This automatically generates documentation from goal_src docstrings,
think doxygen/java-docs/rust docs/etc. It mostly supports everything
already, but here are the following things that aren't yet complete:
- file descriptions
- high-level documentation to go along with this (think pure markdown
docs describing overall systems that would be co-located in goal_src for
organizational purposes)
- enums
- states
- std-lib functions (all have empty strings right now for docs anyway)
The job of the new `gen-docs` function is solely to generate a bunch of
JSON data which should give you everything you need to generate some
decent documentation (outputting markdown/html/pdf/etc). It is not it's
responsibility to do that nice formatting -- this is by design to
intentionally delegate that responsibility elsewhere. Side-note, this is
about 12-15MB of minified json for jak 2 so far :)
In our normal "goal_src has changed" action -- we will generate this
data, and the website can download it -- use the information to generate
the documentation at build time -- and it will be included in the site.
Likewise, if we wanted to include docs along with releases for offline
viewing, we could do so in a similar fashion (just write a formatting
script to generate said documentation).
Lastly this work somewhat paves the way for doing more interesting
things in the LSP like:
- whats the docstring for this symbol?
- autocompleting function arguments
- type checking function arguments
- where is this symbol defined?
- etc
Fixes#2215
- lets you split up your `startup.gc` file into two sections
- one that runs on initial startup / reloads
- the other that runs when you listen to a target
- allows for customization of the keybinds added a month or so ago
- removes a useless flag (--startup-cmd) and marks others for
deprecation.
- added another help prompt that lists all the keybinds and what they do
Co-authored-by: water <awaterford111445@gmail.com>
This allows you to not have to define the entire file path to a source
file to re-compile and load it. Technically a stop-gap until editor
tools are developed around writing OpenGOAL.

As opposed to `(ml "goal_src/jak2/engine/game/main.gc")` (which still
works)
This is accomplished via the following config (connection attempts is
irrelevant):
```json
{
"numConnectToTargetAttempts": 1,
"jak2": {
"asmFileSearchDirs": [
"goal_src/jak2"
]
}
}
```
This also provides a way to make game-specific configurations for the
REPL fairly easily.
- You can define a `startup.gc` in your user folder, each line will be
executed on startup (deprecates the usefulness of some cli flags)
- You can define a `repl-config.json` file to override REPL settings.
Long-term this is a better approach than a bunch of CLI flags as well
- Via this, you can override the amount of time the repl will attempt to
listen for the target
- At the same time, I think i may have found why on Windows it can
sometimes take forever to timeout when the game dies, will dig into this
later
- Added some keybinds for common operations, shown here
https://user-images.githubusercontent.com/13153231/202890278-1ff2bb06-dddf-4bde-9178-aa0883799167.mp4
> builds the game, connects to it, attaches a debugger and continues,
launches it, gets the backtrace, stops the target -- all with only
keybinds.
If you want these keybinds to work inside VSCode's integrated terminal,
you need to add the following to your settings file
```json
"terminal.integrated.commandsToSkipShell": [
"-workbench.action.quickOpen",
"-workbench.action.quickOpenView"
]
```
Favors the `lg` namespace over `fmt` directly, as this will output the
logs to a file / has log levels.
I also made assertion errors go to a file, this unfortunately means
importing `lg` and hence `fmt` which was attempted to be avoided before.
But I'm not sure how else to do this aspect without re-inventing the
file logging.
We have a lot of commented out prints as well that we should probably
cleanup at some point / switch them to trace level and default to `info`
level.
I noticed the pattern of disabling debug logs behind some boolean,
something to consider cleaning up in the future -- if our logs were more
structured (knowing where they are coming from) then a lot this
boilerplate could be eliminated.
Closes#1358
* extractor: refactor and cleanup for multi-game support
* deps: switch to `ghc::filesystem` as it is utf-8 everywhere by default
* extractor: finally working with unicode
* unicode: fix unicode cli args on windows in all `main` functions
* put some duplicated code in a func
* make jak 2 text "work"
* group up all subtitles c++ code into one folder
* compact single-line subtitles
* fix a couple compiler crashes
* Update game_subtitle_en.gd
* `rolling` and `sunken`
* `swamp`
* `ogre`
* `village3`
* `maincave`
* `snow`
* `lavatube`
* `citadel`
* Update .gitignore
* clang
* fix encoding and decoding for quote
* properly fix quotes
* subtitle deserialize: sort by kind, ID and name
* sub editor: fix line speaker not being converted
* cleanup game text ids 1
* update text ids 2
* update source
* update refs
* [extractor] validate files when extracted as folder
* jp text fixes
* move game text version to the text file and fix subtitle editor escape chars
* make bad subtitles not crash the game
* fix texscroll in lag
* fix mood, fix decomp of other versions, fix text decomp
* clang
* fix tests
* oops dammit
* new fixes
* shut up codacy
* fix nonexistant subtitles crashing the game
* fix text hacks and extractor re-use on folders
* update refs
* [decompiler] read and process art groups
* finish decompiler art group selection & detect in `ja-group?`
* make art stuff work on offline tests!
* [decompiler] detect `ja-group!` (primitive)
* corrections.
* more
* use new feature on skel groups!
* find `loop!` as well
* fully fledged `ja` macro & decomp + `loop` detect
* fancy fixed point printing!
* update source
* `:num! max` (i knew i should've done this)
* Update jak1_ntsc_black_label.jsonc
* hi imports
* make compiling the game work
* fix `defskelgroup`
* clang
* update refs
* fix chan
* fix seek and finalboss
* fix tests
* delete unused function
* track let rewrite stats
* reorder `rewrite_let`
* Update .gitattributes
* fix bug with `:num! max`
* Update robotboss-part.gc
* Update goal-lib.gc
* document `ja`
* get rid of pc fixes thing
* use std::abs
* fix typo
* more typo
* shorten discord rpc text
* allow expanding enums after the fact (untested)
* make `game_text` work similar to subtitles
* update progress decomp
* update some types + `do-not-decompile` in bitfield
* fixes and fall back to original progress code
* update `progress` decomp with new enums
* update config files
* fix enums and debug menu
* always allocate (but not use) a lot of particles
* small rework to display mode options
* revert resolution/aspect-ratio symbol mess
* begin the override stuff
* make `progress-draw` more readable
* more fixes
* codacy good boy points
* first step overriding code
* finish progress overrides, game options menu fully functional!
* minor fixes
* Update game.gp
* Update sparticle-launcher.gc
* clang
* change camera controls text
* oops
* some cleanup
* derp
* nice job
* implement menu scrolling lol
* make scrollable menus less cramped, fix arrows
* make some carousell things i guess
* add msaa carousell to test
* oops
* Update progress-pc.gc
* make `pc-get-screen-size` (untested)
* resolution menu
* input fixes
* return when selecting resolution
* scroll fixes
* Update progress-pc.gc
* add "fit to screen" button
* bug
* complete resolutions menu
* aspect ratio menu
* subtitles language
* subtitle speaker
* final adjustments
* ref test
* fix tests
* fix ref!
* reduce redundancy a bit
* fix mem leaks?
* save settings on progress exit
* fix init reorder
* remove unused code
* rename goal project-like files to the project extension
* sha display toggle
* aspect ratio settings fixes
* dont store text db's in compiler
* properly save+load native aspect stuff
* cmake: reduce warning spam especially from libs
* runtime: add FS helper functions
* game: save/restore pc-settings | add original aspect option
* game: overwrite unloadable settings with defaults
* temp: unable to set the games aspect-ratio in the boot else crash?
* runtime: save memcard files to user directory as well
* runtime: fix `pckernel` load order which resolves setting the orig aspect ratio
* lint: format
* cmake: revert warning suppression, it's just causing problems it seems
* fix the order of the rest of `pckernel` and creation of obj file paths
* lint: formatting
* game: don't save settings on startup even if they are corrupted
* add subtitles support (tools + goal + text file).
* add to build system proper
* better handling of line speakers
* billy test subtitles
* adjust timings
* better handling of subtitle timing + citadel subs
* press square to toggle cutscene subtitles
* improve DirectRenderer performance
* clang
* dont error out if there's no user files
* make system supports multiple inputs for subtitles
* clang
* oh no typo!!
* avoid future issues
* fix warp gate crash
* remove no longer necessary code in DirectRenderer
* remove temp prints
* delete triplicate code
* i found a better way
* fix make issues with subtitles
* force avx compilation
* clean up allocator interface to be simpler
* working on functions without spills
* working for all
* fix missing includes for windows
* more windows includes
* initialize regs to zero so printing value unintiailized by game code is repeatable
* [decomp] even more `res`
* [decompiler] make `logand` with pointers and constants return pointer
* [decomp] more work
* update offline tests
* fix tests(?)
* `*res-static-buf*`
* fixes
* fix reference
* [opengoal] make `logand` work directly with pointers
* [decomp] `inspect res-lump`
* use the inline methods
* don't use a math mode for pointers
* [compiler] allow optionally setting disassembly output file
* [x86 disasm] Keep casing consistent between instructions and offsets
* fix warnings in repl lib and add macros to autocomplete
* fix crash on ctrl-c, build runtime as static lib and make goos prompt look fancier
* some tweaks for linux build
* swap to replxx from linenoise
* repl: Implement form auto-tab-completion
* repl: color coordinate the prompts
* repl: Add some basic syntax highlighting, bracket pairs and forms (all one color)
* repl: A more consistent starting screen for the repl
* repl: bug fix for auto-complete
* debug linux
* linting
* begin support for v2
* export game text
* generate text files
* working text load
* fix windows
* add test and clean up game tests a bit
* load the right file
* add separate program to launch the data compiler
* add offline test script
* add some memory utilities
* run waitpid in a separate thread and support very simple breakpoints
* fix breakpoints
* add missing windows stub function
* fix error message on exit
* start cleanup
* fix typos
* fix syntax highlighting in doc
* lots of documentation updates
* clean and add tests
* more documentation and more error messages
* more document and try building kernel differently
* see if math works on windows
* add dgo
* windows debug
* windows debug 2
* one more debug try
* add extra debug print and change logic for slashes
* update
* again
* try again
* remove build game
* remove build game
* add back build-game
* remove runtime from test
* test
* reduce number of files
* go to c++ 14
* big stacks
* increase stack size again
* clean up cmake files
* add some more tests for let
* support static strings
* add function calling
* add prints for windows debgu
* one test only
* try swapping r14 and r15 in windows
* swap back
* disable defun for now
* fix massive bug
* fix formatting
* move things to the common library and remove next_dir
* fix for windows
* one last windows fix
* last fix for real this time
* debug listener test
* fix listener threading bug