Commit Graph

6 Commits

Author SHA1 Message Date
Tyler Wilding 014da6f59d game: auto-save pc-settings to user's home directory as well as memcard files (#1233)
* cmake: reduce warning spam especially from libs

* runtime: add FS helper functions

* game: save/restore pc-settings | add original aspect option

* game: overwrite unloadable settings with defaults

* temp: unable to set the games aspect-ratio in the boot else crash?

* runtime: save memcard files to user directory as well

* runtime: fix `pckernel` load order which resolves setting the orig aspect ratio

* lint: format

* cmake: revert warning suppression, it's just causing problems it seems

* fix the order of the rest of `pckernel` and creation of obj file paths

* lint: formatting

* game: don't save settings on startup even if they are corrupted
2022-03-20 20:29:44 -04:00
ManDude 42806d504f [game] HUD/sprite fixes for widescreen + a few other things (#1203)
* mood palette debugging

* fix HUD sprites (most of them)

* racer hud fixes

* automtic widescreen adjust for racer and power hud (crappy)

* add money starburst toggle!

* cheat codes (SECRET!!!)

* fix tests

* fix error

* fix tests

* always for 16x9 for cutscenes

* better lod hacks

* full alphabet

* fog hack for less ugliness + particle density hack
2022-02-27 16:44:43 -05:00
ManDude af447aeab7 [game] subtitles support (tools + goal + text file). (#1174)
* add subtitles support (tools + goal + text file).

* add to build system proper

* better handling of line speakers

* billy test subtitles

* adjust timings

* better handling of subtitle timing + citadel subs

* press square to toggle cutscene subtitles

* improve DirectRenderer performance

* clang

* dont error out if there's no user files

* make system supports multiple inputs for subtitles

* clang

* oh no typo!!

* avoid future issues

* fix warp gate crash

* remove no longer necessary code in DirectRenderer

* remove temp prints

* delete triplicate code

* i found a better way

* fix make issues with subtitles

* force avx compilation
2022-02-19 13:10:10 -05:00
ManDude 76a819b98f [game] revise build order and add remaining levels + add part-tester to menu (#1069)
* Add remaining levels to build system

* add a particles menu

* Update default-menu.gc

* Update part-tester.gc

* make part tester non-destructive

* Make the "ps2 particles" toggle work!

* Update kmachine.h

* fix test

* fix test
2022-01-09 17:43:13 -05:00
ManDude 9ff71412e5 [runtime] pckernel implementation (#1032)
* toggle for ripping level models

* Create pckernel.gc

* builds and works

* fix defs

* resolution info works

* native letterboxing

* menu

* Fullscreen buttons

* Update glfw

* fix fullscreen taking over everything for some reason

* fix screenshots and add more menu options

* Cleanup DMA mess in load boundary render code (first try!!)

* Update default-menu.gc

* clang

* fix accidental macros in pairs

* refs

* fix null reference bugs

* add lavatube

* custom aspect ratios work (3D only)

* custom aspect ratios work (3D only)

* fix aspect ratio and non-4x3 debug text

* change `sceOpen`

* deadzone setting

* merge fixes

* check out `debug-pad-display`

* update readme imgs

* settings save works

* oops

* settings read/load (incomplete)

* add `:stop` to debugger and fix detach on Windows

* settings load works

* fullscreen and aspect ratio setting fixes

* swap menu options for convenience

* settings loads automatically properly

* fix panic and font hack edge case

* add rolling, ogre, snow, swamp, sunken b, jungle b

* Fixed borderless on windows please work

* Update fake_iso.txt

* remove error from opengl debug filter

* update refs

* minor tfrag tod palette lookup change

* accidentally nuked all opengl errors
2021-12-30 18:48:37 -05:00
water111 ef011f4fe8 [goalc] add a build system (#704)
* add first attempt at build system

* fix stupid bug

* try again
2021-07-15 21:37:15 -04:00