:00
water111
56625bb0ee
Make buttons a bitfield and fix let bug ( #399 )
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* make pad buttons bitfields
* fix stupid let bug
* update tests
2021-04-29 20:25:45 -04:00
water111
70d93354eb
[Decompile] file-io, loader-h, texture-h, level-h, math-camera-h ( #397 )
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* file-io and loader-h
* add test for level-h
* math camera-h
2021-04-28 20:51:17 -04:00
water111
14028b90bc
[Decompile] vector.gc (finally) ( #394 )
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* support psubw
* do half of vector
* rest of vector
* add test
* format
2021-04-28 17:14:54 -04:00
water111
53a70d8e43
clean up display-h ( #392 )
2021-04-27 19:40:14 -04:00
water111
3d2ca71fe3
[Decompile] pad and gs ( #389 )
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* update stuff
* gs reference added
* update config
2021-04-26 21:40:08 -04:00
water111
2002db359a
[Decompiler] WIP: Stack Spills ( #382 )
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* set up types
* cleaned up type analysis and got things working through atomic ops
* expression working, need types
* improved types and names
* getting close
* finish up dma-disasm
* fix
2021-04-25 14:48:54 -04:00