Commit Graph

19 Commits

Author SHA1 Message Date
Tyler Wilding 1b2db09f51 d/jak2: pass through all simple / non-blocked *-part, *-ocean and *-scenes files (#2048)
A big one...

I figure even if we would like to change the way the particle/scene code
is output -- it'd be easier to find patterns with it all decompiled.

I've updated my script so it can easily be used to mass update these
files:
```bash
task update-gsrc-glob GLOB="**/*-part*.gc"
```
> for example will update gsrc files with `part` in their name -- if
they are in ref tests (so uncompleted ones aren't touched)

I found a few issues along the way that I'll have to make issues for
soon.
2022-12-22 13:57:57 -05:00
Tyler Wilding 41c3423767 d/jak2: finish viewer, texture-finish, process-taskable, main-collide, prototype and los-control (#1975) 2022-10-22 13:26:28 -04:00
water111 e443676889 [decomp] sky-tng (#1972)
https://www.youtube.com/watch?v=fkAMvEYXOGc
2022-10-15 18:21:17 -04:00
Hat Kid da5aef8d60 decomp: finish target-[util|darkjak|swim|gun] | water | water-anim | crates | dark-eco-pool, fix skelgroup detection, add failed store/load warnings and clean up jak 3 config (#1958)
Almost done:
- `target-handler` (`(none)` event handler casts and CFG error)
- `target2` (`(none)` event handler casts)
- `powerups` (`cloud-track` does some weird stuff with `handle`s)
- `gun-states` (CFG error)

Some progress in:
- `water-flow`

Additionally:

- Clean up the two year old Jak 3 config file and add a config skeleton
(disassembling seems to not have worked, but I was able to dump obj
files and the `all_scripts` file)
- Fix automatic skelgroup detection and `defskelgroup` macro for Jak 2
(closes #1950)
- When a function decompiles without any major errors, a warning is
generated with the op id for each unresolved load and store that will
likely fail to compile (closes #1933)
2022-10-14 19:35:57 -04:00
water111 9a04c7e311 [decomp] sparticle, sparticle-launcher, set up sprite (#1949)
- fix crash with unhandled sparticle definition (happens with the weird
array int32s that I don't understand yet)
- update mips2c stuff
- add part-tester
- fix some issues around texture uploads
 

![image](https://user-images.githubusercontent.com/48171810/194784675-54e3dc58-7846-450d-a1e9-cefd841dda94.png)
2022-10-09 19:56:07 -04:00
water111 3d4dfb2077 [decomp] Decompile some time-of-day stuff, support new style Jak 2 time of day (#1943)
- Add "tfrag-water" tfrag tree support (may just be the same as Jak 1's
'dirt' for the settings)
- Add "tfrag-trans" tfrag tree support, reusing "trans-tfrag" from jak
1.
- Add a hack to `LinkedObjectFileCreation` to handle `oracle`, which is
accidentally multiply defined as a type leftover from jak 1 (an entity
in village1), and level info for jak 2.
- Add `VI1.DGO`
- add `time-of-day.gc`, and a few other stub functions so it works
- Set up some time of day stuff in GOAL for jak 2/PC renderers
- Clean up time of day in c++ renderers, support the more complicated
weight system used by jak 2 (backward compatible with jak 1, thankfully)

The mood functions now run, so this could cause problems if they rely on
stuff we don't have yet. But it seems fine for ctysluma and prison for
now.


![image](https://user-images.githubusercontent.com/48171810/194719441-d185f59c-19dc-4cd3-a5c4-00b0cfe1d6c3.png)


![image](https://user-images.githubusercontent.com/48171810/194719449-6e051bf3-0750-42e5-a654-901313dbe479.png)


![image](https://user-images.githubusercontent.com/48171810/194719455-3ca6793e-873a-449a-8e85-9c20ffeb4da3.png)


![image](https://user-images.githubusercontent.com/48171810/194719461-8f27af17-4434-4492-96cd-8c5eec6eafdf.png)


![image](https://user-images.githubusercontent.com/48171810/194719468-720715b9-985a-4acf-928c-eab948cfcb03.png)


![image](https://user-images.githubusercontent.com/48171810/194719486-bfb91e83-f6ca-4585-80ad-3b2c0cbbd5af.png)


![image](https://user-images.githubusercontent.com/48171810/194719492-df065d2f-cb5a-47e3-a248-f5317c42082f.png)


![image](https://user-images.githubusercontent.com/48171810/194719507-91e1f477-ecfe-4d6c-b744-5f24646255ca.png)
2022-10-08 13:33:03 -04:00
water111 d52739226c [decomp] decompile decomp.gc (#1936)
A few issues:
- lwidea's fr3 is getting loaded and unloaded all the time
- the debug line drawing clipping is wrong (doesn't seem wrong in pcsx2,
so I think this is on us)
- nothing actually using vis data yet
- at a large distance, our view frustum culling seems slightly too
aggressive (might be that viewport scissoring is wrong)
- in the city, things seem darker as you move away. unclear how this is
happening (fog?)
2022-10-01 13:39:56 -04:00
water111 5c7a3384e5 [jak2] static sound macro (#1919)
eg
```
(set! (-> obj sound-pre-open) (static-sound-spec "airlock-slider"))
```
it is the same as jak 1, but the `fo-curve` option is set to 1
sometimes.
2022-09-25 16:19:06 -04:00
water111 80cefb9575 [decomp] background and tfrag (#1909) 2022-09-24 14:30:44 -04:00
water111 4eea31c3e9 [jak 2] texture (#1866)
- Decompile and patch `texture.gc` for PC
- Improve decompiler when offset doesn't fit in immediate (for types
larger than 8k and some scratchpad accesses)
- Fix symbol->string issues in both jak 1 and 2
- Fix bug with VIF interrupt used to profile VU code (hooked up to
OpenGLRenderer BucketRenderers in PC port)
- Support `~o` in `format`.
- Uncomment stuff in `merc.gc` that now works!

![image](https://user-images.githubusercontent.com/48171810/189505469-941b4a3e-23c7-4740-aa1b-2e461ed19fa9.png)

fixes https://github.com/open-goal/jak-project/issues/1850
2022-09-11 14:17:55 -04:00
Tyler Wilding 017070525a d/jak2: finish vol | cam-layout | menu | default-menu and start working on nav code (#1867)
I also added font-color names since this PR adds quite a few:

![image](https://user-images.githubusercontent.com/13153231/189508209-c8849672-fac5-47cb-9652-f1d4648f0af8.png)
2022-09-11 13:42:46 -04:00
water111 b5d21be9c5 W/misc fixes (#1838)
* temp

* temp

* before cleaning up

* cleanup merge

* fix warnings

* merge fix

* clang format
2022-09-05 20:29:12 -04:00
Tyler Wilding 80d0137dba d/jak2: finish the majority of sparticle and sparticle-launcher (#1840)
* sparticle-launcher

* d/jak2: large amount of `sparticle-launcher` done

* d/jak2: finish the majority of `sparticle`

* decomp: improve format code ignoring

* d/jak2: make bits unique in `sp-cpuinfo-flag`

* d/jak1: revert config change
2022-09-05 18:03:46 -04:00
Tyler Wilding d264779173 d/jak2: finish glist | glist-h | camera | cam-interface | cam-states-dbg | cam-combiner | cam-debug | cam-start (#1829)
* d/jak2: finish `glist` and `glist-h` partially done `time-of-day`

* d/jak2: finish `camera` and `cam-interface`

* d/jak2: partially finish `cam-master` `cam-states`, and `cam-update` finish `cam-states-dbg` `cam-combiner` `cam-debug` and `cam-start`

* tests: update ref tests

* scripts: add scripts to automatically update gsrc files

* d/jak2: update gsrc
2022-08-31 19:22:47 -04:00
Tyler Wilding d176b294b9 d/jak2: finish entity-table | sky-data | relocate | and the majority of default-menu (#1812)
* d/jak2: finish `entity-table`

* d/jak2: finish `sky-data`

* d/jak2: finish `relocate`

* d/jak2: halfway through `default-menu`

* d/jak2: 75% done `default-menu`....

* d/jak2: add `default-menu` to ref tests (partially)

* d/jak2: finish updating related code

* scripts: add tooling to automatically keep code from `all-types` up to date

* d/jak2: fixed vector types
2022-08-29 18:49:57 -04:00
Tyler Wilding b9c6a840ad d/jak2: finish settings (#1803)
* d/jak2: finish `settings`

* add `settings` related macros to goal_src
2022-08-28 16:13:26 -04:00
water111 f7bd0752f8 [decomp] Decompile first batch of files in engine (#1787)
* wip

* getting stuff set up so we can actually run test cases

* better handle block entry stuff

* types2 working on gstring

* comments

* math ref working

* up to first stack stuff

* stack fixes

* bounding box

* math stuff is working

* float fixes

* temp debug for (method 9 profile-array)

* stupid stupid bug

* debugging

* everything is broken

* some amount of type stuff works

* bitfield

* texture bitfields not working

* temp

* types

* more stuff

* type check

* temp

* float related fixes for light and res problems

* revisit broken files, fix bugs

* more types

* vector debug

* bug fixes for decompiler crashes in harder functions

* update goal_src
2022-08-24 00:29:51 -04:00
Tyler Wilding c269374e24 gsrc: add decomp begins placeholder to all gsrc files (#1731) 2022-08-05 16:12:54 -04:00
Tyler Wilding 345793af41 jak2: Generate goal_src skeleton (#1581)
* jak2: merge identical art files

* jak2: a skeleton is born
2022-06-30 01:22:51 -04:00