Commit Graph

17 Commits

Author SHA1 Message Date
Hat Kid dacb704ef6 decomp3: more engine stuff, fix ja macro detection for jak 2/3, unmerged let matcher, part-tracker-spawn macro (#3436)
- `aligner`
- `effect-control`
- `pov-camera`
- `powerups`
- `los-control-h`
- `airlock`
- `water-anim`
- `blocking-plane`
- `proc-focusable-spawner`
- `idle-control`
- `enemy-h`
- `nav-enemy-h`
- `enemy`
- `enemy-states`
- `particle-curves`
- `base-plat`
- `plat`
- `bouncer`
- `elevator`
- `rigid-body`
- `rigid-body-queue`
- `process-taskable`
- `scene-actor`
- `warp-gate`
- `guard-projectile`
- `metalhead-projectile`
- `los-control`
- `joint-exploder`
- `ragdoll-test`
- `debris`
- `shield-sphere`
- `text`
- `target-launch`
2024-03-30 10:28:02 -04:00
water111 9b4b54978a decomp drawable, main (#3434) 2024-03-24 12:27:04 -04:00
water111 ffe01a352d Decompile level (#3433) 2024-03-23 13:03:01 -04:00
Hat Kid 99866cec88 decomp3: more engine files, get-texture macro, use print method in autogenerated inspect, fix bitfield float print (#3432)
- `fma-sphere`
- `prim-beam-h`
- `cam-start`
- `ragdoll`
- `light-trails-h`
- `light-trails`
- `menu`
- `water`
- `water-flow`
- `hud`
- `hud-classes`
- `progress`
- `progress-draw`

---

The `get-texture` macro replaces calls to `lookup-texture-by-id` and
`lookup-texture-by-id-fast`. The `defpart` macro detection was modified
to print a pair like `(texture-name tpage-name)` for the texture field
that gets turned into a `texture-id` constant. Only used in Jak 3 at the
moment, I'll probably go through the other games at a later point.
2024-03-23 09:25:11 -04:00
water111 13def9a8b2 Decompile foreground and bones (#3427)
Small fix to decompiler when the original compiler uses `ra` register.
This seems to happen in "normal" code very rarely - perhaps they
manually specified this in an `rlet`.

Start figuring out buckets/textures for Jak 3.

The foreground code is not yet modified for PC - I want to wait until
the game is running, since it is too hard to do it now.
2024-03-16 14:50:41 -04:00
Hat Kid 2969833b2d decomp3: more engine stuff, detect non-virtual state inheritance (#3377)
- `speech`
- `ambient`
- `water-h`
- `vol-h`
- `generic-obs`
- `carry-h`
- `pilot-h`
- `board-h`
- `gun-h`
- `flut-h`
- `indax-h`
- `lightjak-h`
- `darkjak-h`
- `target-util`
- `history`
- `collide-reaction-target`
- `logic-target`
- `sidekick`
- `projectile`
- `voicebox`
- `ragdoll-edit`
- most of `ragdoll` (not added to gsrc yet)
- `curves`
- `find-nearest`
- `lightjak-wings`
- `target-handler`
- `target-anim`
- `target`
- `target2`
- `target-swim`
- `target-lightjak`
- `target-invisible`
- `target-death`
- `target-gun`
- `gun-util`
- `board-util`
- `target-board`
- `board-states`
- `mech-h`
- `vol`
- `vent`
- `viewer`
- `gem-pool`
- `collectables`
- `crates`
- `secrets-menu`

Additionally:

- Detection of non-virtual state inheritance
- Added a config file that allows overriding the process stack size set
by `stack-size-set!` calls
- Fix for integer multiplication with `r0`
- Fixed detection for the following macros:
	- `static-attack-info`
- `defpart` and `defpartgroup` (probably still needs adjustments, uses
Jak 2 implementation at the moment)
- `sound-play` (Jak 3 seems to always call `sound-play-by-name` with a
`sound-group` of 0, so the macro has been temporarily defaulted to use
that)

One somewhat significant change made here that should be noted is that
the return type of `process::init-from-entity!` was changed to `object`.
I've been thinking about this for a while, since it looks a bit nicer
without the `(none)` at the end and I have recently encountered init
methods that early return `0`.
2024-03-03 15:15:27 -05:00
Hat Kid 406441038b decomp3: game-info, game-task, game-save, level-info, process-drawable and more (#3374)
- `settings`
- `generic-vu1`
- `generic-vu0`
2024-02-15 11:16:07 +00:00
ManDude c99f9a4834 decomp loader (#3373)
fixes `defskelgroup` being broken in jak 2

switches jak 3 to the jak 3 font (currently identical to jak 2)
2024-02-13 16:38:58 +00:00
Hat Kid a4e629ebf9 decompiler: defskelgroup macro detection for jak 3, fix art group dumping for jak 3 and some more decomp work (#3370)
- `transformq`
- `wind-work`
- `progress-static`
- `merc-vu1`
- `emerc-vu1`
- `merc`
- `emerc`
- `cloth-h`
- Most of `cloth`, not added to gsrc yet

Art group dumps were incorrect for Jak 3 because the master art group
fields were at different offsets.
2024-02-11 09:32:06 -05:00
water111 221360270a [jak3] decomp gsound (#3364)
Decompile `gsound.gc`
2024-02-03 17:16:23 -05:00
Hat Kid 9e8bee5b42 decomp3: more headers (again) (#3362)
- `entity-h`
- `eye-h`
- `simple-sprite-h`
- `sprite-h`
- `cam-debug-h`
- `cam-update-h`
- `cam-interface-h`
- `hud-h`
- `actor-link-h`
- `camera-h`
- `progress-h`

Also fills out a lot of the `text-id` enum. `progress-static` is also
very close to ready, only being blocked by #3361.
2024-02-03 11:39:29 -05:00
Hat Kid ea93d32acc decomp3: more misc files (#3349)
- `pat-h`
- `engines`
- `res-h`
- `res`
- `fact-h`
- `game-info-h`
- `wind-h`
- `merc-h`
- `shadow-vu1-h`
- `shadow-cpu-h`
- `dynamics-h`
- `memcard-h`
- `surface-h`
- part of `gui-h`
- `ambient-h`
- `speech-h`
- `prototype-h`
- `smush-control-h`
- `generic-merc-h`
- `generic-work-h`
- `collide-func-h`
- `collide-mesh-h`
- `collide-shape-h` (only missing the `new` method for `collide-shape`
because we don't have `process-drawable` yet and that also needs joint
stuff etc.)
- `collide-touch-h`
- `collide-edge-grab-h`
- `lightning-h`

This also adds argument name remaps for the `relocate` and `mem-usage`
methods (Jak 1 and 2 ref tests were updated, but not the gsrc).
2024-01-31 18:25:06 -05:00
water111 bfe0a72ae7 [jak3] decompile (but not port) texture (#3346)
For now - just a plain decompilation, with no PC port changes. I think
it'll be easier to do those once we have a little bit more decompiled.
2024-01-27 16:30:18 -05:00
water111 8d0d05717f [jak3] misc. headers (#3345)
trail-h, minimap-h, bigmap-h, capture, memory-usage-h, blit-displays-h,
sky-h, rest of ocean-h
2024-01-27 14:06:21 -05:00
Hat Kid f045e6cef1 decomp3: font-h, display, profile, settings-h, camera-defs-h, text-h (#3335) 2024-01-27 11:27:34 -05:00
Hat Kid d4c21c784f decomp3: geometry, vector, timer-h, ocean table files and game-task related enums (#3329) 2024-01-22 20:45:53 -05:00
Hat Kid 5a6aab4fab jak3: add goal_src skeleton (#3069) 2023-10-10 15:41:05 +02:00