Allows for removing a line in the subtitle editor finally, also fixed
the following:
- The path the editor used didn't include the game name
- Loading the subtitle project is too slow to do on startup now
(4-5seconds in a debug build), do it on demand now
Favors the `lg` namespace over `fmt` directly, as this will output the
logs to a file / has log levels.
I also made assertion errors go to a file, this unfortunately means
importing `lg` and hence `fmt` which was attempted to be avoided before.
But I'm not sure how else to do this aspect without re-inventing the
file logging.
We have a lot of commented out prints as well that we should probably
cleanup at some point / switch them to trace level and default to `info`
level.
I noticed the pattern of disabling debug logs behind some boolean,
something to consider cleaning up in the future -- if our logs were more
structured (knowing where they are coming from) then a lot this
boilerplate could be eliminated.
Closes#1358
* put some duplicated code in a func
* make jak 2 text "work"
* group up all subtitles c++ code into one folder
* compact single-line subtitles
* fix a couple compiler crashes
* Update game_subtitle_en.gd
* `rolling` and `sunken`
* `swamp`
* `ogre`
* `village3`
* `maincave`
* `snow`
* `lavatube`
* `citadel`
* Update .gitignore
* clang
* fix encoding and decoding for quote
* properly fix quotes
* subtitle deserialize: sort by kind, ID and name
* sub editor: fix line speaker not being converted
* cleanup game text ids 1
* update text ids 2
* update source
* update refs