Hat Kid
2d8ad39fea
jak2: add back some pc port debugging tools and add palace-scenes to gsrc ( #2240 )
...
Ports some of the custom PC port debugging code from Jak 1, such as the
entity debugger, Anim Tester X and part tester, to Jak 2 and gives the
PC menu code the same treatment Jak 1 received recently in #2216 .
Some adjustments have been made to make things work in Jak 2 and some
stuff is still incomplete.
The majority of the default PC menu code has been left commented out in
preparation for @ManDude's plan to port the rest of the Jak 1 `pckernel`
features to Jak 2.
Also adds the code for `palace-scenes` to gsrc as that seems to have
been missed.
2023-02-23 21:39:02 +00:00
Tyler Wilding
e0d31a33bd
d/jak2 - initial crimson-guard-level decomp and also the dig missions ( #2092 )
...
Finishes a bunch of files related to crimson guards / early missions:
- `crimson-guard-level`
- `dig-digger`
- `fordumpa-obs`
- `fort-robotank`
- `fort-robotank-turret`
- `fort-turret`
- `transport-level`
- `fordumpb-obs`
- `fort-floor-spike`
- `fordumpc-obs`
2023-01-11 19:07:35 -05:00
water111
0e43c96e52
[decomp] hud, hud-classes, add some new basic alignment options, fix type bug ( #2084 )
2023-01-02 10:05:22 -05:00
water111
0cddf6b6a5
W/nav debugging ( #2077 )
...
Co-authored-by: Tyler Wilding <xtvaser@gmail.com >
2023-01-01 12:11:18 -05:00
water111
70e231fa72
[jak 2] merc ( #2039 )
2022-11-30 22:36:09 -05:00
water111
7a1a64acba
target code bugfixes ( #2034 )
2022-11-21 20:25:20 -05:00
water111
6298533eaa
[decomp] collide cache, other minor fixes ( #2031 )
2022-11-20 11:32:29 -05:00
water111
029983270e
[decomp] target cleanup ( #2021 )
...
everything up to collide-reaction-target (which is mostly done, but
could use a few more names)
Fixes issues with gun-part and target-part
2022-11-13 19:09:34 -05:00
water111
f39b993f79
[decommp] generic-obs ( #2013 )
2022-11-12 17:56:07 -05:00
Tyler Wilding
84ef64398e
d/jak2: finish process-drawable, collide-reaction-target, target-anim, almost target-part and gun-part ( #2012 )
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- target-part
- ;; ERROR: Failed to convert to atomic ops: Variable could not be
constructed from register r0 in `process-drawable-shock-wall-effect`
- gun-part
- missing sparticle decompiling case it seems related to `L155`
This is pretty rough but...im excited to see it working :)
2022-11-12 11:19:04 -05:00
water111
6a1bde4168
[decomp] fix up debug menu rendering, add a few others ( #1892 )
...

actor vis boxes for PRI.DGO
2022-09-16 20:42:33 -04:00
ManDude
f1f18e7e05
[decomp2] joint-mod, chain-physics, loader ( #1816 )
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* prep
* Update repo-settings-mark.bat
* Update repo-settings-unmark.bat
* decomp `joint-mod`
* add `joint-mod-ik-callback` to ref exceptions
* `chain-physics`
* Update jak2_ntsc_v1.jsonc
* update bat scripts
* `loader`
* pretty
* refs
* support `process->handle` (and `ppointer->handle`?)
* refs
* source and fixes
* fix `ja` detect
* `ja` macro implement
* fix a method
* update source
* merge fixes
* annoying fixes
* format
* arg
* hack
* fix test
2022-09-02 18:13:38 -04:00
water111
f8007cc84b
[decomp] Jak 2 mips2c, collide-func ( #1805 )
2022-08-26 18:03:48 -04:00
Tyler Wilding
c269374e24
gsrc: add decomp begins placeholder to all gsrc files ( #1731 )
2022-08-05 16:12:54 -04:00
Tyler Wilding
345793af41
jak2: Generate goal_src skeleton ( #1581 )
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* jak2: merge identical art files
* jak2: a skeleton is born
2022-06-30 01:22:51 -04:00