ManDude
24578b64b9
proper support for hardcoded "time" types ( #1141 )
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* hardcode `time-frame`things
* Update cam-states_REF.gc
* Update level-info_REF.gc
* update refs 1
* update refs 2
* update refs 3
* update refs 4
* update refs 5
* update detection and casting
* Update FormExpressionAnalysis.cpp
* update refs 6
* update mood decomp
* update refs 7
* update refs 8
* remove temp entity birth code
* update time-frame casts
* fix compiler
* hardcode stuff and fix some types
* fix some bitfield detection being wrong
* bug fixes
* detect seconds on adds with immediate
* update refs 9
* fix casts and rand-vu-int-range bugs (update refs 10)
* update refs 11
* update 12
* update 13
* update 14
* Update game-info_REF.gc
* improve cpad macros detection
* remove unused code
* update refs
* clang
* update source code
* Update cam-states.gc
* `lavatube-energy` finish
* update refs
* fix actor bank stuff
* Update navigate.gc
* reduce entity default stack size
* Update transformq-h.gc
* oops forgot these
* fix code and tests
* fix mood sound stuff
* Update load-dgo.gc
* Update README.md
2022-02-12 12:26:19 -05:00
water111
dbc266c00b
New Pretty Printer ( #994 )
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* begin work on improved pretty printer
* update ref
* finish pretty printer
* force line break for defstate
2021-12-04 16:06:01 -05:00
Tyler Wilding
442d5ed570
decomp: projectiles ( #777 )
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* decomp: close to finishing `projectile`
blocked by #754
* decomp: finish `projectiles`
* decompiler: Add support for `sparticle-launch-group` from static data
* fix sparticle-launch-group instances
* decomp: change arg0 to `entity`
2021-09-02 20:00:29 -04:00
Tyler Wilding
f438ba4e84
decomp: shadow ( #681 )
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* decomp: Almost finish `shadow` blocked on static inline-array
* decomp: Add support for `sparticle-launcher` static data
* decomp: finalize `shadow`
* add definitions for sparticle related symbols
* actually fix the crash
2021-08-09 19:07:11 -04:00
ManDude
03ffb97176
define every skeleton-group, name every inherited virtual state ( #712 )
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* define every skeleton-group, name every inherited virtual state
* typo!
2021-07-23 20:38:05 -04:00
water111
a6d5c4eda3
[decompiler] clean up vector detection and add vector float product detection ( #638 )
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* change
* recognize vector float product and update tests
2021-06-27 17:24:35 -04:00
water111
409c1f5a7d
[Decompiler] WIP new type analysis tools ( #601 )
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* add multi-lookup
* use multi-lookup
2021-06-17 21:50:36 -04:00
ManDude
877e3d161c
[decomp] gsound ( #583 )
2021-06-12 10:48:38 -04:00
water111
92afd62e2c
[decompiler] fix missing casts issue ( #573 )
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* fix casts issue
* fix bug
* one last small fix
2021-06-09 21:35:13 -04:00
Tyler Wilding
c910a22c1b
decomp: a bunch of files ( #532 )
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* decomp: `eye-h`
* decomp: `projectile-h`
* decomp: `sky-utils`
* decomp: decompile `water-h` and add `smush-control-h` to ref tests
* decomp: `task-control-h`
2021-05-28 20:11:06 -04:00