ManDude
eb53f410e5
test game actors and fix up/disable broken ones ( #1103 )
...
* test village1, beach, jungle actors
* fix jungle actors
* more anims and fixes
* Update launch.vs.json
* fix bad `robotboss` decomp
* fix `robotboss`
* Update robotboss.gc
* fix `mother-spider-proj`
* fix detach (windows)
* update refs
* village2 spools
* type fixes + a few more spols + add append/not-append to goos
* fix beach, misty, village1, village3, lavatube
* fix snow entities
* fix `target-flut`
* update refs
* forgot one
* fail
* sound fixes
* fix test
* complain if `heap-base` is bad
* correct `add-spheres!` decomp errors
* fix citadel
* fix target `change-state` handler
* fix `final-door` state
* fix `target-flut-falling`
* fix deftypes
* oopsie
* move heap memory display behind a toggle and make it fancy
* Update gstate.gc
2022-01-27 19:33:34 -05:00
water111
e84b5a2346
[collision] implement most of background collision, spawn target! ( #1076 )
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* fill collide cache with bounding box working
* yprobe fully working for background at least
* target
* final cleanup, add a bit more foreground mesh stuff that is untested
* warnings, merge issues
* tests
* revert debug changes, format'
* rendering perf
2022-01-15 16:52:47 -05:00
water111
c3b6e7eb7e
some cleanup and docs on collide-touch and the tie extractor ( #1074 )
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* some cleanup and docs on collide-touch and the tie extractor
* temp
* more updates
* update ref tests
* type fix
* rest of collide shape
* another set of updates
2022-01-12 10:47:17 -05:00
water111
38c805ca7c
unused version of collide line sphere collide list ( #1071 )
2022-01-09 17:45:19 -05:00
water111
a96396e140
[collision] add notes on -h files, add some enums ( #1068 )
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* temp
* add enums
2022-01-08 20:57:57 -05:00
Tyler Wilding
823dc135bc
decomp: finish joint-exploder and balloonlurker ( #1043 )
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* close on `joint-exploder`
* decomp: finish `joint-exploder`
* decomp: finish `balloonlurker`
* address issues
* update ref tests
2022-01-02 23:18:51 -05:00
Tyler Wilding
7edfc8bcec
decomp: Re-attempting previously blocked state decomp files ( #907 )
...
* blocked: `part-tester` - `code` handler thinks it returns nothing
* blocked: `crates` finished but `go` is returning none causing issues
* blocked: `(event ram-boss-idle)::snow-ram-boss` expression building fails due to delay slot issue
* decomp: finish `snow-ram` | `seagull` blocked, new static data issue
* decomp: finish `snow-bumper`
* stuck: `snow-ball` close, can't figure out a type made on the stack
* decomp: finish `spider-egg`
* decomp: finish `puffer`
* decomp: finish `driller-lurker`
* decomp: finish `dark-crystal`
* stuck: `kermit` - mostly done but stuck on a joint related callback arg
* decomp: finish `gnawer`
* decomp: finish `mother-spider-egg`
* decomp: finish `swamp-blimp`
* stuck: `mistycannon` prebind function signature
* decomp: finish `citb-plat`
* decomp: finish `darkvine`
* blocked: `jungle-mirrors` - issues with `link` macro
* decomp: finish `launcherdoor`
* decomp: finish `quicksandlurker` except for 1 unused function
* stuck: `balloonlurker` - `(code balloonlurker-mine-explode)` has some weird joint related code
* stuck: need to decompile an asm func in `orbit-plat`
* decomp: finish `voicebox`
* blocked: `mother-spider` has issues where `go` returns none
* decomp: finish `bully`
* decomp: finish `seagull`
* fixed up after merge conflicts
* decomp: finish `jungle-mirrors`
* update gsrc
* double checked files, fixed issues
* decomp: revert change to projectile methods
* decomp: some more fixes
* address feedback
* fix up remaining method calls in `cam-states`
* fix jungle-mirrors
2021-12-11 13:27:24 -05:00
ManDude
25b0e1be7d
[decomp] collectables + works ingame! ( #971 )
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* decomp: `collectables`
* fix types
* `powerups` and fixes
* fixes
* Merge branch 'pr/929' into d/temp/collectables
* fix collide stuff
* update things...
* update
* update
* temp bump global heap mem
* fix `defstate` hooks wrong/unnecessary sets & collide stuff for collectables
* dumb mistakes :)
* stub out broken process-drawable stuff
* update refs
* add `:no-inspect` key and save some memory & remove birth logs
* Update kmachine.h
* clang
* add citadel
* fix no-inspect key
* fix tests!!
* fix stupid mistake in `collide-shape-prim-sphere` alloc
* comment annoying print
* feedback
* fix edge-case probably
* remove `:no-inspect`s
2021-11-23 18:25:57 -05:00
ManDude
80a002f8c0
[decomp] entity birth ( #964 )
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* make birthing work
* fix float representation on defskelgroup
* test
* update
* debugger improvements & dont upload aux sprites
* ?
* fix progress
* fixes
* fixes
* Create bea.gd
* fix test
* fix xmm reg clobbering in kernel (water)
* cleanup cam-start
* clear gamepad state every frame
* allow controller connects and disconnects while running
2021-11-15 19:05:28 -05:00
Tyler Wilding
dd959d0d0d
decomp: Continuing full pass of gameplay code ( #839 )
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* decomp: finish `babak` - :code is called in `(code nav-enemy-patrol babak)`
* decomp: almost finish `process-taskable`
* blocked: mistycannon / pelican
* decomp: finish `babak-with-cannon` write a script to fix gsrc
* decomp: finish `process-taskable`
* decomp: finish `flutflut` and `yakow`
* decomp: finish `fishermans-boat`
* blocked: state decomp `training-obs`
* decomp: finish `muse`
* decomp: finish `bonelurker`
* blocked: state decomp in `quicksandlurker`| `balloonlurker`
* decomp: finish `assistant-village2`
* scripts: script to help updating goal_src
* starting to update goal_src
* tests: update ref tests
* src: more src updating
* src: waiting on `process-taskable` and `muse`
* blocked: `citb-plat` state decomp
* decomp: finish `square-platform`
* blocked: `orbit-plat` due to overlays + static data
* decomp: finish `qbert-plat`
* blocked: almost finish `misty-conveyor`, sparticle-callback
* blocked: jungle-mirrors
* blocked: state decomp in `swamp-blimp`
* decomp: finish `swamp-bat`
* decomp: finish `swamp-rat`
* decomp: finish `swamp-rat-nest`
* blocked: state decomp `kermit`
* decomp: finish `cavecrystal-light`
* decomp: finish `spiderwebs`
* blocked: state decomp `dark-crystal`
* decomp: finish `baby-spider`
* decomp: finish `mother-spider-h`
* decomp: finish `mother-spider-proj`
* blocked: state decomp in `gnawer`
* blocked: state decomp in `driller-lurker`
* blocked: `sun-exit-chamber` breaks when adding handle cast
* decomp: finish `sunken-water`
* blocked: `target-tube` ShortCircuitElement::push_to_stack
* decomp: finish `sunken-fish`
* blocked: `minecart` decomp crash when adding stack cast
* decomp: finish `assistant-village3`
* decomp: finish `sage-village3`
* blocked: `cave-trap` done but ran into `go` issue
* blocked: `spider-egg` state decomp
* decomp: finish `target-snowball`
* blocked/stuck: `target-ice` decomp issue around cpad
* pausing: ice-cube has some weird collide-shape-prim handling
* blocked: `snow-ball` state decomp
* blocked: `snow-bumper` state decomp
* decomp: finish `snow-ram-h`
* decomp: finish `yeti`
* decomp: finish `assistant-lavatube`
* re-enable the float cast log
* decomp: updating to new sparticle definitions
* decomp: address feedback up to `swamp-rat-nest`
* address remaining feedback
* all-types: move the `pointer` def
* add back temporary `hud-hidden?`
2021-09-28 20:42:00 -04:00
water111
188373a3f6
decompile some drawable stuff and fix a few small bugs ( #859 )
2021-09-28 19:24:09 -04:00
ManDude
d8e659df66
[decomp] flying-lurker ( #846 )
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* `flying-lurker`
* why'd this get left behind?
* also `ambient` and add a `banned_objects` config and fix offline tests
* clang
* fix `ambient-type-sound`
2021-09-21 18:40:38 -04:00
Tyler Wilding
991a438927
decomp: decompile target-util | logic-target ( #662 )
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* add IR syntax highlighting
* set the filterFileRegex properly!
* stash
* decompiler: Add print if conditional fails
* decomp: Mostly finish `target-util`
* decomp: figured out a bit more with `target-util`, a bit stuck now
* decomp: *deep breath* `logic-target` mostly complete
* decompiler: More robust arg_count checking for `format` calls
* decomp: some more work in `target-util`
* fix sllv usage
* decomp: `logic-target` is compiling
* decomp: `target-util` very close - blocked by decomp issue!
* decomp: finish `target-util` except for one issue
#772
* demp: update goal_src
* linting
* add back the one remaining method
* address feedback, update source files
2021-08-22 20:46:37 -04:00
Tyler Wilding
f438ba4e84
decomp: shadow ( #681 )
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* decomp: Almost finish `shadow` blocked on static inline-array
* decomp: Add support for `sparticle-launcher` static data
* decomp: finalize `shadow`
* add definitions for sparticle related symbols
* actually fix the crash
2021-08-09 19:07:11 -04:00
water111
8f68d35cbb
[Decomp] Some more collision header files and speed up tests ( #296 )
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* some more
* faster tests
* on by default
2021-03-01 11:15:24 -05:00
Tyler Wilding
bb9fb3b2cd
Update all lisp headers to reduce size of formatting PR
2020-10-26 21:08:24 -04:00
water
1083bf784e
add empty files for all obj files
2020-09-04 14:44:23 -04:00