water111
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4eea31c3e9
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[jak 2] texture (#1866)
- Decompile and patch `texture.gc` for PC
- Improve decompiler when offset doesn't fit in immediate (for types
larger than 8k and some scratchpad accesses)
- Fix symbol->string issues in both jak 1 and 2
- Fix bug with VIF interrupt used to profile VU code (hooked up to
OpenGLRenderer BucketRenderers in PC port)
- Support `~o` in `format`.
- Uncomment stuff in `merc.gc` that now works!

fixes https://github.com/open-goal/jak-project/issues/1850
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2022-09-11 14:17:55 -04:00 |
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Tyler Wilding
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017070525a
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d/jak2: finish vol | cam-layout | menu | default-menu and start working on nav code (#1867)
I also added font-color names since this PR adds quite a few:

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2022-09-11 13:42:46 -04:00 |
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Tyler Wilding
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81b6d5fe08
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d/jak2: finish find-nearest | trajectory | editable-h and most of editable and editable-player (#1847)
Also made a first-pass of their SQL schema in preparation for getting
that working.
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2022-09-10 18:03:17 -04:00 |
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Tyler Wilding
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c269374e24
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gsrc: add decomp begins placeholder to all gsrc files (#1731)
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2022-08-05 16:12:54 -04:00 |
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Tyler Wilding
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345793af41
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jak2: Generate goal_src skeleton (#1581)
* jak2: merge identical art files
* jak2: a skeleton is born
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2022-06-30 01:22:51 -04:00 |
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