- `speech`
- `ambient`
- `water-h`
- `vol-h`
- `generic-obs`
- `carry-h`
- `pilot-h`
- `board-h`
- `gun-h`
- `flut-h`
- `indax-h`
- `lightjak-h`
- `darkjak-h`
- `target-util`
- `history`
- `collide-reaction-target`
- `logic-target`
- `sidekick`
- `projectile`
- `voicebox`
- `ragdoll-edit`
- most of `ragdoll` (not added to gsrc yet)
- `curves`
- `find-nearest`
- `lightjak-wings`
- `target-handler`
- `target-anim`
- `target`
- `target2`
- `target-swim`
- `target-lightjak`
- `target-invisible`
- `target-death`
- `target-gun`
- `gun-util`
- `board-util`
- `target-board`
- `board-states`
- `mech-h`
- `vol`
- `vent`
- `viewer`
- `gem-pool`
- `collectables`
- `crates`
- `secrets-menu`
Additionally:
- Detection of non-virtual state inheritance
- Added a config file that allows overriding the process stack size set
by `stack-size-set!` calls
- Fix for integer multiplication with `r0`
- Fixed detection for the following macros:
- `static-attack-info`
- `defpart` and `defpartgroup` (probably still needs adjustments, uses
Jak 2 implementation at the moment)
- `sound-play` (Jak 3 seems to always call `sound-play-by-name` with a
`sound-group` of 0, so the macro has been temporarily defaulted to use
that)
One somewhat significant change made here that should be noted is that
the return type of `process::init-from-entity!` was changed to `object`.
I've been thinking about this for a while, since it looks a bit nicer
without the `(none)` at the end and I have recently encountered init
methods that early return `0`.
I finally read through all the joint code and wrote up some
documentation. I think this will be really helpful when we try to
understand all the functions in `process-drawable`, or if somebody ever
wants to import/export animations.
This switches all three games to using a new faster GOAL joint
decompressor. It is on by default, but you can go back to the old
version by setting `*use-new-decompressor*` to false.
Also fix the log-related crash, fix the clock speed used in timer math.
- `transformq`
- `wind-work`
- `progress-static`
- `merc-vu1`
- `emerc-vu1`
- `merc`
- `emerc`
- `cloth-h`
- Most of `cloth`, not added to gsrc yet
Art group dumps were incorrect for Jak 3 because the master art group
fields were at different offsets.
Decomp aligner-h, joint-h, prim-h, debug-h, game-h, penetrate-h,
bones-h, foreground-h, scene-h, script-h.
Also, has a little bit of the joint-mod-h file, but it's not finished
yet.
types-h, vu1-macros, gsound-h, dma-h, video-h, vu1-user-h, profile-h
The `gsound-h` is very simple, but the rest have decent docs and all the
macros we had from jak 2.
So far, barely any differences! (there's a few in gsound-h)
Decompile `gcommon`. I adjusted the spacing of docstring comments, and
removed some spammy decompiler warning prints.
I also added some random notes I had on VU programs from jak1/jak2. They
are not polished, but I think it's still worth including since we'll
have to go through them again for jak 3.
- `vector-h`
- `gravity-h`
- `bounding-box-h`
- `matrix-h`
- `quaternion-h`
- `euler-h`
- `transform-h`
- `geometry-h`
- `trigonometry-h`
- `transformq-h`
- `bounding-box`
- `matrix`
- `matrix-compose`
- `transform`
- `quaternion`
- `euler`
- `trigonometry`
Not a whole lot of changes, just a couple of new functions and one new
file (`matrix-compose`).
The last of the missions that had a missing file.
I manually fixed some casting related to a `handle->process`, since this
is the last file...whatever not worth stressing about. But probably an
issue that will crop up in the future.
Co-authored-by: water <awaterford111445@gmail.com>
Add the vortex renderer. The vortex texture isn't there yet (it uses the
same texture as clouds), so it uses a checkerboard. But the
colors/vertices seem right.
Manual patches:
`(trans idle krew-boss)`: `collide-shape` array created on the stack
changed to `(pointer collide-shape)`
---------
Co-authored-by: water <awaterford111445@gmail.com>
I did a pass through all missions, fixing issues as they came up. Also
got `seal-at-waterslums` working -- the best mission in the game 🥳
Co-authored-by: water <awaterford111445@gmail.com>
No more ghost town!
Manual patches:
- `hal3-course`: In `(anon-function 17 hal3-course)`, the decompiler is
doing something strange with `s3-0` that fails to compile, so I just
removed the `set!` and inlined the condition in the `when`.
- `guard`: Rewrote `(.mula.s)` stuff
Some side missions require cars, they don't work yet. Also the
ring-races and collection ones do not grant orbs. The hoaming beacon
collection one causes a `hud` crash
`whack` is missing a single function (`birth-func-whack-score`) that I
couldn't figure out the right args for.
I was not able to test any of this code because I cannot get `atoll` to
extract.